| Commit message (Collapse) | Author | Age | Files | Lines |
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All four URB packets need to be programmed together in order for the GPU
state to be valid. Putting them in separate BEGIN..ADVANCE blocks is
risky: if we're nearing the end of a batch, the batch could be flushed
inbetween two of the commands, causing the URB programming to be split
into two batchbuffers.
This -might- be okay with hardware contexts, but it offers no advantages
over keeping them together, and has a potential for hangs.
Putting them into a single BEGIN..ADVANCE block ensures they'll be kept
in the same batch, which seems wise.
Signed-off-by: Kenneth Graunke <[email protected]>
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Change from "not cacheable" to "cacheable" in L3.
Do so for the draw upload path and blorp.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Change from "not cacheable" to "cacheable" in L3.
Do so for the draw upload path and blorp.
In blorp, change only the PS packet, because the VS packet is disabled.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Change from "not cacheable" to "cacheable" in L3.
Do so for the draw upload path and blorp.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Change from "not cacheable" to "cacheable" in L3.
Do so for the draw upload path and blorp.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Signed-off-by: Tomasz Lis <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Some render types, such as floating-point, aren't valid with EGL.
Return NULL in those cases to drop them.
Signed-off-by: Ian Romanick <[email protected]>
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Mark __DRI_ATTRIB_FLOAT_MODE as deprecated, and introduce new flags to
__DRI_ATTRIB_RENDER_TYPE for float modes. Both signed float
(fbconfig_float) and unsigned (packed_float) are introduced. The old
attribute should be set for both float modes.
v2 (idr): Require that the render mode from the DRI attributes matches the
render mode of the config exactly. This is the behavior of the old code.
Signed-off-by: Tomasz Lis <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Make sure that init_fbconfig_for_chooser sets correct value of
drawableType for visual configs and fbconfigs.
Signed-off-by: Tomasz Lis <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Correctly handle the value of renderType in GLX context. In case of the
value being incorrect, context creation fails.
v2 (idr): indirect_create_context is just a memory allocator, so don't
validate the GLX_RENDER_TYPE there. Fixes regressions in several
GLX_ARB_create_context piglit tests.
Signed-off-by: Tomasz Lis <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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v2 (idr): Open-code the check for GLX_RENDER_TYPE.
dri2_convert_glx_attribs can't be called from here because that function
only exists in direct-rendering builds. Also add a stub version of
indirect_create_context_attribs to tests/fake_glx_screen.cpp to prevent
'make check' regressions.
Signed-off-by: Tomasz Lis <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Set the correct values of renderType in glXCreateContext and
init_fbconfig_for_chooser.
Signed-off-by: Tomasz Lis <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Correctly handle the value of renderType and drawableType in
fbconfig. Modify glXInitializeVisualConfigFromTags to read the parameter
value, or detect it if it's not there.
v2 (idr): If there was no GLX_RENDER_TYPE property, set the type based
purely on the rgbMode as the previous code did. It is impossible for
floatMode to be set at this point, so we can't have a float config. The
previous code regressed a large number of piglit GLX tests because those
tests don't set GLX_RENDER_TYPE in the glXChooseConfig call. Restoring
the old behavior for that case fixes those regressions.
Also fix handling of GLX_DONT_CARE for GLX_RENDER_TYPE. Fixes a
regression in glx-dont-care-mask.
Signed-off-by: Tomasz Lis <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Make sure that context creation routines are provided with the value of
RENDER_TYPE retrieved from GLX attribs.
v2 (idr): Minor formatting changes. Change type of
dri2_convert_glx_attribs render_type parameter to uint32_t to silence
some GCC warnings.
Signed-off-by: Tomasz Lis <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Make sure that renderType property value is stored in GLX context while
it's being created. Further patches will be provided to make the value
correspond to fbconfig's renderType.
v2 (idr): Move a hunk from the next patch to this patch to prevent a
build break.
Signed-off-by: Tomasz Lis <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The L3 controls are identical on all platforms, but LLC differs:
- Ivybridge has a "cache in LLC" flag
- Baytrail has no LLC, but instead has a snoop bit:
"data accesses in this page must be snooped in the CPU caches."
- Haswell has writeback/uncached flags for LLC and eLLC (eDRAM).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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varyings.
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Fabian Bieler <[email protected]>
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The current gen_matypes logic assumes that the host compiler will produce
information that is useful for the target compiler. Unfortunately, this
is not the case whenever cross-compiling.
