| Commit message (Collapse) | Author | Age | Files | Lines |
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Some parts calculated key size by using shader information, others by using
the pipe_vertex_element information. Since it is perfectly valid to have more
vertex_elements set than the vertex shader is using those may not be the same,
so we weren't copying over all vertex_element state - this caused the tgsi dump
to assert (iterates over all vertex elements). More importantly in this
situation it would also break vertex texturing completely (since the sampler
state derived from the key is at a different position than expected).
Fix thix by deriving key->nr_vertex_elements from the shader information
instead of the pipe_vertex_element state (unlike dx10, we can't have "holes"
in pipe_vertex_element state, so this should be safe).
(Note that actual llvm shader generation does not use the pipe_vertex_element
state from the key itself in any case (althogh I guess it could) but uses
the one from draw.pt (which should be the same though contains all elements)
instead.)
Reviewed-by: Jose Fonseca <[email protected]>
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The OMOD value was only being folded to one instruction in cases where
the MUL instruction was reading a value written by more than one
instruction.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Marek Olšák <[email protected]>
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Now you can convert assembly strings into a full struct radeon_compiler
object and use it to test individual compiler pases.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Marek Olšák <[email protected]>
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This way make check can report whether or not the tests pass.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Marek Olšák <[email protected]>
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This will be used by the test suite in later commits.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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These are all files that I authored, but forgot to add the license
headers.
NOTE: This is a candidate for the stable branches.
Signed-off-by: Tom Stellard <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This fixes a bug introduced in commit 258453716f001eab1288d99765213 and
triggered whenever "rb" is NULL.
Fixes at least one cause bug #59445:
[SNB/IVB/HSW Bisected]Oglc draw-buffers2(advanced.blending.none) segfault
https://bugs.freedesktop.org/show_bug.cgi?id=59445
(Though segfaults are still possible in that test case, but they have been
present since before commit 258453716f which is what's being fixed here.)
Reviewed-by: Eric Anholt <[email protected]>
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Can cause lockups in certain cases when
zfunc/zenable/zwrite change without a flush
in between.
Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=60969
and lockups on Civ4 with wine.
This is a candidate for the 9.1 branch.
Signed-off-by: Alex Deucher <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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It's the reciprocal of the register value.
Fixes piglit fragcoord_w and glsl-fs-fragcoord-zw-perspective.
NOTE: This is a candidate for the 9.1 branch.
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Requires corresponding LLVM R600 backend fix to work correctly, but even
without that it doesn't hang anymore.
13 more little piglits.
Depends on LLVM: r175193, r175733
NOTE: This is a candidate for the 9.1 branch.
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Fixes resource leak defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Pre-Gen6, the SF thread requires exact matching between VS output
slots (aka VUE slots) and FS input slots, even when the corresponding
VS output slot is unused due to being overwritten by point coordinate
replacement (glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)).
As a result, we have a special hack in the VS to ensure when any
texture coordinate is subject to point coordinate replacement, it is
always allocated space in the VUE, even if it isn't written to by the
VS.
This hack isn't needed from Gen6 onwards, since SF (Gen7: SBE)
swizzling has the ability to insert the point coordinate into
gl_TexCoord[] without needing a corresponding unused VUE slot.
Note that no modification of SF setup code is required for this
patch--get_attr_override() already does the right thing. However, we
make a slight comment change to clarify why this works.
In addition to eliminating unnecessary VS recompiles and saving
precious URB space on Gen6+, this will save us the trouble of having
to adjust this hack when we implement geometry shaders.
Reviewed-by: Kenneth Graunke <[email protected]>
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NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59740
Reviewed-by: Eric Anholt <[email protected]>
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For constant and temporary register fetches, the bitcasts weren't done
correctly for the indirect case, leading to crashes due to type mismatches.
Simply do the bitcasts after fetching (much simpler than fixing up the load
pointer for the various cases).
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=61036
Reviewed-by: Jose Fonseca <[email protected]>
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We don't need to flush resources for each layer, and since we don't actually
care about layer at all in the flush function just drop the parameter.
Also we can use util_copy_box instead of repeated util_copy_rect.
Reviewed-by: Jose Fonseca <[email protected]>
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These used to be illegal a very long time ago, then for some more time
nothing really emitted these so this code path wasn't hit.
Just trivially iterate over box->depth.
(Might be worth refactoring at some point since nowadays all the code
doesn't really do much except for depth textures.)
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=61093
Reviewed-by: Jose Fonseca <[email protected]>
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This patch implements a stub for GL_EXT_discard_framebuffer with
required checks listed by the extension specification. This extension
is required by GLBenchmark 2.5 when compiled with OpenGL ES 2.0
as the rendering backend.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-and-tested-by: Chad Versace <[email protected]>
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Only compile tested, but should fix at least some piglit fbo-blending tests.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Marek Olšák <[email protected]>
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11 more little piglits.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Marek Olšák <[email protected]>
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That means we can map and read multiple slices with one transfer_map call.
[ Cherry-picked from r600g commit 1aebb6911e9aa1bd8900868b58d1750ca83a20c7 ]
11 more little piglits on master, 1 more on the 9.1 branch (Marek's
glTex(Sub)Image improvements on master broke the other 10).
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Alex Deucher <[email protected]>
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[ Cherry-picked from r600g commit ef11ed61a0414d0405c3faf7f48fa3f1d083f82e ]
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Alex Deucher <[email protected]>
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[ Cherry-picked from r600g commit b278aba42310e8fa30f2408b9dcd58dbb4901724 ]
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Alex Deucher <[email protected]>
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MinGW does not have clock_gettime.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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GLX_INTEL_swap_event is broken on the server side, where it's
currently unconditionally enabled. This completely breaks
systems running on drivers which don't support that extension.
