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*
i965: Fix invalid pointer read in dead_control_flow_eliminate().
Kenneth Graunke
2016-04-04
1
-0
/
+4
*
i965: Make bblock_t::next and friends return NULL at sentinels.
Kenneth Graunke
2016-04-04
2
-1
/
+13
*
glsl: Lower variable indexing of system value arrays unconditionally.
Kenneth Graunke
2016-04-04
1
-0
/
+20
*
i965/peephole_ffma: Only match a mul+add if none of the ops are exact
Jason Ekstrand
2016-04-04
1
-0
/
+11
*
nir/search: Don't match inexact expressions with exact subexpressions
Jason Ekstrand
2016-04-04
1
-5
/
+18
*
i965: Add an INTEL_PRECISE_TRIG=1 option to fix SIN/COS output range.
Kenneth Graunke
2016-04-04
4
-4
/
+36
*
i965: Allow 8x MSAA on >= 64bpp formats on Gen8+.
Kenneth Graunke
2016-04-04
1
-1
/
+2
*
docs: remove stray 'TBD' in 11.2.0 relnotes file
Brian Paul
2016-04-04
1
-1
/
+1
*
docs: add news item and link release notes for 11.2.0
Emil Velikov
2016-04-04
2
-0
/
+8
*
docs: add sha256 checksums for 11.2.0
Emil Velikov
2016-04-04
1
-1
/
+2
*
docs: Update 11.2.0 release notes
Emil Velikov
2016-04-04
1
-2
/
+212
*
mesa/get: fix MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
Dave Airlie
2016-04-04
1
-1
/
+1
*
nvc0: add hardware ETC2 and ASTC support on GK20A and GM107+
Ilia Mirkin
2016-04-04
3
-2
/
+64
*
docs: add note about GL_EXT_base_instance, sort entries
Ilia Mirkin
2016-04-03
1
-1
/
+2
*
mesa: expose EXT_base_instance in ES3 contexts
Ilia Mirkin
2016-04-03
4
-1
/
+41
*
mesa: expose EXT_polygon_offset_clamp in ES contexts
Ilia Mirkin
2016-04-03
4
-5
/
+11
*
glsl: Print "precise" on ir_variable nodes.
Kenneth Graunke
2016-04-03
1
-2
/
+3
*
gallivm: Introduce lp_format_intrinsic.
Jose Fonseca
2016-04-04
3
-14
/
+54
*
glsl: make *sampler2DMSArray available in ESSL 3.20
Ilia Mirkin
2016-04-03
1
-5
/
+7
*
glsl: make ssbo predicate return true when in a GLSL 430 or ESSL 310 shader
Ilia Mirkin
2016-04-03
1
-1
/
+2
*
glsl: allow conservative depth qualifiers in GLSL 420
Ilia Mirkin
2016-04-03
1
-1
/
+3
*
mesa: add always-false-for-now enables for GL 4.3, 4.4, 4.5.
Ilia Mirkin
2016-04-03
1
-2
/
+49
*
glsl: add ARB_ES3_1_compatibility support
Ilia Mirkin
2016-04-03
5
-8
/
+18
*
mesa: add ES3_1_compatibility extension enable
Ilia Mirkin
2016-04-03
2
-0
/
+2
*
gallivm: Use llvm.fabs.
Jose Fonseca
2016-04-03
1
-8
/
+3
*
gallivm: Prefer backend agnostic intrinsic for rounding.
Jose Fonseca
2016-04-03
1
-7
/
+39
*
gallivm: Add debug option to force SSE2.
Jose Fonseca
2016-04-03
1
-11
/
+14
*
llvmpipe: Test abs.
Jose Fonseca
2016-04-03
1
-0
/
+1
*
llvmpipe: Build lp_test_arit on MSVC too.
Jose Fonseca
2016-04-03
1
-3
/
+1
*
gallivm: Fix performance regressions due to vector selects.
Jose Fonseca
2016-04-03
1
-22
/
+18
*
gallivm: Remove lp_build_load_volatile.
Jose Fonseca
2016-04-03
2
-12
/
+0
*
gallivm: Use standard LLVMSetAlignment from LLVM 3.4 onwards.
Jose Fonseca
2016-04-03
9
-27
/
+39
*
mesa: remove unrequired else
Timothy Arceri
2016-04-03
1
-42
/
+39
*
gm107/ir: add OP_SELP emission, used in DSQRT lowering
Ilia Mirkin
2016-04-02
1
-0
/
+30
*
nv50/ir: we can't load local memory directly into an output
Ilia Mirkin
2016-04-02
1
-1
/
+2
*
st/nine: specify WINAPI only for i386 and amd64
Christian Schmidbauer
2016-04-02
1
-5
/
+11
*
nv50/ir: fix envyas variants when building the code lib
Samuel Pitoiset
2016-04-02
1
-2
/
+2
*
svga: remove unused svga_compile_key::texture_msaa field
Brian Paul
2016-04-02
2
-2
/
+0
*
svga: check TXF instruction's target to determine MSAA
Brian Paul
2016-04-02
1
-1
/
+1
*
tgsi: add simple tgsi_is_msaa_target() helper
Brian Paul
2016-04-02
1
-0
/
+8
*
glsl: rename var and simplify if
Timothy Arceri
2016-04-02
1
-4
/
+4
*
glsl: store ubo or ssbo index in block index
Timothy Arceri
2016-04-02
2
-22
/
+29
*
glsl: store stage reference in gl_uniform_block
Timothy Arceri
2016-04-02
5
-37
/
+26
*
glsl: simplify buffer block resource limit checking
Timothy Arceri
2016-04-02
1
-55
/
+32
*
glsl: simplify SSBO resources check
Timothy Arceri
2016-04-02
1
-7
/
+1
*
glsl: split buffer block arrays earlier
Timothy Arceri
2016-04-02
1
-27
/
+27
*
glsl: only set buffer block binding once during initialisation
Timothy Arceri
2016-04-02
1
-26
/
+6
*
glsl: Fix prorgram interface query locations biasing for SSO.
Kenneth Graunke
2016-04-01
2
-13
/
+16
*
glsl: Return -1 for program interface query locations in many cases.
Kenneth Graunke
2016-04-01
2
-58
/
+42
*
glsl: Consolidate gl_VertexIDMESA -> gl_VertexID query hacks.
Kenneth Graunke
2016-04-01
2
-19
/
+10
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