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* svga: add new GALLIUM_HUD queriesNeha Bhende2015-10-1616-38/+196
* svga: use new svga_new_shader_variant() functionBrian Paul2015-10-164-2/+12
* svga: pass context to svga_tgsi_vgpu9_translate()Brian Paul2015-10-164-4/+8
* svga: remove svga_tgsi_vgpu9_translate() call in GS pathBrian Paul2015-10-161-7/+3
* glsl: silence warning about unhandled ast_unsized_array_dim case in switchBrian Paul2015-10-161-0/+3
* st/mesa: fix incorrect pointer type arguments in st_new_program()Brian Paul2015-10-161-5/+5
* Revert "mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()"Brian Paul2015-10-161-0/+1
* glsl: fix check SSBOs support for builtin functionsSamuel Iglesias Gonsalvez2015-10-161-1/+1
* mesa: Set api prefix to version string when overriding versionTapani Pälli2015-10-161-1/+18
* nir: Get the number of SSBOs and UBOs rightIago Toral Quiroga2015-10-161-2/+2
* i965/vec4: Use the right number of UBOsIago Toral Quiroga2015-10-161-1/+1
* i965/fs: use the right number of UBOsIago Toral Quiroga2015-10-161-1/+1
* freedreno: add debug option to dirty state after drawRob Clark2015-10-153-2/+7
* freedreno/a3xx: cache-flush is needed after MEM_WRITERob Clark2015-10-153-5/+14
* gallium/util: fix debug_get_flags_option on 32-bit harderRob Clark2015-10-151-3/+3
* nv30: include the header of ffs prototypeChih-Wei Huang2015-10-151-0/+1
* nv50/ir: use C++11 standard std::unordered_map if possibleChih-Wei Huang2015-10-151-3/+17
* nir/prog: Don't double-insert the fog-coord variableJason Ekstrand2015-10-151-3/+2
* nir/glsl: Use shader_prog->Name for naming the NIR shaderJason Ekstrand2015-10-151-1/+1
* nir: Add helpers for creating variables and adding them to listsJason Ekstrand2015-10-154-46/+99
* nir/prog: Use nir_foreach_variableJason Ekstrand2015-10-151-1/+1
* mesa: wrap a ridiculously long line in es1_conversion.cBrian Paul2015-10-151-1/+19
* mesa: add num_buffers() helper in blend.cBrian Paul2015-10-151-15/+22
* mesa: optimize _UsesDualSrc blend flag settingBrian Paul2015-10-151-1/+6
* mesa: fix incorrect error string in _mesa_BlendEquationiARB()Brian Paul2015-10-151-1/+1
* mesa: move validate_blend_factors() call after no-change checkBrian Paul2015-10-151-6/+6
* mesa: optimize no-change check in _mesa_BlendEquationSeparate()Brian Paul2015-10-151-15/+26
* mesa: optimize no-change check in _mesa_BlendEquation()Brian Paul2015-10-151-12/+23
* mesa: optimize no-change check in _mesa_BlendFuncSeparate()Brian Paul2015-10-151-15/+28
* mesa: short-cut new_state == _NEW_LINE in _mesa_update_state_locked()Brian Paul2015-10-151-1/+5
* mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()Brian Paul2015-10-151-1/+0
* mesa: android: Fix the incorrect path of sse_minmax.cChih-Wei Huang2015-10-151-1/+1
* i965: android: add the i965_compile_FILES sources to the driverMauro Rossi2015-10-151-0/+1
* program: convert _mesa_init_gl_program() to take struct gl_program *Emil Velikov2015-10-1510-67/+68
* nir: include nir_instr_set.h in the tarballEmil Velikov2015-10-151-0/+1
* glsl: Allow arrays of arrays in GLSL ES 3.10 and GLSL 4.30Timothy Arceri2015-10-153-18/+20
* glsl: allow for AoA in calculating offset to ubo start regionTimothy Arceri2015-10-151-2/+1
* glsl: build ubo name and indexing offset for AoATimothy Arceri2015-10-151-30/+86
* glsl: link uniform block arrays of arraysTimothy Arceri2015-10-153-112/+229
* glsl: Add AoA support when checking for non-const indexTimothy Arceri2015-10-151-1/+1
* glsl: Add support for lowering interface block arrays of arraysTimothy Arceri2015-10-151-14/+38
* glsl: add AoA support for an inteface with unsized array membersTimothy Arceri2015-10-151-4/+12
* glsl: add AoA support for linking interface blocks with unsized membersTimothy Arceri2015-10-152-6/+7
* glsl: avoid hitting assert for arrays of arraysTimothy Arceri2015-10-151-0/+6
* glsl: add AoA support for atomic countersTimothy Arceri2015-10-151-23/+54
* glsl: add std140 layout support for AoATimothy Arceri2015-10-151-7/+8
* i965: add arrays of arrays support for varyingsTimothy Arceri2015-10-152-5/+3
* glsl: calculate AoA uniform offset correctly for structsTimothy Arceri2015-10-151-1/+16
* glsl: remove dead code in a single passTimothy Arceri2015-10-154-17/+57
* glsl: dont allow gl_PerVertex to be redeclared as an array of arraysTimothy Arceri2015-10-152-1/+8