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* Sketch out per-vertex point size.Brian2007-08-304-4/+31
* Add p_compiler.h.michal2007-08-291-0/+1
* Break GL dependencies.michal2007-08-291-1/+1
* Break GL dependencies.michal2007-08-291-2/+3
* Break GL dependencies.michal2007-08-292-32/+32
* Break GL dependencies.michal2007-08-291-105/+105
* Fix ffs().michal2007-08-291-2/+7
* Split out vertex shader/cache/fetch functionality from draw_prim.cKeith Whitwell2007-08-277-410/+513
* add missing fileskeithw2007-08-252-0/+195
* fix frag vs vertex typokeithw2007-08-251-2/+2
* add names to tracked state atoms to improve debugkeithw2007-08-2517-1/+24
* checkpoint in constant tracking reworkKeith Whitwell2007-08-2510-254/+134
* remove unneeded dirty flagkeithw2007-08-251-1/+1
* code re-org, minor improvementsBrian2007-08-241-6/+58
* s/==/=/Brian2007-08-241-1/+1
* Fix fragment program color output mapping (0=depth, 1=color)Brian2007-08-243-7/+7
* check for USE_X86_ASM or SLANG_X86 in st_delete_program()Brian2007-08-241-0/+2
* set I915_NEW_VERTEX_FORMAT in calculate_vertex_layout(), fixes demos/texenvBrian2007-08-241-0/+6
* Add support for more surface types in sp_surface.cBrian2007-08-245-4/+378
* Hook-up SSE2 to VS.michal2007-08-248-39/+65
* Indent. Remove GL dependencies. Simplify. Add rtasm instructions.michal2007-08-243-1351/+1400
* Add tgsi_sse2.michal2007-08-244-2/+1755
* remove deleted i915_state_fragprog.cBrian2007-08-241-1/+0
* fix a tracking of changed lighting stateBrian2007-08-241-1/+6
* add some warnings about bitmaps/copypixelsBrian2007-08-241-0/+2
* disable debugkeithw2007-08-241-1/+1
* remove dead filekeithw2007-08-242-66/+0
* have to check I915_HW_SAMPLER when emitting MAP state, because of sampler_ena...keithw2007-08-241-1/+7
* sampler state tweakskeithw2007-08-242-6/+3
* Fix user-defined clip planes. They seem to work properly now.Brian2007-08-245-40/+63
* re-enable compute_clipmask() callBrian2007-08-241-1/+1
* emit S4_VFMT_XYZ vs. S4_VFMT_XYZW as neededBrian2007-08-241-6/+13
* Fixup include paths after renameKeith Whitwell2007-08-2415-20/+20
* Rename tgsi "core" directoryKeith Whitwell2007-08-2414-0/+0
* track more vertex-related state changesBrian2007-08-231-1/+5
* added GL_STENCIL_INDEX8_EXTBrian2007-08-231-0/+3
* fix-up stencil buffersBrian2007-08-231-1/+7
* check for null ptr in xm_buffer_unreference()Brian2007-08-231-9/+11
* Use vertex_info struct for softpipe - lots of clean-up.Brian2007-08-233-62/+51
* remove dead codeBrian2007-08-231-38/+10
* Vertex shader outputs are now tightly packed into the output slots.Brian2007-08-234-55/+62
* Need to copy header->edgeflags to tmp when creating new prim_header.Brian2007-08-233-0/+3
* minor improvement to get_vertex() in-use flag settingBrian2007-08-231-4/+2
* fix an edgeflag logic error, see commentsBrian2007-08-231-0/+5
* fix incorrect vertex index for POLYGON drawingBrian2007-08-231-1/+1
* get rid of VERT_RESULT_ usageBrian2007-08-231-8/+2
* map Mesa vertex attribs/arrays to TGSI attribsBrian2007-08-231-5/+69
* Checkpoint: new vertex/fragment attribute namingBrian2007-08-2318-286/+228
* TGSI_ATTRIB_ tokensBrian2007-08-231-0/+47
* define new TGSI_ATTRIB_ tokens for program inputs/outputs, plus translation f...Brian2007-08-232-0/+249