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* mesa: Add new viewport and depth-range entry points for GL_ARB_viewport_arrayCourtney Goeltzenleuchter2014-01-202-0/+178
* mesa: Add new scissor entry points for GL_ARB_viewport_arrayCourtney Goeltzenleuchter2014-01-202-0/+101
* mesa: Add custom get function for SCISSOR_TEST to _mesa_IsEnablediCourtney Goeltzenleuchter2014-01-201-0/+7
* mesa: Add new get entrypoints for ARB_viewport_arrayCourtney Goeltzenleuchter2014-01-202-0/+195
* mesa: Change parameter to _mesa_set_viewport to floatIan Romanick2014-01-202-8/+9
* meta: Restore all scissor stateIan Romanick2014-01-201-3/+11
* mesa: Set all scissor rectsIan Romanick2014-01-202-4/+28
* mesa: Set all viewports from _mesa_Viewport and _mesa_DepthRangeIan Romanick2014-01-201-2/+28
* mesa: Restore all the viewports in _mesa_PopAttribIan Romanick2014-01-201-2/+7
* mesa: Restore all the scissor rectangles in _mesa_PopAttribIan Romanick2014-01-201-6/+10
* mesa: Initialize all the viewportsIan Romanick2014-01-203-26/+49
* mesa: Add an index parameter to _mesa_set_scissorIan Romanick2014-01-204-6/+6
* mesa: Refactor scissor rectangle setting even moreIan Romanick2014-01-201-15/+27
* mesa: Refactor viewport setting even moreIan Romanick2014-01-201-25/+38
* mesa: Refactor depth range setting even moreIan Romanick2014-01-202-19/+41
* mesa: Add an index parameter to _mesa_set_viewportIan Romanick2014-01-204-19/+23
* mesa: Convert gl_context::Viewport to gl_context::ViewportArrayCourtney Goeltzenleuchter2014-01-2025-128/+134
* mesa: Converty gl_viewport_attrib::X, ::Y, ::Width, and ::Height to floatCourtney Goeltzenleuchter2014-01-2012-30/+31
* mesa: Convert gl_viewport_attrib::Near and ::Far to doubleCourtney Goeltzenleuchter2014-01-206-8/+13
* mesa: Allow glGet of values that are 2 doublesCourtney Goeltzenleuchter2014-01-201-0/+2
* mesa: Move parameter validation from _mesa_set_viewport to _mesa_ViewportIan Romanick2014-01-201-9/+10
* mesa: Update gl_scissor_attrib to support ARB_viewport_arrayCourtney Goeltzenleuchter2014-01-2024-94/+140
* mesa: Add new constants related to GL_ARB_viewport_arrayIan Romanick2014-01-203-0/+15
* mesa: Add extension tracking bit for ARB_viewport_arrayCourtney Goeltzenleuchter2014-01-202-0/+2
* draw: use some cast wrappers in draw_pt_fetch_shade_pipeline*.cBrian Paul2014-01-202-19/+29
* draw: whitespace and formatting fixes in draw_pt_fetch_shade_pipeline*.cBrian Paul2014-01-202-81/+105
* draw: fix incorrect vertex size computation in LLVM drawing codeBrian Paul2014-01-202-11/+30
* docs: note reduced display list memory usage in 10.1 relnotesBrian Paul2014-01-201-0/+1
* draw: clean up d3d style point clippingRoland Scheidegger2014-01-205-25/+42
* swrast: check for null/-1 when mapping renderbuffersBrian Paul2014-01-201-3/+7
* softpipe: fix crash when accessing null colorbufferBrian Paul2014-01-201-1/+4
* st/vdpau: s/surface/resource/ to fix compiler warningBrian Paul2014-01-201-1/+1
* i915,r200,radeon,vega: Change vendor from "VMware, Inc." to "Mesa Project".José Fonseca2014-01-204-4/+4
* logger: Remove unused variable.José Fonseca2014-01-201-1/+0
* logger: s/\<log\>/log_/José Fonseca2014-01-201-13/+13
* i965/blorp: reduce the scope of the explicit compression controlTopi Pohjolainen2014-01-201-11/+20
* i965/blorp: remove dependency to compression control stateTopi Pohjolainen2014-01-201-4/+3
* i965: Only update renderbuffers on initial intelMakeCurrentKristian Høgsberg2014-01-191-1/+8
* st/vdpau: check surface params before creating surfacesIlia Mirkin2014-01-193-0/+21
* st/vdpau: fix bogus error handling in output/bitmap creationIlia Mirkin2014-01-192-34/+35
* st/vdpau: don't return a device if the screen doesn't support NPOTIlia Mirkin2014-01-191-0/+5
* pipe-loader: Fix buildArmin K2014-01-191-0/+1
* loader: ifdef libdrm specific code and includeEmil Velikov2014-01-195-8/+20
* i965: Double the push constant space multipliers on Broadwell too.Kenneth Graunke2014-01-181-2/+4
* i965: Update invariant state for Broadwell.Kenneth Graunke2014-01-181-4/+12
* i965: Use the Sandybridge VUE format on Broadwell as well.Kenneth Graunke2014-01-181-0/+1
* i965: Create a new fragment shader backend for Broadwell.Kenneth Graunke2014-01-184-5/+1100
* i965: Create a new vec4 backend for Broadwell.Kenneth Graunke2014-01-185-17/+976
* i965: Add a new infrastructure for generating Broadwell shader assembly.Kenneth Graunke2014-01-183-0/+842
* i965: Implement a disassembler for Broadwell's new instruction encoding.Kenneth Graunke2014-01-182-0/+932