When we detect that we're cross-compiling and using GCC, use the target
compiler to produce assembly from the gen_matypes.c source, then process
it with a shell script to create a usable header. This is similar to how
the linux kernel creates its asm-offsets.c file.
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Mike Frysinger <[email protected]>
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This is required in case a wrapper or symlink is used. This patch
has also been sent upstream, awaiting moderation.
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Andreas Oberritter <[email protected]>
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Adds the dependencies of builtin_compiler as sources when cross
compiling instead of using libtool to share compilation with src/glsl.
The builtin_compiler executable is built for the host when cross
compiling so it doesn't make sense to share compilation with src/glsl
built for the target in this case.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44618
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Jonathan Liu <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Usually with fixed point renderbuffers clamping is done as part of conversion.
However, since we blend in float format, we essentially skip all conversion
steps pre-blend but since this is still a fixed point renderbuffer we must
still clamp the inputs in this case. Makes no difference for piglit though.
Obviously we could skip this if fragment color clamping is enabled, but a)
this is deprecated in OpenGL (d3d never had it) and b) we don't support it
natively so it gets baked into the shader.
Also add some comment about logic ops being broken for srgb, luckily no test
tries to do that as there's no easy fix...
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Zack Rusin <[email protected]>
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We were fixing up the blend factor to ZERO, however this only works correctly
with fixed point render buffers where the input values are clamped to 0/1
(because src_alpha_saturate is min(As, 1-Ad) so can be negative with unclamped
inputs). Haven't seen any failure anywhere due to that with fixed point SNORM
buffers (which clamp inputs to -1/1) but it should apply there as well (snorm
blending is rare, even opengl 4.3 doesn't require snorm rendertargets at all,
d3d10 requires them but they are not blendable).
Doesn't look like piglit hits this though (some internal testing hits the
float case at least). (With legacy OpenGL we could theoretically still use the
fixup to zero if the fragment color clamp is enabled, but we can't detect that
easily since we don't support native clamping hence it gets baked into the
shader.)
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Zack Rusin <[email protected]>
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I broke this with 7948ed1250cae78ae1b22dbce4ab23aceacc6159 for r700 at least.
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Lets the code compile on non Linux systems.
Signed-off-by: Jonathan Gray <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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For instance, this is the case on FreeBSD.
Signed-off-by: Vinson Lee <[email protected]>
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Adds H.264 and MPEG2 codec support via VP2, using firmware from the
blob. Acceleration is supported at the bitstream level for H.264 and
IDCT level for MPEG2.
Known issues:
- H.264 interlaced doesn't render properly
- H.264 shows very occasional artifacts on a small fraction of videos
- MPEG2 + VDPAU shows frequent but small artifacts, which aren't there
when using XvMC on the same videos
Signed-off-by: Ilia Mirkin <[email protected]>
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Use grep -w instead of the empty string escape sequences
which are less portable. Makes the grep tests
function as intended on OpenBSD.
Signed-off-by: Jonathan Gray <[email protected]>
Reviewed-by: Vinson Lee <[email protected]>
Signed-off-by: Vinson Lee <[email protected]>
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Signed-off-by: Jonathan Gray <[email protected]>
Reviewed-by: Vinson Lee <[email protected]>
Signed-off-by: Vinson Lee <[email protected]>
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Fixes this build error on OpenBSD 5.3.
In file included from ../../src/mesa/main/ff_fragment_shader.cpp:53:
./../glsl/ir_optimization.h:64: error: comma at end of enumerator list
Signed-off-by: Vinson Lee <[email protected]>
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Fixes these build errors on OpenBSD 5.3.
In file included from ../../src/mesa/main/errors.h:47,
from ../../src/mesa/main/imports.h:41,
from ../../src/mesa/main/ff_fragment_shader.cpp:32:
../../src/mesa/main/mtypes.h:3286: error: comma at end of enumerator list
../../src/mesa/main/mtypes.h:3296: error: comma at end of enumerator list
../../src/mesa/main/mtypes.h:3303: error: comma at end of enumerator list
../../src/mesa/main/mtypes.h:3356: error: comma at end of enumerator list
Signed-off-by: Vinson Lee <[email protected]>
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And add news item for the release.
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Use "or" instead of "add" (this is a classic select sequence, which at
least newer llvm versions can actually recognize (3.2+?), and the "add"
might prevent that - and we really don't want an add instead of an or with
avx if it isn't recognized (even without avx logic ops might be cheaper)).
