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* mesa: Recognize MESA_VERBOSE=all as shortcut for all debug options.José Fonseca2011-04-061-1/+1
* draw: Fix thinko in debug warnings.José Fonseca2011-04-061-3/+3
* trace: Correct/cleanup.José Fonseca2011-04-066-74/+114
* Revert "trace: Dump blend state as a binary blob."José Fonseca2011-04-061-1/+37
* st/python: Remove bindings, and all its dependencies.José Fonseca2011-04-06101-7401/+8
* swrast: simplify assertion to silence warningBrian Paul2011-04-051-6/+1
* mesa: core support for GL_ARB_texture_buffer_objectBrian Paul2011-04-0512-6/+357
* mesa: regenerated API entrypoints for GL_ARB_texture_buffer_objectBrian Paul2011-04-0510-8648/+8735
* mesa: API spec for GL_ARB_texture_buffer_objectBrian Paul2011-04-053-0/+25
* scons: Generate empty git_sha1.h for all platforms.Vinson Lee2011-04-051-9/+9
* ir_to_mesa: Use gl_register_file enum type rather than 'int'.Kenneth Graunke2011-04-051-5/+5
* ir_to_mesa: Unprefix ir_to_mesa_undef* and ir_to_mesa_address_reg.Kenneth Graunke2011-04-051-17/+13
* ir_to_mesa: Use emit overloads to avoid passing undef registers.Kenneth Graunke2011-04-051-4/+3
* ir_to_mesa: Rename ir_to_mesa_emit_*_opX methods to emit_*.Kenneth Graunke2011-04-051-211/+147
* ir_to_mesa: Use constructors to convert between src_reg and dst_reg.Kenneth Graunke2011-04-051-51/+66
* ir_to_mesa: Remove the "ir_to_mesa_" prefix on src_reg/dst_reg types.Kenneth Graunke2011-04-051-121/+121
* ir_to_mesa: Rename src_reg and dst_reg variables to src and dst.Kenneth Graunke2011-04-051-104/+101
* scons: generate empty git_sha1.h file for nowBrian Paul2011-04-051-0/+12
* mesa: Include GIT SHA1 in GL version stringIan Romanick2011-04-053-1/+20
* dri: Remove driver date from renderer stringIan Romanick2011-04-0516-50/+14
* ir_to_mesa: Handle shadow compare w/projection and LOD bias correctlyIan Romanick2011-04-051-2/+26
* r300g: postpone fragment shader state validation until draw_vboMarek Olšák2011-04-054-22/+52
* r300/compiler: Fix vertex shader MAD instructions with constant swizzlesTom Stellard2011-04-051-0/+18
* st/mesa: Apply LOD from texture objectFabian Bieler2011-04-051-1/+2
* st/mesa: Apply LOD bias from correct texture unitFabian Bieler2011-04-051-1/+1
* mesa: fix alpha value for texstore_rgbx8888Brian Paul2011-04-051-1/+1
* mesa: Guard against null pointer deref in fbo validationFabian Bieler2011-04-051-1/+1
* mesa: added _mesa_get_attachment_teximage() helpersBrian Paul2011-04-056-14/+31
* mesa: 80-column wrappingBrian Paul2011-04-053-8/+16
* r300c: fix build since last r300g commitDave Airlie2011-04-051-1/+1
* r300g: fix RG/LATC1_SNORM by doing UNORM->SNORM conversion in the shaderMarek Olšák2011-04-056-36/+123
* r300/compiler: implement the CND opcodeMarek Olšák2011-04-057-3/+17
* r300/compiler: set the MSB of ADDR for inline constantsMarek Olšák2011-04-051-2/+5
* st/mesa: minor assorted clean-ups and fixesBrian Paul2011-04-041-20/+22
* st/mesa: use 'array' local var to simplify the code a bitBrian Paul2011-04-041-29/+28
* st/mesa: fix zero-sized user vertex buffer bugBrian Paul2011-04-041-13/+23
* mesa: Add fall-back formats for unsupported snorm formatsIan Romanick2011-04-041-3/+23
* i965: Add the missing supportable EXT_texture_snorm formatsIan Romanick2011-04-042-0/+9
* nv50: prevent NV_OP_SELECT from having flags_def definedBryan Cain2011-04-041-0/+1
* mesa: work around failed assertion for GL_RGBA16_SNORM accum bufferBrian Paul2011-04-041-1/+14
* docs: update prerequisites, remove old demo infoBrian Paul2011-04-041-80/+24
* docs: update info about Mesa packaging/contentsBrian Paul2011-04-041-58/+25
* r300/compiler: apply the texture swizzle to shadow pass and fail values tooMarek Olšák2011-04-041-8/+20
* r300/compiler: propagate SaturateMode down to the result of shadow comparisonMarek Olšák2011-04-041-0/+3
* r600g: add some additional ontario pci idsAlex Deucher2011-04-041-0/+2
* r600c: add new ontario pci idsAlex Deucher2011-04-042-0/+4
* r300g: do not wait for a busy BO if neither GPU nor CPU is changing itMarek Olšák2011-04-034-12/+75
* r300g: remove unused RADEON_PB_USAGE_CACHEMarek Olšák2011-04-032-6/+0
* r300g: tell the GLSL compiler to lower the continue opcodeMarek Olšák2011-04-031-2/+2
* r300g: avoid mapping the same buffer twiceMarek Olšák2011-04-031-0/+5