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* minor formatting fixBrian2007-01-041-1/+0
* added texture attribs in slang_find_input()Brian2007-01-041-0/+4
* added glUniform1i_funcBrian2007-01-041-1/+3
* initial code to get texture sampling limping alongBrian2007-01-046-105/+177
* temporary disable some memory deallocations to work around a memory corruptio...Brian2007-01-041-0/+3
* finish some loose ends in _mesa_uniform()Brian2007-01-041-13/+44
* update_texture_state() updated for new shadersBrian2007-01-041-29/+10
* Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code.Brian2007-01-044-65/+81
* fix typosBrian2006-12-221-2/+2
* implement unary +, -Brian2006-12-222-21/+19
* chmod a-xBrian2006-12-219-0/+0
* checkpoint: pre/post incr/decr operatorsBrian2006-12-212-195/+208
* added INTERP_VARYING codeBrian2006-12-211-0/+29
* s/attribute/varying/Brian2006-12-213-6/+7
* comment about uniformsBrian2006-12-211-0/+4
* checkpoint: rewrite vec/mat productsBrian2006-12-212-277/+287
* fix typosBrian2006-12-211-2/+2
* added IR_NEG for negationBrian2006-12-213-1/+40
* checkpoint: matrix/float, unary negation rewriteBrian2006-12-212-579/+709
* checkpoint: ivec/int and mat/mat operationsBrian2006-12-212-465/+613
* checkpoint: more basic math rewrittingBrian2006-12-212-518/+593
* checkpoint: re-org assignment operator functionsBrian2006-12-202-427/+541
* added glUniformMatrix2/3fv_funcBrian2006-12-201-0/+4
* checkpoint: more basic math operator re-orgBrian2006-12-202-508/+530
* Checkpoing: re-organization of basic arithmetic functions.Brian2006-12-202-610/+667
* handle PROGRAM_UNIFORM, fix a _mesa_problem() callBrian2006-12-201-1/+2
* Uniform matrix support.Brian2006-12-207-587/+638
* added _mesa_print_parameter_list()Brian2006-12-202-8/+17
* New IR_COND node for evaluating conditional expressions (for if/while/for).Brian2006-12-203-26/+64
* use cast wrappers for sanity checkingBrian2006-12-201-6/+23
* code re-orgBrian2006-12-201-158/+155
* Minor clean-ups, reformatting, comment changes.Brian2006-12-201-23/+24
* Fix shader object reference counting and hash table deallocation.Brian2006-12-205-31/+94
* Clean-up and re-org of the main GLSL object types.Brian2006-12-199-257/+288
* Overhaul of GLSL API functions, dispatching, etc.Brian2006-12-1910-30/+130
* Overhaul of GLSL API functions, dispatching, etc.Brian2006-12-194-989/+656
* Massive re-org of GLSL-related API functions.Brian2006-12-195-3671/+677
* check for null Parameters ptr in _mesa_clone_program()Brian2006-12-191-2/+4
* lots of clean-up and re-orgBrian2006-12-191-336/+405
* additional error checkingBrian2006-12-191-0/+7
* new error msgBrian2006-12-191-1/+1
* rewrite +=, -= etc for floatsBrian2006-12-192-527/+534
* Implement array indexing of simple vec2/3/4 types. A bit of a hack for now...Brian2006-12-181-5/+28
* Added instruction counter to catch infinite loops (temporary).Brian2006-12-181-1/+11
* Check for inst->CondUpdate, print .C suffix.Brian2006-12-181-4/+3
* Generate IR code for for/while loops, break and continue statements.Brian2006-12-181-2/+101
* Implement if-conditionals and while loops, added temporary resolve-branches f...Brian2006-12-183-52/+167
* GLSL API functions.Brian2006-12-182-0/+1449
* Use _mesa_free_linked_program_data()Brian2006-12-181-40/+6
* commentsBrian2006-12-182-26/+32