Reviewed-by: Jose Fonseca <[email protected]>
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Instead of just ignoring the srgb/linear conversions, simply call the
corresponding conversion functions, for all of pack/unpack/fetch,
both for float and unorm8 versions (though some don't make a whole
lot of sense, i.e. unorm8/unorm8 srgb/linear combinations).
Refactored some functions a bit so don't have to duplicate all the code
(there's a slight change for packing dxt1_rgb, as there will now be
always 4 components initialized and sent to the external compression
function so the same code can be used for all, the quite horrid and
ad-hoc interface (by now) should always have worked with that).
Fixes llvmpipe/softpipe piglit texwrap GL_EXT_texture_sRGB-s3tc.
Reviewed-by: Jose Fonseca <[email protected]>
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Scheduler/register allocator in r600-sb was developed and optimized
on evergreen (VLIW-5) hardware, so currently it's not optimal for
VLIW-4 chips.
This patch should improve performance on cayman gpus due to better alu
packing, but also it tends to increase register usage, so overall positive
effect on performance has to be proven by real benchmarks yet.
Some results with bfgminer kernel on cayman:
source bytecode: 60 gprs, 3905 alu groups,
sbcl before the patch: 45 gprs, 4088 alu groups,
sbcl with this patch: 55 gprs, 3474 alu groups.
Signed-off-by: Vadim Girlin <[email protected]>
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Ex-scalar instructions that became multislot on cayman do replicate result
to all channels - handle them similar to DOT4.
Signed-off-by: Vadim Girlin <[email protected]>
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Update the stale debug code for other changes related to debug output.
Signed-off-by: Vadim Girlin <[email protected]>
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Mark values that are members of the 'same register' constraint as
preallocated in ra_init pass, this will prevent incorrect
reallocation in scheduler in some cases.
Should fix https://bugs.freedesktop.org/show_bug.cgi?id=66713
Signed-off-by: Vadim Girlin <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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Actually PS doesn't make sense for cayman and isn't even mentioned in
cayman docs, but llvm backend currently uses it in bytecode and, assuming
that hw seems to be mostly ok with it, this will allow sb to parse such
source bytecode correctly.
Signed-off-by: Vadim Girlin <[email protected]>
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Fixes "Uninitialized scalar field" defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
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Every function but the above four uses explicitly sized types for their
src and dst arguments. Even fetch_rgba_{s,u}int follows the convention.
Signed-off-by: Emil Velikov <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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MCJIT is the only supported LLVM JIT on AArch64 and ARM (the regular
JIT has bit-rotted badly on ARM and doesn't exist on AArch64.)
Signed-off-by: Kyle McMartin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Historically, we indented grammar production rules with a single 8-space
tab, but code inside of blocks used Mesa's 3-space indents.
This meant when editing code, you had to use an 8-space tab for the
first level of indentation, and 3-spaces after that. Unless you
specifically configure your editor to understand this, it will get the
indentation wrong on every single line you touch, which quickly devolves
into a colossal waste of time.
It's also inconsistent with every other file in the entire project.
This patch removes all tabs and moves to a consistent 3-space indent.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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When working on a parser, it's very easy to accidentally introduce
new shift/reduce conflicts. Failing the build guarantees they'll
be noticed and fixed.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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The single remaining shift/reduce conflict was the classic ELSE problem:
292 selection_rest_statement: statement . ELSE statement
293 | statement .
ELSE shift, and go to state 479
ELSE [reduce using rule 293 (selection_rest_statement)]
$default reduce using rule 293 (selection_rest_statement)
The correct behavior here is to shift, which is what happens by default.
However, resolving it explicitly will make it possible to fail the build
on new errors, making them much easier to detect.
The classic way to solve this is to use right associativity:
http://www.gnu.org/software/bison/manual/html_node/Non-Operators.html
Since there is no THEN token in GLSL, we need to fake one. %right THEN
creates a new terminal symbol; the %prec directive says to use the
precedence of that terminal.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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opt_return_value was not initialized if mode != ast_return.
Fixes "Uninitialized pointer field" defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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execinfo.h is not available on OpenBSD.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This should fix missing symbols in a osmesa built against shared glapi
osmesa build. All opengl exports were missing that are defined in the
static glapi, so link against both to fix this.
This is a candidate for the stable series.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47824
Signed-off-by: Maarten Lankhorst <[email protected]>
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We always emit U,V,R coordinates for this message, but the sampler gets
very angry if we pass garbage in the R coordinate for at least some
texture formats.
Fill the remaining coordinates with zero instead.
Fixes broken rendering on GM45 in Source games, and in VDrift.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65236
NOTE: This is a candidate for stable branches.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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