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* nvfx: Add missing header and forward declaration.Vinson Lee2010-04-181-0/+4
* nouveau: Add missing header.Vinson Lee2010-04-181-0/+2
* r300g: Remove unnecessary headers.Vinson Lee2010-04-182-3/+0
* i915g: Remove unnecessary header.Vinson Lee2010-04-181-1/+0
* auxiliary: Initialize variable.Vinson Lee2010-04-181-1/+1
* auxiliary: Add util/u_surfaces.c to SCons build.Vinson Lee2010-04-181-0/+1
* st/mesa: s/st_get_stobj_texture/st_get_stobj_resource/Brian Paul2010-04-181-1/+1
* st/mesa: s/st_get_texobj_texture/st_get_texobj_resource/Brian Paul2010-04-183-4/+4
* st/mesa: remove st_texture_object::pipe fieldBrian Paul2010-04-188-14/+15
* st/mesa: s/st_renderbuffer_get_sampler_view/st_get_renderbuffer_sampler_view/Brian Paul2010-04-184-5/+5
* st/mesa: s/st_sampler_view_from_texture/st_create_texture_sampler_view/Brian Paul2010-04-185-9/+9
* st/mesa: s/st_get_stobj_sampler_view/st_get_texture_sampler_view/Brian Paul2010-04-186-6/+6
* r300g: implement TRUNC as floorMarek Olšák2010-04-191-1/+1
* r300/compiler: lower CEILMarek Olšák2010-04-194-2/+34
* r300/compiler: enable branch emulation for vertex shadersMarek Olšák2010-04-191-21/+22
* r300/compiler: optimize CMP for vertex shaders a bitMarek Olšák2010-04-191-20/+9
* r300/compiler: Use memory_pool_array_reserve in deadcode eliminationNicolai Hähnle2010-04-191-13/+2
* r300/compiler: Use memory_pool_array_reserve in r500-fragprog_emitNicolai Hähnle2010-04-191-17/+2
* r300/compiler: enable branch emulation for R500 fragment programsMarek Olšák2010-04-191-4/+13
* r300/compiler: Implement branch emulation for R300 fragment programsNicolai Hähnle2010-04-198-104/+512
* u_inlines: split pipe_surface_init in pipe_surface_reset and *_initLuca Barbieri2010-04-182-3/+10
* tgsi: add comment about potential code removalBrian Paul2010-04-181-0/+6
* softpipe: new comment and assertion for face valueBrian Paul2010-04-181-0/+3
* tgsi: replace 0xf with TGSI_WRITEMASK_XYZWBrian Paul2010-04-181-2/+2
* softpipe: fix computation of fragment[FACE] attributeBrian Paul2010-04-181-3/+7
* softpipe: clean-up and commentsBrian Paul2010-04-181-40/+57
* softpipe: document MAX_QUADSBrian Paul2010-04-181-1/+6
* r300g: more solid is_buffer_referenced implementationMarek Olšák2010-04-183-11/+19
* u_surfaces: silence warningLuca Barbieri2010-04-181-1/+1
* Revert "r300g: save vertex buffers around u_blitter calls"Marek Olšák2010-04-181-1/+3
* nvfx: move declarations before codeBrian Paul2010-04-181-11/+12
* nvfx: fix void * arithmetic warningBrian Paul2010-04-181-1/+1
* nvfx: move declarations before codeBrian Paul2010-04-181-4/+9
* llvmpipe: update commentBrian Paul2010-04-181-1/+1
* nvfx: move declarations before code to silence warningsBrian Paul2010-04-183-6/+11
* auxiliary: add util_dirty_surfaces to track dirty render temporariesLuca Barbieri2010-04-181-0/+88
* auxiliary: add util_surfaces to track a resource's pipe_surface structsLuca Barbieri2010-04-183-0/+167
* u_inlines: add function to initialize pipe_surfaceLuca Barbieri2010-04-181-0/+15
* nvfx: fix fragment program constant updatesLuca Barbieri2010-04-181-1/+4
* r300g: do not tell st that a buffer is referenced by hwMarek Olšák2010-04-187-15/+33
* r300g: save vertex buffers around u_blitter callsLuca Barbieri2010-04-181-0/+1
* u_blitter: add support for saving vertex buffersLuca Barbieri2010-04-182-0/+24
* p_compiler: add likely/unlikely macrosLuca Barbieri2010-04-181-1/+39
* r300g: fixup 0 stride buffer properly.Dave Airlie2010-04-181-8/+7
* llvmpipe: Emit only the vertex attributes necessary for the FS, and ensure th...José Fonseca2010-04-181-68/+67
* softpipe: Preserve/check the signal of the number of scanlines in an edge.José Fonseca2010-04-181-1/+2
* draw: Cosmetic cleanups and comments.José Fonseca2010-04-184-4/+10
* retrace: Fix vertex/index/constant buffer dumping.José Fonseca2010-04-181-3/+4
* trace: Handle transfers with zero strides correctly.José Fonseca2010-04-181-2/+10
* st/python: Set the bind flag for the default texture.José Fonseca2010-04-181-0/+1