| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
| |
No need for an additional function here.
Use the same style for LLVM checks as the other drivers
(e.g. r300, llvmpipe) that don't need a load of other checks.
Instead of open conding the LLVM version check, use the
function used by other drivers.
"enable_gallium_llvm" is checked by gallium_require_llvm().
Signed-off-by: Tobias Droste <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This moves the LLVM version check to the helper function
gallium_require_llvm() and uses the llvm_check_version_for() helper
instead of open conding the LLVM version check.
gallium_require_llvm is functionally the same as before, because
"enable_gallium_llvm" is only set to "yes" if the host cpu is x86:
if test "x$enable_gallium_llvm" = xauto; then
case "$host_cpu" in
i*86|x86_64|amd64) enable_gallium_llvm=yes;;
esac
fi
This function is also only called now when needed.
Before this patch llvmpipe would call this as soon as LLVM is
installed. Now it only gets called by llvmpipe if gallium
LLVM is actually enabled (i.e. only on x86).
Both reasons mentioned above remove the need to check host cpu
in the gallium_require_llvm function.
Signed-off-by: Tobias Droste <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
| |
There are no non gallium r300 and r600 drivers anymore.
No need to explicilty mention gallium here.
Just cosmetics, no functional change.
Signed-off-by: Tobias Droste <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
| |
This is handled by "llvm_check_version_for" for openCL.
Signed-off-by: Tobias Droste <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
| |
There's no harm in always searching llvm-config.
This way it's available as soon as possible for all functions.
Signed-off-by: Tobias Droste <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This just moves code around so that all LLVM related stuff is at the
top of the file in the correct order.
No functional change.
Signed-off-by: Tobias Droste <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
A function with the LLVM version checked is moved to the top.
The function is called where the old code was.
No functional change.
Signed-off-by: Tobias Droste <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
[Emil Velikov: s/ipos/ipo/, drop "yes" argument from llvm_add_component]
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Use the new helper function to add LLVM targets and components.
The components are added one by one to later find out which component
is missing in case there is one.
Signed-off-by: Tobias Droste <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
[Emil Velikov: s/ipos/ipo/, drop "yes" argument from llvm_add_component]
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Tobias Droste <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
| |
Add functions to add and check targets/components.
Not used in this patch.
Signed-off-by: Tobias Droste <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This way LLVM_CONFIG can bet set from an env variable if it's outside
the $llvm_prefix.
This is not a must, but it helps testing.
Signed-off-by: Tobias Droste <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The gop_size in rate control is the budget window for internal rate
control calculation, and shouldn't always equal to idr period. Define
a coefficient to let budget window contains a number of idr period for
proper rate control calculation. Adjust the number of i/p frame remaining
accordingly.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=98005
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The gop_size in rate control is the budget window for internal rate
control calculation, and shouldn't always equal to idr period. Define
a coefficient to let budget window contains a number of idr period for
proper rate control calculation. Adjust the number of i/p frame remaining
accordingly.
v2: fixed regression issues introduced by previous version
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=98005
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Nayan Deshmukh <[email protected]>
Reviewed-by: Christian König <[email protected]>
|
|
|
|
|
|
|
|
| |
Otherwise subsequent render cycles keep on using compression
and/or fast clear.
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
| |
This fixes:
dEQP-VK.glsl.texture_gather.basic.2d.depth32f.*
Cc: "13.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
This change makes it so we emit a load_input intrinsic when Layer
is read in a fragment shader.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
| |
The active_query count was incorrect for query types that don't require
a begin_query. Removed the unnecessary assert.
Reviewed-by: Tim Rowley <[email protected]>
|
|
|
|
|
|
| |
Include propagation of comparisons further down.
Reviewed-by: Tim Rowley <[email protected]>
|
|
|
|
|
|
|
|
| |
Fixes build problem with llvm-svn.
v2: use cstdarg instead of stdarg.h
Reviewed-by: Bruce Cherniak <[email protected]>
|
|
|
|
|
|
|
|
| |
This has bothered me for about as long as NIR has been around. Why do we
have two different unions for constants? No good reason other than one of
them is a direct port from GLSL IR.
Reviewed-by: Iago Toral Quiroga <[email protected]>
|
|
|
|
|
|
|
| |
This reverts commit 6bf63b011992dbbc899a28bde5692070dbcf965a.
A patch that adds a reference to gl_shader_program_data to gl_program
needs to land befor this one.
|
|
|
|
| |
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
This is mostly just used during linking however the st uses it
when updating textures.
In order to store gl_program in the CurrentProgram array
rather than gl_shader_program we need to move this field to
the shared gl_shader_program_data struct.
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
|
|
|
| |
If app tries to create a fence but there is no rendering to submit, we
need a dummy/no-op submit. Use a string-marker for the purpose.. mostly
since it avoids needing to realize that the packet format changes in
later gen's (so one less place to fixup for a5xx).
