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* r300g: simplify WRITE_RELOC API and cleanupMarek Olšák2011-02-1010-136/+126
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* u_blitter: let the driver check whether there's a recursionMarek Olšák2011-02-102-6/+9
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* r300g: use format from pipe_surface instead of pipe_resourceMarek Olšák2011-02-102-29/+14
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* Revert "r300g: support sRGB colorbuffers"Marek Olšák2011-02-101-20/+0
| | | | | | | | This partially reverts commit 91eba2567eab9409d94efc3c1f07a4a3731d0047. Conflicts: src/gallium/drivers/r300/r300_blit.c
* mesa/st: enable GL_EXT_framebuffer_sRGBDave Airlie2011-02-103-3/+14
| | | | | | | | | If the formats don't match we need to update the surface with the new format. if we can render to SRGB formats, enable the extension Signed-off-by: Dave Airlie <[email protected]>
* scons: Restrict whole program optimization to release builds.José Fonseca2011-02-091-2/+8
| | | | | It just takes forever, so it is inadequate for continuous testings (i.e., checked and profile build types).
* svga: Don't advertise pixel shader addr register support.José Fonseca2011-02-091-3/+8
| | | | It's not fully supported.
* eglplatform.h: Define Wayland native platform typesKristian Høgsberg2011-02-091-0/+6
| | | | | This is conditional on WL_EGL_PLATFORM being #defined, so application must make sure to include wayland-egl.h before including any egl header.
* nvc0: serialize on PIPE_FLUSH_RENDER_CACHE as wellChristoph Bumiller2011-02-091-0/+4
| | | | Effects were easily visible in piglit/fbo-generatemipmap-formats.
* nvc0: fix stride of NVC0_3D_RT methodsChristoph Bumiller2011-02-091-8/+8
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* nvc0: correct storage type for 16 bit surface formatsChristoph Bumiller2011-02-091-2/+2
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* nvc0: make CSE work for ops with multiple resultsChristoph Bumiller2011-02-091-13/+72
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* nvc0: replace branching with predicated insns where feasibleChristoph Bumiller2011-02-095-46/+123
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* nvc0: implement local memory load and store opsChristoph Bumiller2011-02-093-12/+38
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* nvc0: make sure phi-ops really have one source per in-blockChristoph Bumiller2011-02-092-19/+40
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* nv50,nvc0: do not forget to apply sign mode to saved TGSI inputsChristoph Bumiller2011-02-092-11/+3
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* nvc0: do not generate a backwards jump if a loop ends with BRKChristoph Bumiller2011-02-091-2/+4
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* nvc0: store only one value per basic block for TGSI regsChristoph Bumiller2011-02-091-1/+7
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* nv50,nvc0: fix condition code change when commuting SET sourcesChristoph Bumiller2011-02-092-3/+3
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* nvc0: set basic block on manual instruction insertionChristoph Bumiller2011-02-091-0/+2
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* nvc0: try to fix register conflicts for vector instructionsChristoph Bumiller2011-02-094-32/+43
| | | | | | | Vector here means using multiple 32 bit regs which are forced to be consecutive in the register file. This still isn't quite nice.
* nvc0: reset texture base address after read transferChristoph Bumiller2011-02-091-2/+4
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* nvc0: don't combine memory loads across block boundariesChristoph Bumiller2011-02-091-0/+5
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* nvc0: detect no-op MIN/MAX, do CSE earlier to succeed more oftenChristoph Bumiller2011-02-091-48/+79
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* mesa/st: Clean up vertex buffer unreferencingThomas Hellstrom2011-02-091-10/+9
| | | | | | | Avoid accessing draw module internal structures outside of the draw module. Unreference vertex buffers in error path. Signed-off-by: Thomas Hellstrom <[email protected]>
* gallium/docs: fix typoMarek Olšák2011-02-091-1/+1
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* r200: add cast to silence warningBrian Paul2011-02-081-1/+1
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* mesa: remove unused BITFIELD64 macrosBrian Paul2011-02-081-16/+1
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* mesa: remove _mesa_create_context_for_api()Brian Paul2011-02-0814-44/+23
| | | | Just add the gl_api parameter to _mesa_create_context().
* mesa: remove _mesa_initialize_context_for_api()Brian Paul2011-02-089-42/+19
| | | | Just add the gl_api parameter to _mesa_initialize_context().
