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* anv: Remove the old emit macroJason Ekstrand2016-04-201-10/+0
* anv/gen7_pipeline: Use the new emit macroJason Ekstrand2016-04-201-113/+124
* anv/gen7_cmd_buffer: Use the new emit macroJason Ekstrand2016-04-201-52/+70
* anv/device: Use the new emit macroJason Ekstrand2016-04-202-12/+13
* anv/state: Use the new emit macroJason Ekstrand2016-04-201-77/+78
* anv/gen8_pipeline: Use the new emit macroJason Ekstrand2016-04-201-177/+191
* anv/genX_pipeline: Use the new emit macroJason Ekstrand2016-04-202-38/+45
* anv/gen8_cmd_buffer: Use the new emit macroJason Ekstrand2016-04-201-74/+87
* anv/cmd_buffer: Use the new emit macro for quariesJason Ekstrand2016-04-201-24/+32
* anv/cmd_buffer: Use the new emit macro for DRAWING_RECTANGLEJason Ekstrand2016-04-201-9/+10
* anv/cmd_buffer: Use the new emit macro for compute shader dispatchJason Ekstrand2016-04-201-52/+64
* anv/cmd_buffer: Use the new emit macro for 3DSTATE_CONSTANTJason Ekstrand2016-04-201-10/+11
* anv/cmd_buffer: Use the new emit macro for DEPTH/STENCIL_BUFFERJason Ekstrand2016-04-201-34/+42
* anv/cmd_buffer: Use the new emit macro for PIPE_CONTROL and STATE_BASE_ADDRESSJason Ekstrand2016-04-201-62/+76
* anv/cmd_buffer: Use the new emit macro for 3DPRIMITIVE commandsJason Ekstrand2016-04-201-24/+28
* anv: Add a new block-based batch emit macroJason Ekstrand2016-04-201-0/+9
* gk110/ir: make use of IMUL32I for all immediatesSamuel Pitoiset2016-04-201-1/+1
* gk110/ir: do not overwrite def value with zero for EXCH opsSamuel Pitoiset2016-04-201-6/+15
* anv: fix build without Wayland platformMarcin Ślusarz2016-04-202-7/+5
* anv: fix building on i686 with -mcpu=genericLaurent Carlier2016-04-201-1/+1
* spirv: Trivially handle the NonWriteable decorationJason Ekstrand2016-04-202-0/+4
* nir: rename nir_foreach_block*() to nir_foreach_block*_call()Connor Abbott2016-04-2059-89/+92
* nvc0: avoid tex read fault from compute shaders on GK110Samuel Pitoiset2016-04-201-0/+3
* i965/vec4: Always split uniforms in array_access_to_pull_constantsJason Ekstrand2016-04-201-1/+3
* i965/vec4: Use the correct offset for the swizzle shift in push constantsJason Ekstrand2016-04-201-1/+1
* i965/vec4: Use nir_intrinsic_base in the load_uniform implementationJason Ekstrand2016-04-201-1/+1
* anv/apply_dynamic_offsets: Provide a range on the load_uniformJason Ekstrand2016-04-201-1/+3
* anv/lower_push_constants: Stop treating scalar speciallyJason Ekstrand2016-04-203-28/+4
* swr: fix resource backed constant buffersTim Rowley2016-04-202-7/+7
* nouveau: codegen: Add support for OpenCL global memory buffersHans de Goede2016-04-201-2/+10
* nouveau: codegen: Use FILE_MEMORY_BUFFER for buffersHans de Goede2016-04-206-5/+13
* scons: Build dri_common_interop.c.Jose Fonseca2016-04-201-0/+1
* st/dri: implement the GL interop DRI extension (v2.2)Marek Olšák2016-04-201-0/+258
* glx: implement GLX part of interop interface (v2)Marek Olšák2016-04-208-6/+192
* egl: implement EGL part of interop interface (v2)Marek Olšák2016-04-204-0/+114
* dri_interface: add interface for GL interop with other APIs (v2)Marek Olšák2016-04-201-0/+26
* include/GL: add mesa_glinterop.h for OpenGL-OpenCL interop (v4.2)Marek Olšák2016-04-201-0/+287
* st/dri: Fix RGB565 EGLImage creationNicolas Dufresne2016-04-201-20/+24
* st/dri: Factor out DRI2 to PIPE_FORMAT conversionNicolas Dufresne2016-04-201-34/+27
* freedreno/a4xx: lower srgb in shader for astc texturesRob Clark2016-04-197-6/+62
* nir/lower-tex: add srgb->linear loweringRob Clark2016-04-192-0/+53
* nir/builder: const'ify swiz paramRob Clark2016-04-191-1/+1
* nir/lower-tex: make options a local varRob Clark2016-04-191-8/+8
* freedreno: cleanup fd_set_sampler_viewsRob Clark2016-04-191-37/+24
* tgsi/lowering: improved lowering for LRPRussell King2016-04-191-35/+20
* tgsi/lowering: improved lowering for XPDRussell King2016-04-191-22/+13
* tgsi/lowering: add support for lowering TRUNCRussell King2016-04-192-0/+85
* tgsi/lowering: add support for lowering FLR and CEILRussell King2016-04-192-20/+149
* radeonsi: enable TGSI support cap for compute shadersBas Nieuwenhuizen2016-04-194-9/+33
* radeonsi: Consider input SGPR count for compute shader SGPR count.Bas Nieuwenhuizen2016-04-192-6/+13