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* removed GL_HP_occlusion_test extensionBrian Paul2005-08-2517-252/+24
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* fix segfault in Fake_glXCreatePBuffer(), bug 4235Brian Paul2005-08-251-1/+4
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* s/GLX_RGBA_BIT/GLX_RGBA_TYPE/ (bug 4237)Brian Paul2005-08-251-1/+1
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* Attempt to fix the issue reported by Alan Grimes with DRM_RADEON_TEXTUREEric Anholt2005-08-253-3/+3
| | | | | | | | erroring out when it shouldn't. The errno could be changed by usleep() between the ioctl call and the loop check, if a signal was received. This could cause an EAGAIN return from the DRM_RADEON_TEXTURE ioctl to not loop again. Instead of checking errno, check thevalue of ret itself, since it is a saved (and sign-flipped) copy of errno from the ioctl call.
* make tiles a little smaller so they're all visibleBrian Paul2005-08-251-10/+11
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* also check for texture border in sample_linear_2d()Brian Paul2005-08-251-2/+3
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* Added multi-window support. Press 'n' to create new window, 'k' to killBrian Paul2005-08-241-140/+285
| | | | a window. Good for exercising multi-window rendering.
* Fix Windows build problems.Alan Hourihane2005-08-242-1/+14
| | | | | GCC's visibility attribute is for ELF systems, so undef INTERNAL GCC's fastcall attribute interferes with __stdcall so undef FASTCALL
* GLw demo doesn't belong hereBrian Paul2005-08-231-451/+0
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* removed lines that caused some files to be included in tarballs multiple timesBrian Paul2005-08-231-3/+0
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* simplify, clean-up texel addressing macrosBrian Paul2005-08-231-180/+129
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* update version to 6.5.0Brian Paul2005-08-231-2/+2
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* added GL_X_RENDERABLE to glXChooseFBConfig (bug 4181)Brian Paul2005-08-221-2/+14
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* bump version to 6.5Brian Paul2005-08-221-4/+4
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* added .S DRI files to tarball (Donnie Berkholz), bumped version to 6.5Brian Paul2005-08-221-4/+4
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* fix up libdrm for eglDave Airlie2005-08-211-5/+5
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* fix typoBrian Paul2005-08-191-1/+1
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* md5 sums for 6.3.2Brian Paul2005-08-191-2/+7
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* update MESA_DEBUG with FP infomesa_6_3_2Brian Paul2005-08-191-1/+3
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* Convert libGL and DRI drivers to require libdrm.Adam Jackson2005-08-197-18/+15
| | | | | | libdrm can be had from: http://people.freedesktop.org/~ajax/libdrm/
* Fix a realloc problem with indirect vertex arrays. The actual head pointerIan Romanick2005-08-192-3/+6
| | | | wasn't tracked and used for the realloc, so it tended to explode.
* updates for 6.3.2 release, plus other assorted clean-upsBrian Paul2005-08-198-152/+99
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* Commit missing piece from Egbert's 32/64 bit patchesAlan Hourihane2005-08-191-25/+26
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* Enable ARB_texture_compression. The code has been in place for a long time,Ian Romanick2005-08-192-0/+14
| | | | | | | but, for whatever reason, the extension wasn't enabled. Add some comments to i810ChooseTextureFormat. There's some strangeness with i810 texture formats.
* Add support for NV_blend_square. This was tested withIan Romanick2005-08-182-6/+19
| | | | progs/tests/blendsquare.
* Make sure extension entry point offsets are properly initialized. This isIan Romanick2005-08-182-1/+4
| | | | | primarilly needed to support functions that are internally implemented using extension entry points (e.g., glBlendFunc uses glBlendFuncSeparate).
* Don't try to update hardware texture fields if there is no hardware texture.Ian Romanick2005-08-182-24/+28
| | | | | | This can happen when all the texture enables for a texture unit are disabled. This fixes bugzilla #3195.
* Add simple regression test for bugzilla #3195.Ian Romanick2005-08-182-0/+282
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* Make the i810 driver use driGetRendererString like all the other drivers.Ian Romanick2005-08-181-2/+19
| | | | | The GL_RENDERER string now accurately contains the chip name. This was only tested on a "plain" i810 (PCI ID 8086:7121).