* mesa: add/update VERBOSE_API loggingBrian Paul2011-02-088-6/+113
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* st/mesa: fix shader deletion regressionBrian Paul2011-02-081-3/+4
| | | | | | | | | Fixes a regression from commit 5cbff0932e498f49b57cbb71037b93416bfe30e0. The problem is *some* glDrawPixels fragment programs need to be deleted, but not all. Use an explicit flag to indicate whether or not the program needs to be deleted. This should fix http://bugs.freedesktop.org/show_bug.cgi?id=34049
* i965: Add missing DEFINE_BITS for brw dirty bits.Kenneth Graunke2011-02-081-0/+4
| | | | | These are only used for debugging, but should be there. Found by inspection.
* i965: Separate the BRW_NEW_(VS|WM)_CONSTBUF dirty bits.Kenneth Graunke2011-02-081-1/+1
| | | | | These were incorrectly defined to the same value - likely due to a cut and paste error. Found by inspection.
* i965: Rename a few more commands to match the documentation.Kenneth Graunke2011-02-082-5/+5
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* st/egl: Fix platform selectionBenjamin Franzke2011-02-081-0/+1
| | | | | A break for case _EGL_PLATFORM_X11 is missing. introduced by: 381ea0d67a6d84a34d23571c49bbf4339ffda364
* i965: Remove pointless keying of WM state on VUE size.Eric Anholt2011-02-081-4/+0
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* mesa: Fix the Mesa IR copy propagation to not read past writes to the reg.Eric Anholt2011-02-081-7/+40
| | | | | | Fixes glsl-vs-post-increment-01. Reviewed-by: José Fonseca <[email protected]>
* glsl: Disable the new copy propagation pass until it gets fixed.Eric Anholt2011-02-081-1/+1
| | | | It apparently regressed a bunch of ES2 cases.
* glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30Chad Versace2011-02-081-0/+7
| | | | | | | | | | | | | | | | | | | | | | | From section 5.9 of the GLSL 1.20 spec: The operator modulus (%) is reserved for future use. From section 5.8 of the GLSL 1.20 spec: The assignments modulus into (%=), left shift by (<<=), right shift by (>>=), inclusive or into ( |=), and exclusive or into ( ^=). These operators are reserved for future use. The GLSL ES 1.00 spec and GLSL 1.10 spec have similiar language. Fixes bug: https://bugs.freedesktop.org//show_bug.cgi?id=33916 Fixes Piglit tests: spec/glsl-1.00/compiler/arithmetic-operators/modulus-00.frag spec/glsl-1.00/compiler/assignment-operators/modulus-assign-00.frag spec/glsl-1.10/compiler/arithmetic-operators/modulus-00.frag spec/glsl-1.10/compiler/assignment-operators/modulus-assign-00.frag spec/glsl-1.20/compiler/arithmetic-operators/modulus-00.frag spec/glsl-1.20/compiler/assignment-operators/modulus-assign-00.frag
* r600g: fixup assertionMarek Olšák2011-02-081-1/+1
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* r600g: add a faster implementation of transfer_inline_writeMarek Olšák2011-02-081-1/+25
| | | | u_default_transfer_inline_write uses util_copy_rect, which is kinda slow.
* r600g: slab-allocate buffer and transfer structuresMarek Olšák2011-02-083-10/+85
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* r300g: use the same upload buffer for vertices and indicesMarek Olšák2011-02-084-18/+7
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* r600g: use the same upload buffer for vertices, indices, and constantsMarek Olšák2011-02-084-28/+10
| | | | This should reduce memory consumption.
* mesa/st: Plug a fragment program variant parameter leakThomas Hellstrom2011-02-081-0/+2
| | | | | | | Fixes a minor memory leak with the "engine" mesa demo. Signed-off-by: Thomas Hellstrom <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* st/mesa: free the temporary bitmap/drawpix shader codeBrian Paul2011-02-081-2/+10
| | | | | | | Fixes a per-shader memory leak when drawing glBitmaps, glDrawPixels or glCopyPixels. NOTE: This is a candidate for the 7.9 and 7.10 branches.
* u_vbuf_mgr: add a way to specify the BIND flag for the upload bufferMarek Olšák2011-02-084-1/+5
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* u_vbuf_mgr: remove tabsMarek Olšák2011-02-081-18/+18
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* u_vbuf_mgr: make the uploader publicMarek Olšák2011-02-083-18/+16
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