There's no way to test for its presence on this side, so instead
of disabling it uncondtionally, just disable it for drivers
which are known to not support it. It makes sense because
most drivers do support it right now.
We'll be able to remove this once Xserver properly advertises
GLX_INTEL_swap_event.
Note: This is a candidate for stable branch branches.
Signed-off-by: Zack Rusin <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60052
Reviewed-by: Jesse Barnes <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Ian Romanick <[email protected]>
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Improves on a major performance regression for the dolphin wii emulator
from its move to using UBOs. Performance in the UBO codepath (as
replayed through apitrace) is up 21.1% +/- 2.3% (n=26/29).
Reviewed-by: Kenneth Graunke <[email protected]>
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We could potentially do some CSE even when the dst types aren't the same
on gen6 where there is no implicit dst type conversion iirc, or in the
case of uniform pull constant loads where the dst type doesn't impact
what's stored. But it's not worth worrying about.
Reviewed-by: Kenneth Graunke <[email protected]>
NOTE: This is a candidate for the 9.1 branch.
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This should fix the register allocation explosion on the GLES 3.0 test
on gen6. It also gives us an instruction that will fit our CSE handling.
Reviewed-by: Kenneth Graunke <[email protected]>
NOTE: This is a candidate for the 9.1 branch.
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We were correctly relaying the smear from MOV's src, but if the MOV
didn't do a smear, we don't want to smash the smear value from the
instruction being propagated into. Prevents a regression in the
upcoming UBO change.
Reviewed-by: Kenneth Graunke <[email protected]>
NOTE: This is a candidate for the 9.1 branch.
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Reviewed-by: Kenneth Graunke <[email protected]>
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This way llvm_wrapper.cpp is compiled with -DHAVE_LLVM=0x....
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brw_vs_prog_data::userclip hasn't been used since commit f0cecd4
(i965: Move VUE map computation to once at VS compile time).
brw_gs_prog_key::userclip_active hasn't been used since commit 9f3d321
(i965: Make the userclip flag for the VUE map come from VS prog data).
Reviewed-by: Kenneth Graunke <[email protected]>
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Bump up the size to 1 x 1. This fixes a number of potential failure
points in the code.
See also http://bugs.freedesktop.org/show_bug.cgi?id=61012
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Otherwise, the PBuffer's size was never set. This also initializes
the buffer size for windows, pixmaps, etc.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=61012
Note: This is a candidate for the stable branches.
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A single element in a GLX reply is contained in the header itself.
The number of elements is denoted in the "n" field of the reply.
If "n" is 1, the length of additional data is 0.
The XXX_data_length() function of xcb does not return the length of
the (optional, n>1) data but the number of elements.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=59876
Note: This is a candidate for the stable branches.
Signed-off-by: Stefan Brüns <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We weren't mapping the PBO when using the bitmap cache (but we had
the PBO code for the non-cache path.)
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=61026
Note: This is a candidate for the stable branches.
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This fixes a regression from ab74fee5e1a3fc3323b7238278637b232c2d0d95.
When we use the clip coordinate to compute the screen-space interpolation
factor, we need to first apply the divide-by-W step to the clip
coordinate.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=60938
Note: This is a candidate for the 9.1 branch.
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Reviewed-by: Brian Paul <[email protected]>
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It has become a bit messy.
Changes:
- finally correct checking for transfer ops depending on the base format
- making sure the base internal format and the texture format match
(we were ignoring it, but it's important for correctness)
- the way-too-strict rule that both src and dst base formats must be the same
was dropped; ensuring the simpler and more permissive rule mentioned above
is enough
- stop using util_blit_pixels; pipe->blit is flexible enough, and now that we
have RGBX and red-alpha formats, pipe->blit can be used for more cases
Reviewed-by: Brian Paul <[email protected]>
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Assuming I understand EXT_texture_sRGB correctly.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
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A temporary texture is created such that it matches the format and type
combination and pixels are copied to it using memcpy. Then the blit is used to
copy the temporary texture to the texture image being modified by TexImage or
TexSubImage. The blit takes care of the format and type conversion and
swizzling. The result is a very fast texture upload involving as little CPU
as possible.
This improves performance in apps which upload textures during rendering.
An example is the Wine OpenGL backend for DirectDraw, which I used to test
the game StarCraft. Profiling had shown that TexSubImage was taking 50% of
CPU time without this patch, which was the main motivation for this work, and
now TexSubImage only takes 14% of CPU time. I had to underclock my CPU to see
any difference in the game and this patch does make the game a lot faster
if the CPU is slow (or using the powersave cpufreq profile).
Reviewed-by: Brian Paul <[email protected]>
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This is not easy to hit, because we have 3 code paths now
(tried in this order):
- memcpy-based (skips the blit) -> _mesa_tex_getimage
- blit-based
- slow pixel packing -> _mesa_tex_getimage
The main difference later in the code is the parameters of
_mesa_image_address3d.
Reviewed-by: Brian Paul <[email protected]>
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BTW, we have 0 tests for glGetTexImage(format=GL_DEPTH*).
Reviewed-by: Brian Paul <[email protected]>
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I'll need this later.
Reviewed-by: Brian Paul <[email protected]>
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4 more little piglits.
NOTE: This is a candidate for the 9.1 branch.
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7 more little dwarves^W piglits.
NOTE: This is a candidate for the 9.1 branch.
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Based on r600g commit 2b9659c9e627ad03160899b8be04f96307d098eb .
Fixes crashes with 4 piglit tests which are now hitting these formats.
NOTE: This is a candidate for the 9.1 branch.
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