* Replace mult/div operators with bitwise operators in texel fetch routinesBrian Paul2005-08-181-24/+29
| | | | for better performance. (Roland Scheidegger)
* Bump version to 6.3.2Brian Paul2005-08-163-7/+7
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* updates for 6.3.2Brian Paul2005-08-163-3/+49
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* include stdint.h if WIN32 and GNUC (Colin Harrison). Patch forwarded to SGI.Brian Paul2005-08-151-0/+2
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* test the standard stencil op modes too (Philipp Klaus Krause)Brian Paul2005-08-151-50/+141
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* In _mesa_TexEnvfv, do not accept values for GL_OPERAND2_ALPHA and ↵Roland Scheidegger2005-08-151-4/+24
| | | | GL_OPERAND2_RGB which are only valid with ARB_texture_env_combine but not with EXT_texture_env_combine, when only EXT_texture_env_combine is supported.
* Put back '-I/usr/X11R6/include'.Ian Romanick2005-08-152-2/+17
| | | | | | | Make 'USING_EGL=0' the default for now. It's causing too much confusion for too many non-developers (which in turn wastes too much developer time). It is trivially overridden from the make command line. See comments in linux-dri.
* Add Egberts fixes for 64bit architecturesAlan Hourihane2005-08-1527-36/+107
| | | | | | Add additional checks for the *DRIRec info structure passed in from the device driver. This ensures that things fallback to indirect rendering if the DDX driver has had modifications (i.e. removal of the drmAddress field).
* Add a check which compares the passed in size of the DDX driver private DRIAlan Hourihane2005-08-141-0/+4
| | | | | | structure to the 3D drivers view of it, and abort if they don't match. This traps the case with the drmAddress removal in the DDX driver.
* Enable support for EXT_stencil_wrap. The code was already there, but theIan Romanick2005-08-133-125/+37
| | | | | | extension wasn't enabled. I have verified its correct function with Mesa's stencil_wrap test. It is enabled on both Savage4 and Savage3D. Since Savage3D uses a software fallback for *all* stencil operations, this is safe.
* added FREXPF() macro (bug 4060)Brian Paul2005-08-123-9/+10
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* Remove the logic that determines at compile time whether or not HAVE_ALIASIan Romanick2005-08-116-32/+5
| | | | | | | | should be defined. It was flawed on some platforms (e.g., Darwin & mingw). Instead, rely on the build system to define it on the compiler command line. This also reverts ajax's hand-edit to indirect_size.c. I'll fix that on the X.org side of things later today.
* Remove support for the R200_NO_VTXFMT environment variable. Instead useIan Romanick2005-08-111-2/+3
| | | | 'tcl_mode=1'. This fixes bugzilla #3972.
* Makefile cleanups suggested by George Fufutos (bugzilla #3899).Ian Romanick2005-08-111-17/+1
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* Don't link with libGL, libEGL, or libEGLdri. On EGL setups libGL isn'tIan Romanick2005-08-111-1/+1
| | | | available, and on libGL setups libEGL and libEGLdri aren't available.
* Since Brian's recent commit, "-I/usr/X11R6/include/X11/extensions" is noIan Romanick2005-08-113-5/+1
| | | | longer needed.
* fix X #includes so they're relative to X11/ directory (bug 4047)Brian Paul2005-08-116-11/+11
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* Make ffb driver build on x86-64. The fix is two fold. First, use theIan Romanick2005-08-111-3/+7
| | | | | | | proper DRM_CAS_RESULT to declare the variable used to store the result of DRM_CAS. Second, only use the "real" versions of LOCK_HARDWARE and UNLOCK_HARDWARE on SPARC. That's the only platform where the hardware can really exist.
* Remove _glapi_check_multithread from the interface exported by the loader toIan Romanick2005-08-109-1113/+887
| | | | | | | | | | | | | | | | | the driver. The loader now takes care of this for the driver. Remove _glapi_DispatchTSD and give _glapi_Dispatch its semantic (i.e., having a NULL value means that the application is multithreaded and _glapi_get_dispatch must be called). Gut all of the dispatch override code. This removes _glapi_RealDispatch, _glapi_tls_RealDispatch, _glapi_begin_dispatch_override, _glapi_end_dispatch_override, and _glapi_get_override_dispatch. Remove _glapi_get_proc_address, _glapi_get_proc_name, _glapi_get_version, and _glapi_check_table from the loader / driver interface. Reviewed by: Brian Paul
* Mesa uses the glVertexAttrib*NV functions to implement fixed-functionIan Romanick2005-08-101-2/+5
| | | | | | | | | | attributes in display lists. If a driver doesn't add entry points for GL_NV_vertex_program, it will explode. This patch adds GL_NV_vertex_program to the list of default extensions whose entry points are added by driInitExtensions. Thanks go to Roland Scheidegger for tracking the problem down and suggesting the fix.
* the PIXEL_MAP_I_TO_I table should be GLfloat, not GLintBrian Paul2005-08-102-13/+14
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