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* st/mesa: remove st_flush_bitmap wrapperMarek Olšák2012-07-223-17/+1
* mesa formats: add MESA_FORMAT_ABGR2101010_UINTJordan Justen2012-07-217-1/+154
* mesa formats: unpack ARGB8888/XRGB8888Jordan Justen2012-07-211-0/+34
* mesa pack: use _mesa_problem instead of assertJordan Justen2012-07-212-8/+18
* mesa: add glformats integer type/format detection routinesJordan Justen2012-07-2113-94/+295
* scons: Add instrumentation component libraries to linking on llvm-3.2.Vinson Lee2012-07-211-0/+3
* Remove unused _mesa_memset16Matt Turner2012-07-212-16/+0
* Remove _mesa_inv_sqrtf in favor of 1/SQRTFMatt Turner2012-07-214-117/+4
* Remove _mesa_sqrt* in favor of plain sqrtMatt Turner2012-07-213-117/+1
* Use INV_SQRT instead of 1/SQRTFMatt Turner2012-07-212-3/+3
* autoconf: Only kink mcjit component when available.José Fonseca2012-07-211-2/+6
* i830: Fix stack corruptionChad Versace2012-07-201-1/+1
* mesa: disable MSVC global optimization in pack.cJosé Fonseca2012-07-201-0/+13
* mesa: whitespace fixes in pbo.cBrian Paul2012-07-201-14/+14
* mesa: update texstore.c commentBrian Paul2012-07-201-3/+2
* llvmpipe: use runtime loop instead of static loop for looping over quadsRoland Scheidegger2012-07-203-72/+516
* nv30: Support negative offsets in indirect constant access.Roy Spliet2012-07-204-8/+15
* nv50/ir: set position before i instead of i->next in NV50LoweringPreSSA::visitBryan Cain2012-07-201-7/+2
* i965/gen7: Increase the WM threads to hardware limits.Eric Anholt2012-07-201-1/+1
* glsl: Assign locations for uniforms in UBOs using the std140 rules.Eric Anholt2012-07-205-2/+270
* glsl: Don't resize arrays in uniform blocks.Eric Anholt2012-07-201-0/+7
* glsl: Don't dead-code eliminiate uniforms declared in uniform blocks.Eric Anholt2012-07-201-1/+7
* mesa: Implement the UBO-specific pnames of glGetActiveUniformsiv.Eric Anholt2012-07-201-2/+13
* glsl: Propagate uniform block information into gl_uniform_storage.Eric Anholt2012-07-202-1/+74
* mesa: Add implementation of glGetUniformBlockIndex().Eric Anholt2012-07-201-0/+27
* glsl: Set the uniform_block index for the linked shader variables.Eric Anholt2012-07-201-0/+45
* mesa: Add support for glGetActiveUniformsiv on non-UBO pnames.Eric Anholt2012-07-203-0/+70
* mesa: Add support for glGetUniformIndices().Eric Anholt2012-07-201-0/+35
* mesa: Move the _mesa_uniform_merge_location_offset to glGetUniformLocation().Eric Anholt2012-07-204-16/+28
* glsl: Merge the lists of uniform blocks into the linked shader program.Eric Anholt2012-07-205-4/+185
* glsl: Translate the AST for uniform blocks into some IR structures.Eric Anholt2012-07-206-1/+103
* glsl: Turn UBO variable declarations into ir_variables and check qualifiers.Eric Anholt2012-07-204-3/+39
* st/xorg: fix masked transformationsLucas Stach2012-07-201-20/+40
* i965/blorp: Use IMS layout when texturing from depth/stencil surfaces.Paul Berry2012-07-201-23/+43
* i965/blorp: Loosen assertions in compute_msaa_layout_for_pipeline.Paul Berry2012-07-201-7/+2
* i965/blorp: Configure SURFACE_STATE correctly for IMS surfaces.Paul Berry2012-07-203-6/+14
* i965/blorp: Optimize manual_blend() for compressed multisampled surfaces.Paul Berry2012-07-201-0/+23
* i965/blorp: Fix integer downsampling on Gen7.Paul Berry2012-07-202-11/+55
* i965/blorp: Modify manual_blend() to avoid unnecessary loss of precision.Paul Berry2012-07-201-27/+90
* i965: Add support for AVG instruction.Paul Berry2012-07-202-0/+23
* i965: Replace fs_visitor::kill_emitted with gl_fragment_program::UsesKill.Paul Berry2012-07-202-4/+1
* mesa: Set gl_fragment_program::UsesKill in do_set_program_inouts.Paul Berry2012-07-204-33/+14
* gallium-egl: Move wayland query_buffer implementationKristian Høgsberg2012-07-197-32/+54
* softpipe: Fix segfault with fbo-cubemap.Olivier Galibert2012-07-191-1/+6
* wayland: Support EGL_WIDTH and EGL_HEIGHT queries for wl_bufferKristian Høgsberg2012-07-193-5/+23
* wayland: Use existing EGL_TEXTURE_FORMAT for querying wl_buffer texture formatKristian Høgsberg2012-07-194-55/+46
* gallium-egl: Implement eglQueryWaylandBufferWLKristian Høgsberg2012-07-191-1/+31
* glsl: Remove open coded version of ir_variable::interpolation_string().Kenneth Graunke2012-07-191-15/+1
* i965: Avoid unnecessary recompiles for shaders that don't use dFdy().Paul Berry2012-07-194-14/+10
* glsl: Set UsesDFdy appropriately for GLSL shaders.Paul Berry2012-07-191-5/+17