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* anv/pipeline: Use get_scratch_space/address for compute shadersJason Ekstrand2016-11-161-9/+7
* anv: Move INTERFACE_DESCRIPTOR_DATA setup to the pipelineJason Ekstrand2016-11-163-27/+38
* anv/pipeline: Roll genX_pipeline_util.h into genX_pipeline.cJason Ekstrand2016-11-163-1296/+1266
* anv/pipeline: Unify graphics_pipeline_createJason Ekstrand2016-11-165-213/+80
* anv/pipline: Re-order state emission and make it consistentJason Ekstrand2016-11-162-8/+5
* anv/pipeline: Rework the 3DSTATE_VF_TOPOLOGY helperJason Ekstrand2016-11-162-11/+9
* anv/pipeline: Move 3DSTATE_PS_EXTRA setup into a helperJason Ekstrand2016-11-162-27/+33
* anv/pipeline: Unify 3DSTATE_WM emissionJason Ekstrand2016-11-163-70/+55
* intel/genxml: Make 3DSTATE_WM more consistent across gensJason Ekstrand2016-11-168-22/+52
* anv/pipeline: Unify 3DSTATE_PS emissionJason Ekstrand2016-11-163-102/+72
* anv/pipeline/gen7: Properly set 3DSTATE_PS::DualSourceBlendEnableJason Ekstrand2016-11-161-1/+1
* intel/genxml: Make some 3DSTATE_PS fields more consistentJason Ekstrand2016-11-165-16/+16
* anv/pipeline: Make emit_3dstate_sbe safe to call without a FSJason Ekstrand2016-11-163-6/+10
* anv/pipeline: Unify 3DSTATE_GS emissionJason Ekstrand2016-11-163-109/+75
* anv/pipeline/gen8: Set 3DSTATE_GS::InstanceControlJason Ekstrand2016-11-161-0/+1
* intel/genxml: Make some 3DSTATE_GS fields more consistentJason Ekstrand2016-11-167-14/+14
* anv/pipeline: Unify 3DSTATE_VS emissionJason Ekstrand2016-11-163-82/+89
* anv/pipeline/gen8: Enable VS statisticsJason Ekstrand2016-11-161-1/+1
* anv/pipeline: Stop claiming to support running without a vertex shaderJason Ekstrand2016-11-162-83/+69
* intel/genxml: Make some VS/GS fields consistent across gensJason Ekstrand2016-11-164-12/+12
* anv/pipeline: Get rid of the kernel pointer fieldsJason Ekstrand2016-11-167-56/+27
* anv/pipeline: Set correct binding table and sampler countsJason Ekstrand2016-11-163-8/+49
* mesa: if MESA_DEBUG=context, create a debug contextBrian Paul2016-11-164-2/+27
* u_simple_shaders: try to un-break the Windows buildNicolai Hähnle2016-11-161-2/+3
* radeonsi: fix a subtle bounds checking corner case with 3-component attributesNicolai Hähnle2016-11-163-2/+39
* radeonsi: reject some 3-component formats as buffer texturesNicolai Hähnle2016-11-161-8/+35
* st/mesa: swap bytes in the fallback format translation path of GetTexImageNicolai Hähnle2016-11-161-0/+6
* st/mesa: simplify and fix st_GetTexSubImageNicolai Hähnle2016-11-161-49/+24
* st/mesa: fix SINT <-> UINT conversion during PBO upload / downloadNicolai Hähnle2016-11-165-22/+89
* st/mesa: change st_pbo_create_upload_fs to st_pbo_get_upload_fsNicolai Hähnle2016-11-163-10/+11
* st/mesa: fix ReadPixels into packed formats with PBONicolai Hähnle2016-11-161-2/+1
* util/blitter: add clamping during SINT <-> UINT blitsNicolai Hähnle2016-11-166-43/+125
* util/blitter: index texfetch_col shaders by typeNicolai Hähnle2016-11-161-35/+19
* i965: miptree: prevent potential NULL pointer accessLionel Landwerlin2016-11-161-2/+8
* intel/blorp: Use designated initializers in surf_convert_to_single_sliceJordan Justen2016-11-151-16/+13
* EGL/android: pbuffer implementationLiu Zhiquan2016-11-162-23/+78
* egl: add missing error-checking to eglReleaseTexImage()Eric Engestrom2016-11-161-3/+40
* i965: Fix KBL typo in stringBen Widawsky2016-11-151-1/+1
* i965: Consolidate GEN9 LP definitionBen Widawsky2016-11-151-80/+42
* i965/glk: Add basic Geminilake supportBen Widawsky2016-11-152-0/+48
* util: Fix Clang trivial destructor check.Vinson Lee2016-11-151-4/+4
* swr: mark color clamping as unsupportedIlia Mirkin2016-11-151-2/+3
* swr: always enable adding start/base vertex to gl_VertexIdIlia Mirkin2016-11-151-0/+1
* swr: add support for upper-left fragcoord positionIlia Mirkin2016-11-151-2/+8
* swr: make sure that all rendering is finished on shader destroyIlia Mirkin2016-11-151-0/+8
* swr: disable blending for integer formatsIlia Mirkin2016-11-151-0/+3
* swr: mark rgb9_e5 as unrenderableIlia Mirkin2016-11-151-1/+1
* swr: no support for shader stencil exportIlia Mirkin2016-11-151-1/+1
* swr: mark both frag and vert textures read, don't forget about cbsIlia Mirkin2016-11-151-5/+15
* swr: fix texture layout for compressed formatsIlia Mirkin2016-11-152-4/+6