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* id, glhd: Unbreak texturing.Corbin Simpson2010-06-232-0/+2
| | | | Argfl.
* glhd: Use an environment variable (GALAHAD) to enable. Off by default.Corbin Simpson2010-06-232-2/+4
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* draw: don't try to precalculate the pipeline output primitiveKeith Whitwell2010-06-238-34/+46
| | | | | | | | | | | | | | | | We were previously calculating a value which was either the geometry shader output primitive or the application's input primitive, and passing that to the various front/middle/back components for use as the ultimate rendering primtive. Unfortunately, this was not correct -- if the vcache decomposition path is active and geometry shaders are *not* active, we can end up with a third primitive -- specifically the decomposed version of the input primitive. Rather than trying to precalculate this, just let the individual components inform their successors about which primitive type they are recieving.
* draw: mask off DRAW_PIPE_FLAG_MASK bits in prim decompose codeBrian Paul2010-06-231-25/+25
| | | | | | | | Any elt may potentially have flags bits set so mask off those bits everywhere. Fixes crashes with demos/gamma.c, redbook/polys.c, etc. but polygon stippling is still broken.
* egl: Add a test for MESA_EGL_NO_X11_HEADERS.Chia-I Wu2010-06-231-0/+10
| | | | When the macro is defined, X11 headers will not be included.
* egl: Add support for EGL_MESA_drm_display.Chia-I Wu2010-06-234-0/+27
| | | | | | | The extension defines eglGetDRMDisplay that creates an EGLDisplay from a DRM fd. Calling eglCreateWindowSurace or eglCreatePixmapSurface with such displays will generate EGL_BAD_NATIVE_WINDOW or EGL_BAD_NATIVE_PIXMAP.
* egl: Introduce platform displays internally.Chia-I Wu2010-06-2319-45/+100
| | | | | | | | | | | This commit introduces type-safe platform displays internally. A platform display consists of a generic pointer and an enum that specifies the platform. An EGLDisplay is created from a platform display. Native displays become platform displays whose platform is determined by _eglGetNativePlatform(). Platform windows and pixmaps may also be introduced if needed.
* radeong: Disable Galahad for now; breaks texturing.Corbin Simpson2010-06-231-1/+2
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* id, glhd: Fix malloc/calloc of struct.Corbin Simpson2010-06-222-2/+2
| | | | ( >&)
* glhd: Add query protection.Corbin Simpson2010-06-222-1/+13
| | | | Not quite copied from r300g. This is slightly more API-compliant.
* glhd: Grab framebuffer state checks from r300g.Corbin Simpson2010-06-223-6/+13
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* glhd: Grab resource_copy_region from r300g.Corbin Simpson2010-06-222-8/+8
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* glhd: Grab is_format_supported warning from r300g.Corbin Simpson2010-06-222-6/+4
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* glhd: Add glhd_warn for unconditional stderr output.Corbin Simpson2010-06-222-0/+10
| | | | | | Design decision. Bad API errors should never be silenced. Of course, you can always not use galahad.
* id, glhd: Fix segfault with misreferenced pipe member.Corbin Simpson2010-06-224-6/+4
| | | | And remove the offending member to keep that from happening again.
* targets, radeong: Add Galahad.Corbin Simpson2010-06-225-3/+8
| | | | Currently unconditional and causes segfaults.
* configure: Add galahad to default build.Corbin Simpson2010-06-221-1/+1
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* gallium/drivers: Create Galahad from identity.Corbin Simpson2010-06-2211-0/+1930
| | | | | | | Galahad is a sanity-checking layer meant to replace the crufty and scattered sanity checks inside drivers with a robust, non-silenceable, useful set of warnings and errors that can be used to keep misbehaving state trackers from going unnoticed.