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
| |
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
| |
Prep-work for next patch, mostly move to tracking last_fence as a
pipe_fence_handle (created now only in fd_gmem_render_tiles()), and a
bit of superficial renaming.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
| |
This enables gallium support for EGL_ANDROID_native_fence_sync, for
drivers which support PIPE_CAP_NATIVE_FENCE_FD.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
| |
This will be needed for explicit synchronization with devices outside
the gpu, ie. EGL_ANDROID_native_fence_sync.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
With fixes from Chad squashed in, plus fixes for issues that Rafael
found while writing piglit tests.
Signed-off-by: Rob Clark <[email protected]>
Tested-by: Rafael Antognolli <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Tested-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Required to implement EGL_ANDROID_native_fence_sync.
Signed-off-by: Rob Clark <[email protected]>
Tested-by: Rafael Antognolli <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Tested-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Doesn't work so well when you start having more than one possible
attrib. Prep-work for next patch.
Signed-off-by: Rob Clark <[email protected]>
Tested-by: Rafael Antognolli <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Tested-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Reduce the noise in the next patch. For EGL_SYNC_NATIVE_FENCE_ANDROID
the sync condition is conditional on EGL_SYNC_NATIVE_FENCE_FD_ANDROID
attribute.
Signed-off-by: Rob Clark <[email protected]>
Tested-by: Rafael Antognolli <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Tested-by: Chad Versace <[email protected]>
|
|
|
|
| |
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
We were previously also verifying that no backing buffers were available
when an array wasn't enabled. This is has no basis in the spec, and it
causes GLupeN64 to fail as a result.
Fixes: c2e146f487 ("mesa: error out in indirect draw when vertex bindings mismatch")
Cc: [email protected]
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Noticed in shaders with branching, where we ended up scheduling delay
slots near the start of a block for the uniforms reset setup.
total instructions in shared programs: 93970 -> 93951 (-0.02%)
instructions in affected programs: 3117 -> 3098 (-0.61%)
3DMMES performance +0.423087% +/- 0.133521% (n=9,10)
|
|
|
|
|
|
|
|
|
| |
This helps us get the delay slots between SFU writes and reads filled.
total instructions in shared programs: 94494 -> 93970 (-0.55%)
instructions in affected programs: 59206 -> 58682 (-0.89%)
3DMMES performance +1.89967% +/- 0.157611% (n=10,9)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The latency_between was trying to handle the delay between the coordinate
write ("before") and the corresponding sample read ("after"), but we were
handing in the two instructions swapped.
This meant that we tried to fit things between a tex_s and its *preceding*
tex_result. This made us only interleave normal texture coordinates by
accident, and pessimized UBO reads by pushing the tex_result collection
earlier until there was nothing but it (and then its preceding coordinate
setup) left.
In addition to latency reduction, things end up packing better (probably
due to reduced live ranges of the texture results):
total instructions in shared programs: 98121 -> 94775 (-3.41%)
instructions in affected programs: 91196 -> 87850 (-3.67%)
3DMMES performance +1.15569% +/- 0.124714% (n=8,10)
|
|
|
|
|
| |
This happened when the PM bit was set for R4 unpacks, where the MUL pack
was NOP.
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
I'm not sure how I managed to write the SF merge code
(7d8b79f398f18ed7bb48a74b1b82950e2f08abad) without allowing merges with
NOPs. *Everything* we try to merge with will have a NOP on one or the
other side of the instruction, and that's why that commit showed no
benefit.
total instructions in shared programs: 99347 -> 95128 (-4.25%)
instructions in affected programs: 91906 -> 87687 (-4.59%)
3DMMES performance +2.57105% +/- 0.135276% (n=6,8)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This should be a win for most loops, which tend to have uniform control
flow.
More importantly, it exposes important information to live variables: that
the break/continue here means that our jump target may have access to
values that were live on our input. Previously, we were just setting the
exec mask and letting control flow fall through, so an intervening def
between the break and the end of the loop would appear to live variables
as if it screened off the variable, when it didn't actually.
Fixes a regression in glsl-vs-loop-redundant-condition.shader_test when a
perturbing of register allocation caused a live variable to get stomped.
Cc: 13.0 <[email protected]>
|
|
|
|
|
|
|
| |
This is already supported in genX_state.c, expose the extension string.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
| |
In an attempt to fix 3DSTATE_DEPTH_BUFFER for stencil-only cases, I
accidentally kept setting the SurfaceType to 2D in the stencil-only case
thanks to a copy+paste error.
Reviewed-by: Nanley Chery <[email protected]>
|
|
|
|
|
|
|
|
| |
The buffer_size does not take the offset into account. Just add the
offset into the pointer which lines up the structures much better.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tim Rowley <[email protected]>
|
|
|
|
|
|
|
| |
The number has to be less than or equal to the max, not just less than.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tim Rowley <[email protected]>
|
|
|
|
|
|
|
|
| |
The components count the number of individual values, not the number of
slots.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tim Rowley <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tim Rowley <[email protected]>
|
|
|
|
|
|
|
|
|
| |
There is no support for resuming streamout. Furthermore, this also
controls glDrawTransformFeedback functionality which requires the same
ability to query how many primitives were sent out of TF.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tim Rowley <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
We need to take the instance divisor and number of instances into
account for instanced client-side arrays, rather than the vertex
parameters.
Loosely based on the comparable nvc0 logic.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Bruce Cherniak <[email protected]>
|