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* i965: Fix invalid pointer read in dead_control_flow_eliminate().Kenneth Graunke2016-04-041-0/+4
* i965: Make bblock_t::next and friends return NULL at sentinels.Kenneth Graunke2016-04-042-1/+13
* glsl: Lower variable indexing of system value arrays unconditionally.Kenneth Graunke2016-04-041-0/+20
* i965/peephole_ffma: Only match a mul+add if none of the ops are exactJason Ekstrand2016-04-041-0/+11
* nir/search: Don't match inexact expressions with exact subexpressionsJason Ekstrand2016-04-041-5/+18
* i965: Add an INTEL_PRECISE_TRIG=1 option to fix SIN/COS output range.Kenneth Graunke2016-04-044-4/+36
* i965: Allow 8x MSAA on >= 64bpp formats on Gen8+.Kenneth Graunke2016-04-041-1/+2
* docs: remove stray 'TBD' in 11.2.0 relnotes fileBrian Paul2016-04-041-1/+1
* docs: add news item and link release notes for 11.2.0Emil Velikov2016-04-042-0/+8
* docs: add sha256 checksums for 11.2.0Emil Velikov2016-04-041-1/+2
* docs: Update 11.2.0 release notesEmil Velikov2016-04-041-2/+212
* mesa/get: fix MAX_GEOMETRY_SHADER_STORAGE_BLOCKSDave Airlie2016-04-041-1/+1
* nvc0: add hardware ETC2 and ASTC support on GK20A and GM107+Ilia Mirkin2016-04-043-2/+64
* docs: add note about GL_EXT_base_instance, sort entriesIlia Mirkin2016-04-031-1/+2
* mesa: expose EXT_base_instance in ES3 contextsIlia Mirkin2016-04-034-1/+41
* mesa: expose EXT_polygon_offset_clamp in ES contextsIlia Mirkin2016-04-034-5/+11
* glsl: Print "precise" on ir_variable nodes.Kenneth Graunke2016-04-031-2/+3
* gallivm: Introduce lp_format_intrinsic.Jose Fonseca2016-04-043-14/+54
* glsl: make *sampler2DMSArray available in ESSL 3.20Ilia Mirkin2016-04-031-5/+7
* glsl: make ssbo predicate return true when in a GLSL 430 or ESSL 310 shaderIlia Mirkin2016-04-031-1/+2
* glsl: allow conservative depth qualifiers in GLSL 420Ilia Mirkin2016-04-031-1/+3
* mesa: add always-false-for-now enables for GL 4.3, 4.4, 4.5.Ilia Mirkin2016-04-031-2/+49
* glsl: add ARB_ES3_1_compatibility supportIlia Mirkin2016-04-035-8/+18
* mesa: add ES3_1_compatibility extension enableIlia Mirkin2016-04-032-0/+2
* gallivm: Use llvm.fabs.Jose Fonseca2016-04-031-8/+3
* gallivm: Prefer backend agnostic intrinsic for rounding.Jose Fonseca2016-04-031-7/+39
* gallivm: Add debug option to force SSE2.Jose Fonseca2016-04-031-11/+14
* llvmpipe: Test abs.Jose Fonseca2016-04-031-0/+1
* llvmpipe: Build lp_test_arit on MSVC too.Jose Fonseca2016-04-031-3/+1
* gallivm: Fix performance regressions due to vector selects.Jose Fonseca2016-04-031-22/+18
* gallivm: Remove lp_build_load_volatile.Jose Fonseca2016-04-032-12/+0
* gallivm: Use standard LLVMSetAlignment from LLVM 3.4 onwards.Jose Fonseca2016-04-039-27/+39
* mesa: remove unrequired elseTimothy Arceri2016-04-031-42/+39
* gm107/ir: add OP_SELP emission, used in DSQRT loweringIlia Mirkin2016-04-021-0/+30
* nv50/ir: we can't load local memory directly into an outputIlia Mirkin2016-04-021-1/+2
* st/nine: specify WINAPI only for i386 and amd64Christian Schmidbauer2016-04-021-5/+11
* nv50/ir: fix envyas variants when building the code libSamuel Pitoiset2016-04-021-2/+2
* svga: remove unused svga_compile_key::texture_msaa fieldBrian Paul2016-04-022-2/+0
* svga: check TXF instruction's target to determine MSAABrian Paul2016-04-021-1/+1
* tgsi: add simple tgsi_is_msaa_target() helperBrian Paul2016-04-021-0/+8
* glsl: rename var and simplify ifTimothy Arceri2016-04-021-4/+4
* glsl: store ubo or ssbo index in block indexTimothy Arceri2016-04-022-22/+29
* glsl: store stage reference in gl_uniform_blockTimothy Arceri2016-04-025-37/+26
* glsl: simplify buffer block resource limit checkingTimothy Arceri2016-04-021-55/+32
* glsl: simplify SSBO resources checkTimothy Arceri2016-04-021-7/+1
* glsl: split buffer block arrays earlierTimothy Arceri2016-04-021-27/+27
* glsl: only set buffer block binding once during initialisationTimothy Arceri2016-04-021-26/+6
* glsl: Fix prorgram interface query locations biasing for SSO.Kenneth Graunke2016-04-012-13/+16
* glsl: Return -1 for program interface query locations in many cases.Kenneth Graunke2016-04-012-58/+42
* glsl: Consolidate gl_VertexIDMESA -> gl_VertexID query hacks.Kenneth Graunke2016-04-012-19/+10