* mesa: fix attachment error checking for glGetFramebufferAttachmentParameteriv()Brian Paul2010-06-221-1/+44
| | | | | | | This is a follow-on to commit 80dfec3e53fd5b5c8c31fb16376c9910258c91b0. The valid attachments for glGetFramebufferAttachmentParameteriv() depends on whether we're querying the default FBO or a user-created FBO.
* r300/compiler: allow 1024 instructions in r5xx vertex shadersMarek Olšák2010-06-233-9/+12
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* r300/compiler: allow 32 temporaries in vertex shadersMarek Olšák2010-06-232-4/+4
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* r300/compiler: emulate loops in vertex shadersMarek Olšák2010-06-232-4/+11
| | | | It is not perfect, but it is the best we got.
* mesa: fix assertion failure for GL_ALPHA FBOsMarek Olšák2010-06-231-0/+1
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* r300g: attempt to fix texture corruption on RV505Marek Olšák2010-06-231-0/+2
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* r300g: index buffer range checkingMarek Olšák2010-06-231-0/+6
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* i915g: Revert debug hunks from last commitJakob Bornecrantz2010-06-221-2/+2
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* i915g: Reduce state emission by using a index biasJakob Bornecrantz2010-06-221-27/+122
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* i915g: Drop fifo code in vbufJakob Bornecrantz2010-06-221-43/+2
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* i915g: Change state code in vbuf codeJakob Bornecrantz2010-06-221-12/+23
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* i915g: Rework debug print codeJakob Bornecrantz2010-06-2211-82/+190
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* i915g: Switch to state atomsJakob Bornecrantz2010-06-225-57/+128
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* i915g: i915_state_sampler.c code styleJakob Bornecrantz2010-06-221-50/+52
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* i915g: i915_state_immediate.c code styleJakob Bornecrantz2010-06-221-27/+33
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* i915g: i915_state_dynamic.c code styleJakob Bornecrantz2010-06-221-88/+84
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* i915g: Create seperate option for i915g and i965gJakob Bornecrantz2010-06-221-11/+26
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* u_math: Add align function npot alignmentsJakob Bornecrantz2010-06-221-0/+14
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* llvmpipe: IgnoresJakob Bornecrantz2010-06-221-0/+1
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* llvmpipe: make geometry shaders and stream output workZack Rusin2010-06-228-3/+180
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* gallium: add a timestamp disjoint queryZack Rusin2010-06-223-3/+21
| | | | | | allows application to not only request the frequency of the TIME_ELAPSED clock but also to detect if that frequency was consistent throughout the entire bracketed range of graphics commands.
* gallium: add a new queryZack Rusin2010-06-222-3/+12
| | | | to figure out if gpu is finished with all of the previously issues commands
* st/mesa: remove bogus assertions st_CompressedTexSubImage2DRoland Scheidegger2010-06-221-2/+0
| | | | | | width/height may not be a multiple of blocksize (small mip levels / npot textures). This should be handled just fine. Fixes #28530.
* r300g: optimize the immediate mode emission path a bitMarek Olšák2010-06-226-22/+45
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* r300g: do not emit ZTOP every draw callMarek Olšák2010-06-221-1/+3
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* swrast: fix incorrect specular highlights on backfacesTim Evans2010-06-211-1/+1
| | | | | | | See bug 28577 for details. NOTE: this is a candidate for the 7.8 branch. Signed-off-by: Brian Paul <[email protected]>
* docs: add link to 7.9 relnotesBrian Paul2010-06-211-0/+1
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* r300g: fix crash when destroying the context on r3xx-r4xxMarek Olšák2010-06-211-1/+1
| | | | FDO bug #28652,
* llvmpipe: s/lpfs/shader/José Fonseca2010-06-212-5/+5
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* r300g: fix the KIL opcode for r3xx-r4xx (v4)Marek Olšák2010-06-213-0/+74
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* r300g: fix assigning the texture cache region for 1 textureMarek Olšák2010-06-201-1/+4
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* mapi: Add missing stdlib.h header for malloc declaration.Vinson Lee2010-06-201-0/+2
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