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* nv50/ir: make sure entire graph is reachableIlia Mirkin2015-12-021-0/+1
* nv50/ir: deal with loops with no breaksIlia Mirkin2015-12-021-0/+6
* nvc0/ir: fold postfactor into immediateIlia Mirkin2015-12-021-0/+6
* nv50/ir: allow immediate 0 to be loaded anywhereIlia Mirkin2015-12-021-0/+6
* i965: Add INTEL_DEBUG=perf information for GS recompiles.Kenneth Graunke2015-12-021-0/+58
* i965: De-duplicate key_debug() function.Kenneth Graunke2015-12-023-21/+10
* nv50/ir/gk110: add memory barriers support for GK110Samuel Pitoiset2015-12-021-0/+12
* nv50/ir: do not call textureMask() for surface opsSamuel Pitoiset2015-12-021-1/+2
* appveyor: Initial integration.Jose Fonseca2015-12-021-0/+62
* util/blitter: Fix "SO C90 forbids mixed declarations and code".Jose Fonseca2015-12-021-2/+4
* mesa: print enum string in compressed_subtexture_error_check() error msgBrian Paul2015-12-021-2/+2
* gallium/util: Fix util_blitter_clear_depth_stencil() for num_layers>1Edward O'Callaghan2015-12-021-4/+12
* gallium/util: Fix util_blitter_clear_render_target() for num_layers>1Edward O'Callaghan2015-12-021-3/+12
* mesa: fix VIEWPORT_INDEX_PROVOKING_VERTEX and LAYER_PROVOKING_VERTEX queriesRoland Scheidegger2015-12-023-2/+8
* Remove Sun CC specific code.Jose Fonseca2015-12-0210-55/+11
* configure.ac: Refuse to build with Sun C compiler.Jose Fonseca2015-12-021-0/+7
* travis: Add a test build with scons.Eric Anholt2015-12-011-6/+15
* i965: Increase BRW_MAX_UBO to 14.Kenneth Graunke2015-12-011-1/+1
* i965: Do dead-code elimination in a single pass.Matt Turner2015-12-013-29/+16
* glsl: Rename safe_reverse -> reverse_safe.Matt Turner2015-12-013-7/+7
* i965: Don't mark dead instructions' sources live.Matt Turner2015-12-012-0/+8
* r600: set mega fetch count to 16 for gs copy shaderDave Airlie2015-12-021-0/+1
* r600: increment ring index after emit vertex not before.Dave Airlie2015-12-021-18/+24
* r600: add alu + cf nop to copy shader on r600Dave Airlie2015-12-021-0/+10
* r600: SMX returns CONTEXT_DONE early workaroundDave Airlie2015-12-022-1/+13
* r600: do SQ flush ES ring rolling workaroundDave Airlie2015-12-023-1/+8
* nv50,nvc0: allow to create resources other than buffersSamuel Pitoiset2015-12-015-4/+9
* glapi: work-around MSVC 65K string length limitation for enums.cBrian Paul2015-12-011-3/+10
* mapi: Fix enums.c build with other build systems.Eric Anholt2015-12-012-2/+2
* travis: Initial import of travis instructions.Eric Anholt2015-12-011-0/+92
* mesa: Drop the blacklisting of new GL enums.Eric Anholt2015-12-012-269/+2
* mesa: Use a 32-bit offset for the enums.c string offset table.Eric Anholt2015-12-011-3/+1
* mesa: Prefer newer names to older ones among names present in core.Eric Anholt2015-12-011-17/+8
* mesa: Drop bitfield "enums" from the enum-to-string table.Eric Anholt2015-12-012-21/+23
* mesa: Switch to using the Khronos registry for generating enums.Eric Anholt2015-12-012-39/+370
* mesa: Remove the python mode bits from gl_enums.py.Eric Anholt2015-12-011-1/+0
* mesa: Drop apparently typoed GL_ALL_CLIENT_ATTRIB_BITS.Eric Anholt2015-12-012-4/+1
* mesa: Drop enums that had been removed in later revs of specs.Eric Anholt2015-12-013-6/+0
* mesa: Fix a typo in AMD_performance_monitor enum.Eric Anholt2015-12-011-1/+1
* mesa: Fix enum definition of CULL_VERTEX_EYE/OBJECT_POSITIONEric Anholt2015-12-011-2/+2
* mesa: Add a copy of the Khronos gl.xml (SVN #31705).Eric Anholt2015-12-011-0/+45348
* mesa: Cut enum_strings.cpp test down to a few hand-chosen enums.Eric Anholt2015-12-011-1822/+36
* clover: Handle NULL devices returned by pipe_loader_probe() v2Tom Stellard2015-12-011-1/+2
* automake: fix some occurrences of hardcoded -ldl and -lpthreadJonathan Gray2015-12-012-2/+3
* glsl/lower_ubo_reference: split struct copies into element copiesIago Toral Quiroga2015-12-011-2/+54
* glsl/lower_ubo_reference: split array copies into element copiesIago Toral Quiroga2015-12-011-0/+67
* st/va: also retrieve reference frames info for h264Julien Isorce2015-12-011-0/+52
* st/va: delay decoder creation until max_references is knownJulien Isorce2015-12-014-34/+68
* glsl/dead_builin_varyings: Fix gl_FragData array loweringIago Toral Quiroga2015-12-011-1/+1
* r600: workaround empty geom shader.Dave Airlie2015-12-011-0/+5