Commit message (Collapse) | Author | Age | Files | Lines | |
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* | i915: Update gem backend a bit | Jakob Bornecrantz | 2009-01-18 | 3 | -13/+25 |
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* | egl: Make eglscreen sleep for five seconds | Jakob Bornecrantz | 2009-01-18 | 1 | -0/+3 |
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* | egl: Add eglscreen to help debug egl mesa screen | Jakob Bornecrantz | 2009-01-18 | 3 | -0/+123 |
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* | egl: Make eglinfo print screen info | Jakob Bornecrantz | 2009-01-17 | 1 | -1/+2 |
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* | Merge commit 'origin/master' into gallium-0.2 | Alan Hourihane | 2009-01-16 | 15 | -22/+102 |
|\ | | | | | | | | | Conflicts: src/mesa/shader/slang/slang_compile.c | ||||
| * | glsl: fix broken sampler assignments | Brian Paul | 2009-01-16 | 1 | -1/+2 |
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| * | i915: fallback on transfer mode | Xiang, Haihao | 2009-01-16 | 1 | -0/+6 |
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| * | windows: updated VC8 project file | Karl Schultz | 2009-01-15 | 1 | -1/+18 |
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| * | windows: updated mesa.def file | Karl Schultz | 2009-01-15 | 1 | -0/+5 |
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| * | glsl: use _mesa_sprintf() | Brian Paul | 2009-01-15 | 1 | -2/+2 |
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| * | glsl: move declaration before code | Brian Paul | 2009-01-15 | 1 | -1/+1 |
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| * | mesa: check frambuffer complete status before rendering | Alan Hourihane | 2009-01-15 | 1 | -13/+20 |
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| * | mesa: bump version to 7.3-rc2mesa_7_3_rc2 | Brian Paul | 2009-01-14 | 2 | -5/+5 |
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| * | glsl: fix comment | Brian Paul | 2009-01-14 | 1 | -1/+1 |
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| * | glsl: minor clean-up for rect sampler test | Brian Paul | 2009-01-14 | 1 | -5/+18 |
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| * | r300: work-around FRAG_BIT_FOGC warning/error | Brian Paul | 2009-01-14 | 2 | -0/+12 |
| | | | | | | | | | | | | | | See bug 17929. Fog doesn't actually work, but the often complained about warning is silenced. | ||||
| * | i965: asst. fixes, work-arounds for FBOs and render to texture | Brian Paul | 2009-01-14 | 3 | -2/+21 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | OpenGL allows mixing and matching depth and stencil renderbuffers in framebuffer objects while the hardware really only supports interleaved depth/stencil buffers. This makes for some tricky buffer management. An extra wrinkle is the situation where the user allocates a 16bpp depth texture or renderbuffer then tries to render to it along with a stencil buffer. We'd have to promote the 16bpp Z values to 24-bit Z values and mix in the stencil values to setup the depth/stencil renderbuffer. There's no support for that now, so always allocate 32bpp depth textures/ renderbuffers for now. | ||||
| * | i965: fix incorrect renderbuffer DataType assignment | Brian Paul | 2009-01-14 | 1 | -2/+6 |
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| * | i965: fix some FBO depth/stencil assertions | Brian Paul | 2009-01-14 | 1 | -2/+5 |
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* | | scons: Use -std=gnu99 | José Fonseca | 2009-01-16 | 1 | -1/+1 |
| | | | | | | | | | | | | | | It a scary world out there: people use all sort of non standard C stuff, and we must enable support for that in here in order to build. -pedantic still warn us when we use that nonstandard though. | ||||
* | | stw: Dispatch to our stw_winsys::flush_front_buffer | José Fonseca | 2009-01-16 | 2 | -0/+27 |
| | | | | | | | | | | pipe_winsys::flush_front_buffer should die someday, but this is good enough for now. | ||||
* | | mesa: tweak to formatting | Alan Hourihane | 2009-01-15 | 1 | -2/+2 |
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* | | mesa: small cleanup | Alan Hourihane | 2009-01-15 | 1 | -6/+5 |
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* | | mesa: revert partial commit for 0x0 render targets | Alan Hourihane | 2009-01-15 | 1 | -5/+4 |
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* | | mesa: check frambuffer complete status before rendering | Alan Hourihane | 2009-01-15 | 1 | -13/+20 |
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* | | mesa: Fix merge conflicts | Jakob Bornecrantz | 2009-01-15 | 1 | -15/+0 |
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* | | Merge commit 'origin/master' into gallium-0.2 | Alan Hourihane | 2009-01-14 | 59 | -594/+540 |
