summaryrefslogtreecommitdiffstats
Commit message (Expand)AuthorAgeFilesLines
* intel: aubinator: fix printing missing gen optionLionel Landwerlin2016-10-311-2/+2
* intel: aubinator: fix assumptions on amount of required dataLionel Landwerlin2016-10-311-1/+5
* intel: aubinator: don't print out blocks twiceLionel Landwerlin2016-10-311-1/+0
* i965: Move gen8_disable_stages to brw_upload_initial_gpu_stateNanley Chery2016-10-314-56/+13
* i965: Program 3DSTATE_AA_LINE_PARAMETERS in upload_invariant_stateNanley Chery2016-10-313-36/+10
* st/omx/dec: disable tunnel for size different caseLeo Liu2016-10-313-1/+11
* st/omx/dec: result buffers size should match codec decoder sizeLeo Liu2016-10-313-19/+18
* swr: [rasterizer] added EventHandlerFile contructorGeorge Kyriazis2016-10-311-1/+6
* swr: [rasterizer core] Frontend dependency workGeorge Kyriazis2016-10-313-2/+18
* swr: [rasterizer core] Refactor/cleanup backendsGeorge Kyriazis2016-10-312-360/+351
* swr: [rasterizer core] Remove deprecated simd intrinsicsGeorge Kyriazis2016-10-314-990/+1
* swr: [rasterizer archrast] Add thread tags to event files.George Kyriazis2016-10-315-4/+24
* glsl: use a non-malloc'd storage for short ir_variable namesMarek Olšák2016-10-313-3/+22
* glsl: use the linear allocator in opt_constant_propagationMarek Olšák2016-10-311-3/+11
* glsl: use the linear allocator in opt_copy_propagationMarek Olšák2016-10-311-1/+6
* glsl: use the linear allocator in opt_copy_propagation_elementsMarek Olšák2016-10-311-4/+11
* glsl: use the linear allocator in opt_dead_code_localMarek Olšák2016-10-311-3/+9
* glsl: use the linear allocator in glsl_symbol_tableMarek Olšák2016-10-311-8/+8
* glsl: use the linear allocator for ast_node and derived classesMarek Olšák2016-10-316-113/+114
* glsl/lexer: use the linear allocatorMarek Olšák2016-10-313-8/+12
* glcpp: use the linear allocator for most objectsMarek Olšák2016-10-313-118/+91
* ralloc: add a linear allocator as a child node of rallocMarek Olšák2016-10-312-4/+433
* ralloc: remove memset from ralloc_sizeMarek Olšák2016-10-311-15/+11
* ralloc: use rzalloc where it's necessaryMarek Olšák2016-10-3111-15/+19
* ralloc: add DECLARE_RZALLOC_CXX_OPERATORSMarek Olšák2016-10-311-2/+7
* nir: zero allocated memory where neededJuha-Pekka Heikkila2016-10-316-7/+7
* i965/fs: fill allocated memory with zeros where neededJuha-Pekka Heikkila2016-10-312-3/+3
* i965/vec4: zero allocated memory where neededJuha-Pekka Heikkila2016-10-311-2/+2
* glsl/glcpp: initialize all fields of glcpp_parser_t on creationTapani Pälli2016-10-311-0/+3
* glsl: Fix reading of uninitialized memoryJuha-Pekka Heikkila2016-10-312-4/+4
* glsl: initialize glsl_struct_field properlyMarek Olšák2016-10-312-38/+6
* ralloc: don't memset ralloc_header, clear it manuallyMarek Olšák2016-10-311-1/+15
* clover: Implement clGetExtensionFunctionAddressForPlatform.Serge Martin2016-10-303-1/+21
* clover: Introduce CLOVER_EXTRA_*_OPTIONS environment variablesVedran Miletić2016-10-302-3/+22
* clover: Pass unquoted compiler arguments to ClangVedran Miletić2016-10-301-4/+36
* i965/fs/generator: Don't use the address immediate for MOV_INDIRECTJason Ekstrand2016-10-281-28/+27
* radeonsi: fix behavior of GLSL findLSB(0)Marek Olšák2016-10-291-4/+13
* radeonsi: set VGT_GS_ONCHIP_CNTL on CIK and laterMarek Olšák2016-10-291-0/+8
* i965: Fix make check after 66fcfa6894ab6Jason Ekstrand2016-10-281-2/+2
* glsl: Improve accuracy of alpha scaling in advanced blend lowering.Kenneth Graunke2016-10-281-2/+8
* mesa: rename gl_client_array -> gl_vertex_arrayBrian Paul2016-10-2831-112/+114
* mesa: code clean-up in _mesa_update_vao_client_arrays()Brian Paul2016-10-281-8/+5
* mesa: update comment on vertex_attrib_binding()Brian Paul2016-10-281-1/+2
* mesa: rename gl_vertex_array_object::VertexBinding to BufferBindingBrian Paul2016-10-289-54/+54
* vulkan/wsi/x11: Smplify implementation of vkGetPhysicalDeviceSurfaceFormatsKHREduardo Lima Mitev2016-10-281-8/+3
* vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfacePresentModesKHREduardo Lima Mitev2016-10-281-3/+3
* i965: use memory context when creating passthrough tcsTimothy Arceri2016-10-281-8/+5
* intel/blorp: remove stale commentTimothy Arceri2016-10-281-3/+0
* drivers/meta: Accept GL_TEXTURE_3D as target for tex image decompressionEduardo Lima Mitev2016-10-281-4/+0
* intel/blorp: Rework our usage of ralloc when compiling shadersJason Ekstrand2016-10-274-15/+14