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Age
Files
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*
draw: specialized cliptesting routines
Keith Whitwell
2010-08-25
13
-208
/
+269
*
util: add rectangle helpers to u_rect.h
Keith Whitwell
2010-08-25
1
-4
/
+53
*
gallium/docs: notes on scissor state
Keith Whitwell
2010-08-25
1
-1
/
+3
*
llvmpipe: remove dead code
Keith Whitwell
2010-08-25
1
-37
/
+0
*
draw: Remove UNDEFINED_VERTEX_ID checks in emit pathes.
Chia-I Wu
2010-08-25
3
-28
/
+0
*
gallium: Use draw_set_index_buffer and others.
Chia-I Wu
2010-08-25
17
-172
/
+80
*
svga: Remove redundant svga_draw_range_elements.
Chia-I Wu
2010-08-25
3
-87
/
+45
*
draw: Add draw_set_index_buffer and others.
Chia-I Wu
2010-08-25
5
-31
/
+104
*
nvfx: Clean up header file inclusion in nvfx_screen.h.
Vinson Lee
2010-08-25
1
-2
/
+2
*
nvfx: Include missing headers in nvfx_shader.h.
Vinson Lee
2010-08-25
1
-0
/
+4
*
i965: Remove unnecessary header.
Vinson Lee
2010-08-25
1
-1
/
+0
*
r600: Include missing header in evergreen_fragprog.c.
Vinson Lee
2010-08-25
1
-0
/
+1
*
r600: Include missing header in evergreen_vertprog.c.
Vinson Lee
2010-08-25
1
-0
/
+1
*
gallivm: Include missing header in lp_bld_sample.h.
Vinson Lee
2010-08-24
1
-0
/
+2
*
gallivm: Include missing header in lp_bld_pack.h.
Vinson Lee
2010-08-24
1
-0
/
+2
*
r300/compiler: Silence uninitialized variable warning.
Vinson Lee
2010-08-24
1
-5
/
+11
*
r300g: Add missing comma in SConscript.
Vinson Lee
2010-08-24
1
-1
/
+1
*
r300g: fix gl_PointCoord
Marek Olšák
2010-08-25
1
-2
/
+7
*
r600: Include missing header in evergreen_render.c.
Vinson Lee
2010-08-24
1
-0
/
+1
*
r600: Remove unused variable.
Vinson Lee
2010-08-24
1
-1
/
+0
*
i965: Fix printf format warnings on 32-bit builds.
Vinson Lee
2010-08-24
1
-4
/
+4
*
r600: Remove unused variable.
Vinson Lee
2010-08-24
1
-1
/
+0
*
r600: Remove spaces between backslash and newline.
Vinson Lee
2010-08-24
1
-2
/
+2
*
r300g: eliminate unused constants in FS
Marek Olšák
2010-08-25
3
-7
/
+32
*
r300g: eliminate unused constants in VS
Marek Olšák
2010-08-25
5
-8
/
+31
*
r300g: clean up some mess in set_constant_buffer
Marek Olšák
2010-08-25
2
-22
/
+1
*
r300g: fix indentation
Marek Olšák
2010-08-25
2
-8
/
+8
*
r300/compiler: implement elimination of unused constants
Marek Olšák
2010-08-25
8
-1
/
+189
*
r300/compiler: terminate vertex shader compilation immediately after an error
Marek Olšák
2010-08-25
1
-36
/
+56
*
r300/compiler: fail to compile if we hit hw limits or an unimplemented feature
Marek Olšák
2010-08-25
3
-0
/
+62
*
r300/compiler: handle indexable temporaries correctly in deadcode elimination
Marek Olšák
2010-08-25
1
-1
/
+30
*
r300/compiler: disable register allocation for indexable temporaries in VS
Marek Olšák
2010-08-25
1
-5
/
+25
*
r300g: reset the index bias to 0 at the end of CS
Marek Olšák
2010-08-25
4
-5
/
+12
*
ir_to_mesa: set IndirectRegisterFiles
Marek Olšák
2010-08-25
1
-0
/
+8
*
nvfx: Initialize variables on error path.
Vinson Lee
2010-08-24
1
-0
/
+4
*
glsl: Set up uniform initializers by walking the shaders after linking.
Eric Anholt
2010-08-24
3
-122
/
+181
*
glsl: Don't dead-code eliminate a uniform initializer.
Eric Anholt
2010-08-24
1
-0
/
+8
*
r300g: rename radeong_dri.so to r300_dri.so
Dave Airlie
2010-08-25
4
-5
/
+5
*
make: Use C++ compiler to link stdc++ library.
Brian Paul
2010-08-24
3
-5
/
+8
*
configs: Remove -lstdc++ from default.
Vinson Lee
2010-08-24
1
-1
/
+1
*
r600g: Add support for PIPE_FORMAT_R32_FLOAT.
Henri Verbeet
2010-08-24
1
-0
/
+3
*
prog_execute: Implement OPCODE_TXL
Ian Romanick
2010-08-24
1
-0
/
+16
*
glsl2: rename local variable_entry class
Brian Paul
2010-08-24
1
-17
/
+22
*
glsl2: move constructor into .cpp file to work around compiler bug
Brian Paul
2010-08-24
2
-8
/
+13
*
docs: updated info about GLSL compiler
Brian Paul
2010-08-24
1
-146
/
+44
*
docs: list the new GLSL compiler
Brian Paul
2010-08-24
1
-0
/
+3
*
mesa: added isblank() for MSVC
Brian Paul
2010-08-24
1
-0
/
+1
*
mesa: remove non-existant files from tarball list
Brian Paul
2010-08-24
1
-5
/
+0
*
glsl: Add assert to check variable_entry referenced_count after construction.
Vinson Lee
2010-08-24
1
-0
/
+1
*
nvfx: Remove unnecessary headers.
Vinson Lee
2010-08-23
3
-4
/
+0
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