|\| | | | | | | | | | | | | | | | | | | | | | Conflicts: docs/install.html docs/relnotes-7.3.html src/mesa/shader/slang/slang_codegen.c src/mesa/shader/slang/slang_compile.c src/mesa/shader/slang/slang_emit.c src/mesa/shader/slang/slang_preprocess.c src/mesa/shader/slang/slang_preprocess.h | ||||
| * | intel: SW fallback maps texture images, not texture coordinates | Ian Romanick | 2009-01-14 | 1 | -2/+2 |
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| * | glsl: propagate pragma info down into compiler from preprocessor | Brian Paul | 2009-01-14 | 8 | -24/+90 |
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| * | windows: remove reference to swizzle.c file | Brian Paul | 2009-01-14 | 1 | -4/+0 |
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| * | glsl: simplify IR storage for samplers | Brian Paul | 2009-01-14 | 4 | -13/+34 |
| | | | | | | | | Don't overload the Size field with the texture target, to avoid confusion. | ||||
| * | mesa: fix incorrect transformation of GL_SPOT_DIRECTION | Brian Paul | 2009-01-14 | 3 | -1/+15 |
| | | | | | | | | This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour. | ||||
| * | Treat image units and coordinate units differently. | Ian Romanick | 2009-01-14 | 1 | -3/+28 |
| | | | | | | | | | | | | | | | | | | | | | | | | Previously MaxTextureUnits was used to validate both texture image units and texture coordinate units in fragment programs. Instead, use MaxTextureCoordUnits for texture coordinate units and MaxTextureImageUnits for texture image units. Fixes bugzilla #19468. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> | ||||
| * | glsl: fix regression from sampler arrays commit | Alan Hourihane | 2009-01-14 | 1 | -3/+1 |
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| * | i965: indentation fixes | Brian Paul | 2009-01-14 | 2 | -9/+15 |
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| * | i965: allow larger AA points on fallback path | Brian Paul | 2009-01-14 | 1 | -0/+3 |
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| * | i965: fix indentation | Brian Paul | 2009-01-14 | 1 | -5/+6 |
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| * | i965: comment for emit_kil() | Brian Paul | 2009-01-14 | 1 | -0/+4 |
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| * | mesa: put _NV suffix on a few opcodes | Brian Paul | 2009-01-14 | 1 | -5/+6 |
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| * | i965: fix indentation | Brian Paul | 2009-01-14 | 1 | -7/+7 |
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| * | intel: bump driver date | Xiang, Haihao | 2009-01-14 | 1 | -1/+1 |
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| * | glsl: fix a comment typo | Alan Hourihane | 2009-01-14 | 1 | -1/+1 |
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| * | glsl: support sampler arrays. | Alan Hourihane | 2009-01-14 | 3 | -11/+49 |
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| * | docs: #pragma now handled | Brian Paul | 2009-01-13 | 1 | -0/+1 |
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| * | glsl: add preprocessor support for #pragma | Brian Paul | 2009-01-13 | 3 | -1/+74 |
| | | | | | | | | | | | | Two forms are supported: Pragmas are silently ignored at this time. | ||||
| * | Add language about implicit flush and command completion | Ian Romanick | 2009-01-13 | 1 | -2/+10 |
| | | | | | | | | | | | | | | | | | | | | Copied language from the glXSwapBuffers manual page about the implicit glFlush and expected command completion. This just codifies what people already expect from glXCopySubBufferMESA. The intention of this command is to work like glXSwapBuffers but on a sub-rectangle of the drawable. Acked-by: Brian Paul <[email protected]> | ||||
| * | docs: fixes since 7.3-rc1 | Brian Paul | 2009-01-13 | 1 | -0/+2 |
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| * | windows: try to create a context in wglCreateLayerContext() | Karl Schultz | 2009-01-13 | 1 | -1/+2 |
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| * | i965: fix glDrawPixels Z coordinate in intel_texture_drawpixels(). | Brian Paul | 2009-01-12 | 1 | -4/+8 |
| | | | | | | | | As for glBitmap, it needs to be an NDC coord in [-1,1]. | ||||
| * | i965: fix broken glBitmap + depth test | Brian Paul | 2009-01-12 | 1 | -4/+16 |
| | | | | | | | | | | | | | | | | | | When we use the do_blit_bitmap() function, it seems the fragment Z is always 1.0. If depth testing is on, that means that bitmap fragments are often occluded by other rendering. So, the bitmap doesn't appear even if rasterpos.Z==0. The fix is to use the intel_texture_bitmap() path when depth testing is on. Also, fix the incorrect Z coordinate. It needs to be an NDC value in [-1,1]. |