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* glsl: Initialize assignment_generator member variables.Vinson Lee2013-09-241-0/+6
* glsl: Remove unused pointer value.Vinson Lee2013-09-241-1/+1
* Revert "llvmpipe: increase number of subpixel bits to eight"Zack Rusin2013-09-243-17/+11
* mesa: remove handcounted magic numberDylan Noblesmith2013-09-241-13/+20
* mesa: remove outdated commentDylan Noblesmith2013-09-241-1/+0
* mesa: remove stale commentDylan Noblesmith2013-09-241-2/+0
* llvmpipe: align the array used for subdivived verticesZack Rusin2013-09-231-1/+1
* glapi: Move declaration before code.Vinson Lee2013-09-231-4/+6
* mesa: Use -Bsymbolic in the linker to locally resolve Mesa-internal symbols.Eric Anholt2013-09-238-7/+15
* glsl: Hide many classes local to individual .cpp files in anon namespaces.Eric Anholt2013-09-2333-2/+126
* mesa: Drop an extra copy-and-pasted copy in the program clone function.Eric Anholt2013-09-231-1/+0
* mesa: Convert some runtime asserts to static asserts.Eric Anholt2013-09-231-2/+2
* mesa: Shrink the size of the enum string lookup struct.Eric Anholt2013-09-232-2/+13
* mesa: Remove the extra enum strings and extra lookup table.Eric Anholt2013-09-231-41/+20
* mesa: Remove _mesa_lookup_enum_by_name().Eric Anholt2013-09-233-63/+0
* llvmpipe: increase number of subpixel bits to eightZack Rusin2013-09-233-11/+17
* glsl: Define isnormal and copysign for MSVC to fix build.Vinson Lee2013-09-221-0/+14
* Suppress clang's warnings about unused CFLAGS and CXXFLAGS.Johannes Obermayr2013-09-221-0/+6
* radeon/uvd: async flush the UVD csChristian König2013-09-221-1/+1
* winsys/radeon: share winsys between different fd'sChristian König2013-09-221-2/+17
* winsys/radeon: remove cs_queue_emptyChristian König2013-09-223-19/+3
* winsys/radeon: fix killing the CS threadChristian König2013-09-221-4/+4
* i965/gen4: Fix fragment program rectangle texture shadow compares.Eric Anholt2013-09-211-4/+4
* i965/gen7.5: Fix missing Shader Channel Select entries on HaswellAbdiel Janulgue2013-09-211-0/+7
* i965, mesa: Use the new DECLARE_R[Z]ALLOC_CXX_OPERATORS macros.Kenneth Graunke2013-09-217-122/+12
* glsl: Use the new DECLARE_R[Z]ALLOC_CXX_OPERATORS in a bunch of places.Kenneth Graunke2013-09-215-121/+7
* ralloc: Introduce new macros for defining C++ new/delete operators.Kenneth Graunke2013-09-211-0/+26
* r600g: fast color clears for single-sample buffersGrigori Goronzy2013-09-205-11/+86
* r600g: add support for separately allocated CMASKsGrigori Goronzy2013-09-204-10/+60
* gallium: add flush_resource context functionMarek Olšák2013-09-2023-3/+188
* radeonsi: simplify and fix MSAA texture sampling for array texturesMarek Olšák2013-09-202-27/+17
* radeonsi: fix textureOffset and texelFetchOffset GLSL functionsMarek Olšák2013-09-201-9/+23
* llvmpipe: Fix rendering to PIPE_FORMAT_R10G10B10A2_UNORM.José Fonseca2013-09-201-6/+78
* draw: Ensure draw_pt_middle_end::bind_parameters is never NULL.José Fonseca2013-09-202-0/+15
* tools/trace: Simple script to compare two traces.José Fonseca2013-09-201-0/+66
* mesa: Silence GCC warning 'comparison between signed and unsigned integer exp...Ian Romanick2013-09-191-1/+1
* mesa: Fix broken call to print_table_statsIan Romanick2013-09-191-1/+3
* glsl: Set VertexProgram.MaxOutputComponents and FragmentProgram.MaxInputCompo...Ian Romanick2013-09-191-0/+2
* mesa: Allow several ARB_geometry_shader4 queries in OpenGL 3.2Ian Romanick2013-09-192-4/+10
* mesa: Expose MAX_GEOMETRY_{INPUT,OUTPUT}_COMPONENTS on OpenGL 3.2Ian Romanick2013-09-191-1/+3
* mesa: Get GL_MAX_FRAGMENT_INPUT_COMPONENTS from FragmentProgram.MaxInputCompo...Ian Romanick2013-09-192-2/+1
* mesa: Get GL_MAX_VERTEX_OUTPUT_COMPONENTS from VertexProgram.MaxOutputComponentsIan Romanick2013-09-192-2/+1
* i915: Set VertexProgram.MaxOutputComponents and FragmentProgram.MaxInputCompo...Ian Romanick2013-09-191-0/+2
* i965: Set *Program.Max{Input,Output}ComponentsIan Romanick2013-09-191-1/+6
* mesa: Set default values for Max{Input,Output}Components in init_program_limitsIan Romanick2013-09-191-0/+6
* mesa: Remove gl_constants::MaxVaryingComponentsIan Romanick2013-09-191-1/+0
* mesa: Use correct data for MAX_{VERTEX,GEOMETRY}_VARYING_COMPONENTS_ARB queriesIan Romanick2013-09-192-3/+6
* mesa: Track per-stage shader input and output limits independentlyIan Romanick2013-09-191-0/+24
* mesa: Support GL_MAX_VERTEX_OUTPUT_COMPONENTS query with ES3Ian Romanick2013-09-192-0/+2
* i965: Refactor Gen4-6 SURFACE_STATE setup for buffer surfaces.Kenneth Graunke2013-09-191-61/+39