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* intel: Take an intel_screen pointer in intel_alloc_region_* functionsKristian Høgsberg2010-08-256-37/+32
* egl_dri2: Add support for MESA_image_drmKristian Høgsberg2010-08-252-0/+242
* egl: Add EGL_MESA_drm_image extensionKristian Høgsberg2010-08-256-0/+227
* llvmpipe: track drawing region as a single u_rectKeith Whitwell2010-08-253-63/+86
* llvmpipe: better triangle debuggingKeith Whitwell2010-08-252-19/+67
* llvmpipe: cull zero-area triangles earlyKeith Whitwell2010-08-251-2/+3
* llvmpipe: more rasterization countersKeith Whitwell2010-08-253-6/+29
* llvmpipe: move some fence functions into lp_screen.cKeith Whitwell2010-08-254-57/+79
* llvmpipe: wake all threads waiting on a fenceKeith Whitwell2010-08-251-1/+3
* llvmpipe: fence debugging, add llvmpipe_finishKeith Whitwell2010-08-2513-65/+74
* tgsi: helper for dumping tokens as hexKeith Whitwell2010-08-252-13/+25
* draw: specialized cliptesting routinesKeith Whitwell2010-08-2513-208/+269
* util: add rectangle helpers to u_rect.hKeith Whitwell2010-08-251-4/+53
* gallium/docs: notes on scissor stateKeith Whitwell2010-08-251-1/+3
* llvmpipe: remove dead codeKeith Whitwell2010-08-251-37/+0
* draw: Remove UNDEFINED_VERTEX_ID checks in emit pathes.Chia-I Wu2010-08-253-28/+0
* gallium: Use draw_set_index_buffer and others.Chia-I Wu2010-08-2517-172/+80
* svga: Remove redundant svga_draw_range_elements.Chia-I Wu2010-08-253-87/+45
* draw: Add draw_set_index_buffer and others.Chia-I Wu2010-08-255-31/+104
* nvfx: Clean up header file inclusion in nvfx_screen.h.Vinson Lee2010-08-251-2/+2
* nvfx: Include missing headers in nvfx_shader.h.Vinson Lee2010-08-251-0/+4
* i965: Remove unnecessary header.Vinson Lee2010-08-251-1/+0
* r600: Include missing header in evergreen_fragprog.c.Vinson Lee2010-08-251-0/+1
* r600: Include missing header in evergreen_vertprog.c.Vinson Lee2010-08-251-0/+1
* gallivm: Include missing header in lp_bld_sample.h.Vinson Lee2010-08-241-0/+2
* gallivm: Include missing header in lp_bld_pack.h.Vinson Lee2010-08-241-0/+2
* r300/compiler: Silence uninitialized variable warning.Vinson Lee2010-08-241-5/+11
* r300g: Add missing comma in SConscript.Vinson Lee2010-08-241-1/+1
* r300g: fix gl_PointCoordMarek Olšák2010-08-251-2/+7
* r600: Include missing header in evergreen_render.c.Vinson Lee2010-08-241-0/+1
* r600: Remove unused variable.Vinson Lee2010-08-241-1/+0
* i965: Fix printf format warnings on 32-bit builds.Vinson Lee2010-08-241-4/+4
* r600: Remove unused variable.Vinson Lee2010-08-241-1/+0
* r600: Remove spaces between backslash and newline.Vinson Lee2010-08-241-2/+2
* r300g: eliminate unused constants in FSMarek Olšák2010-08-253-7/+32
* r300g: eliminate unused constants in VSMarek Olšák2010-08-255-8/+31
* r300g: clean up some mess in set_constant_bufferMarek Olšák2010-08-252-22/+1
* r300g: fix indentationMarek Olšák2010-08-252-8/+8
* r300/compiler: implement elimination of unused constantsMarek Olšák2010-08-258-1/+189
* r300/compiler: terminate vertex shader compilation immediately after an errorMarek Olšák2010-08-251-36/+56
* r300/compiler: fail to compile if we hit hw limits or an unimplemented featureMarek Olšák2010-08-253-0/+62
* r300/compiler: handle indexable temporaries correctly in deadcode eliminationMarek Olšák2010-08-251-1/+30
* r300/compiler: disable register allocation for indexable temporaries in VSMarek Olšák2010-08-251-5/+25
* r300g: reset the index bias to 0 at the end of CSMarek Olšák2010-08-254-5/+12
* ir_to_mesa: set IndirectRegisterFilesMarek Olšák2010-08-251-0/+8
* nvfx: Initialize variables on error path.Vinson Lee2010-08-241-0/+4
* glsl: Set up uniform initializers by walking the shaders after linking.Eric Anholt2010-08-243-122/+181
* glsl: Don't dead-code eliminate a uniform initializer.Eric Anholt2010-08-241-0/+8
* r300g: rename radeong_dri.so to r300_dri.soDave Airlie2010-08-254-5/+5
* make: Use C++ compiler to link stdc++ library.Brian Paul2010-08-243-5/+8