| Commit message (Collapse) | Author | Age | Files | Lines |
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Will be used to add KHR_no_error support. We make this available
external so it can be called from meta.
Reviewed-by: Eric Anholt <[email protected]>
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_mesa_problem() is still useful in some places such as is if a backend
compile fails, but for the majority of cases we should be able to
remove it.
OpenGL test suites are becoming very mature, we should place more
trust in debug builds picking up missed cases.
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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deregisterEHFrames doesn't take any parameters anymore.
Reviewed-by: Vedran Miletić <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Makes the code easier to follow.
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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This will be used to create a KHR_no_error version of
glUseProgramStages().
Reviewed-by: Eric Anholt <[email protected]>
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Bas pointed out the fs key doesn't take srgb into account,
since there is just one srgb variant, just create a separate
pipeline for it. This also uses dest format to be more consistent
on when srgb matters.
Fixes: 69136f4e633 "radv/meta: add resolve pass using fragment/vertex shaders"
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is something the original decoder did, but I didn't bother with
until now. I recently had to debug an Ironlake issue, and wanted to
inspect VS_STATE. So, now it's back.
The other packets in the switch statement are all Gen6/7+, where we
use offsets from dynamic state base address, so we don't need the
gtt_offset subtraction introduced here. We might want to make a
helper for this hack at some point - perhaps when we introduce the
next occurance.
Acked-by: Jason Ekstrand <[email protected]>
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The BRW_NEW_CURBE_OFFSETS dirty bit is signalled when changing the
partitioning of the Constant Buffer URB section between the various
shader stages, on Gen4-5.
BRW_NEW_PUSH_CONSTANT_ALLOCATION is basically the same thing on Gen7+.
So, save a bit, and use the new name.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Gen6 doesn't have a configurable push constant region. This is only
used on Gen7+.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Previously we guarded large swathes of code with #if GEN ... #endif
blocks. This made it difficult to see which generations include what.
This patch splits up the #if..#endif sections so they surround a small
section of code - usually a single function/atom, or sometimes a group
of related functions. It should make the code easier to work on.
Reviewed-by: Rafael Antognolli <[email protected]>
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Drop the old brw_get_line_width() helper which return the unsigned
fixed-point encoding of the line width - it's been dead since the
conversion to GENXML (which does the encoding for us).
Then rename brw_get_line_width_float() to the shorter name.
Reviewed-by: Rafael Antognolli <[email protected]>
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For whatever reason, we had an INTEL_DEBUG=stats option that enabled
various statistics counters on Gen4-5 systems. It's been around
forever, though I can't think of a single time that it's been useful.
On Gen6+, we enable statistics all the time because they're necessary
to support various query object targets. Turning them off would break
those queries.
Gen4-5 don't support those queries, so the statistics counters generally
aren't useful; we disabled them by default. This patch disables them
altogether.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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We apparently enabled this on all platforms in Mesa 10.6. However, it
was only ever implemented for Gen6+. The Gen4-5 query code goes up in
flames with an "Unrecognized query target" unreachable() error if you
even attempt to use any of the new functionality.
This wasn't caught because the Piglit tests require OpenGL 3.0, which
Gen4-5 cannot support. The extension spec does say 3.0 is required,
though I'm not sure why - it seems like 2.1 would work fine.
We could implement it anyway, but it's a little bit of a pain due to the
lack of hardware contexts (so we have to snapshot around batches).
Given that it's been 100% broken for two years and I haven't seen a bug
report about it, I'm not terribly inclined to care. So, let it go.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Cc: 17.1 <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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The function was pretty slow. This brings a substantial decrease in draw
call overhead when min/max index bounds are not needed:
Before: DrawElements (1 VBO) w/ no state change: 5.75 million
After: DrawElements (1 VBO) w/ no state change: 7.03 million
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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st/mesa takes care of it now.
Tested-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This is the best place to do it. Now drivers without u_vbuf don't have to
do it.
v2: use correct upload size and optimal alignment
Tested-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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The next patch will use it. This is really for svga and GL2-level drivers.
Tested-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Tested-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Tested-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Tested-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Tested-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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pipe_draw_info::indexed is replaced with index_size. index_size == 0 means
non-indexed.
Instead of pipe_index_buffer::offset, pipe_draw_info::start is used.
For indexed indirect draws, pipe_draw_info::start is added to the indirect
start. This is the only case when "start" affects indirect draws.
pipe_draw_info::index is a union. Use either index::resource or
index::user depending on the value of pipe_draw_info::has_user_indices.
v2: fixes for nine, svga
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For faster initialization of non-indirect draws.
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 806f802e7b6a898a4f8c47bc56b97579a86a873e)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 15a38605fc3aa49c01943f9ec2be19d58fef4aac)
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Similar to how image resources are handled. That way we are sure
that inst->resource.file is PROGRAM_SAMPLER for "bound" samplers.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This fixes:
si_shader.c: In function ‘si_shader_dump_stats’:
si_shader.c:6704:31: warning: passing argument 1 of ‘si_get_max_workgroup_size’ discards ‘const’ qualifier from pointer target type [-Wdiscarded-qualifiers]
si_get_max_workgroup_size(shader);
^~~~~~
si_shader.c:5832:17: note: expected ‘struct si_shader *’ but argument is of type ‘const struct si_shader *’
static unsigned si_get_max_workgroup_size(struct si_shader *shader)
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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The check in update_single_program_texture() can also be
removed.
v2: - remove unused 's' variable
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Elie Tournier <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This allows a meaningful dump with info == NULL (for compute shaders).
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Prepare for dumping CS descriptor list.
Reviewed-by: Marek Olšák <[email protected]>
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Prepare for dumping compute shaders.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Will be re-used for compute shaders.
Reviewed-by: Marek Olšák <[email protected]>
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