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* Merge branch 'mesa_7_5_branch'Jakob Bornecrantz2009-07-0346-347/+6040
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| * intel: Also update stencil bits in intel_update_wrapper().Michel Dänzer2009-07-031-0/+1
| * progs: revert damage to progs/SConscript from recent compressed texture commitKeith Whitwell2009-07-031-0/+9
| * mesa/shaders: fix gl_NormalMatrix state parametersKeith Whitwell2009-07-031-1/+1
| * st/wgl: don't advertise WGL_EXT_swap_interval stringKeith Whitwell2009-07-031-1/+1
| * wgl: Lookup framebuffers by HWND whenever possible.José Fonseca2009-07-031-0/+10
| * mesa: Assume depth textures have a single level unless told otherwise.José Fonseca2009-07-021-1/+3
| * mesa: s/TRUE/GL_TRUEKeith Whitwell2009-07-021-1/+1
| * glapi: ensure _mesa_lookup_prim_by_nr() is not clobbered on regenerationKeith Whitwell2009-07-021-0/+23
| * Merge commit 'origin/dlist-statechange-shortcircuit' into mesa_7_5_branchKeith Whitwell2009-07-0214-37/+1011
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| | * mesa/vbo: fix compile and replay of nodes ending in a FALLBACKKeith Whitwell2009-06-303-13/+187
| | * mesa/dlist: fixes and improvements for material cachingKeith Whitwell2009-06-301-8/+16
| | * progs/trivial: add dlist-mat-tri.cKeith Whitwell2009-06-302-0/+183
| | * progs/trivial: add test case for short-circuiting material changesKeith Whitwell2009-06-302-0/+175
| | * mesa/dlist: don't cache state which may not be replayed on CallListKeith Whitwell2009-06-301-1/+5
| | * progs/trivial: add dlist-flat-tri.cKeith Whitwell2009-06-302-0/+172
| | * mesa/dlist: invalidate cached dlist compile state after CallListKeith Whitwell2009-06-301-16/+24
| | * progs/trivial: add dlist-recursive-callKeith Whitwell2009-06-302-0/+191
| | * dlist-tri-flat-tri: make tri render differently if flatshade not enabledKeith Whitwell2009-06-301-1/+3
| | * Merge branch 'mesa_7_5_branch' into dlist-statechange-shortcircuitKeith Whitwell2009-06-3015-272/+345
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| | * | progs/trivial: test case for dlist statechange eliminationKeith Whitwell2009-06-302-0/+170
| | * | mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModelKeith Whitwell2009-06-301-0/+1
| | * | mesa/vbo: use _lookup_prim_by_nr for debuggingKeith Whitwell2009-06-304-4/+4
| | * | mesa: add debug printer for primitive nameKeith Whitwell2009-06-302-0/+28
| | * | progs/glsl: link with GLEW libraryBrian Paul2009-06-301-1/+1
| | * | mesa/dlist: shortcircuit some redundant statechanges at compile timeKeith Whitwell2009-06-302-19/+51
| | * | progs/util: make sure function pointers are initializedKeith Whitwell2009-06-291-1/+6
| * | | mesa: ensure UsesFogFragCoord value is set for non-glsl shadersKeith Whitwell2009-07-022-0/+8
| * | | st/gl: Add stubs for CompressedTexSubImage[1D|3D]Jakob Bornecrantz2009-06-301-0/+27
| * | | st/gl: Add support for glCompressedTexSubImageJakob Bornecrantz2009-06-301-0/+58
| * | | progs/tests: Add tests for glCompressedTexSubImageJakob Bornecrantz2009-06-306-9/+4269
| * | | util: Increase OutputDebugStringA to 4k.José Fonseca2009-07-011-4/+2
| * | | mesa: Unbind depth/stencil surface from pipe_framebuffer when none is attached.José Fonseca2009-07-011-0/+2
| * | | st/wgl: dummy implementation of wgl swapinterval extensionKeith Whitwell2009-07-014-0/+63
| * | | gallium: fix the front face semanticsZack Rusin2009-07-016-20/+60
| * | | wgl: Optimize wglGetProcAddress.José Fonseca2009-07-011-6/+6
| * | | i915: Fix assertion failure on remapping a non-BO-backed VBO.Eric Anholt2009-06-301-1/+4
| * | | xdemos: Fix xdemos which default to using display :0.0 to default to $DISPLAYJon TURNEY2009-06-304-5/+6
| * | | mesa/vbo: fix compile and replay of nodes ending in a FALLBACKKeith Whitwell2009-06-303-13/+187
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| * | progs/trivial: add test case for lighting plus per-vertex materialsKeith Whitwell2009-06-302-0/+150
| * | progs/isosurf: add materials mode for glVertex + TRISTRIPKeith Whitwell2009-06-301-5/+20
| * | mesa: remove whitespaceKeith Whitwell2009-06-301-108/+108
| * | mesa: remove dead constant pointsize code from ffvertex_prog.cKeith Whitwell2009-06-301-17/+0
| * | mesa: remove dead vertex fog code from ffvertex_prog.cKeith Whitwell2009-06-301-84/+3
| * | mesa: fix material inputs in ffvertex_prog.cKeith Whitwell2009-06-301-39/+15
* | | radeon: Wait for BO idle if necessary before mapping it.Michel Dänzer2009-07-031-0/+2
* | | r300: Guard debugging output.Michel Dänzer2009-07-031-2/+3
* | | intel: Fall back on glBitmap with fog enabled.Eric Anholt2009-07-021-0/+6
* | | intel: Flush when mapping buffer objects so writes don't get reordered.Eric Anholt2009-07-022-0/+5
* | | vbo: If MapBufferRange fails, try MapBuffer instead.Corbin Simpson2009-07-021-1/+2