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* i965: Fix some defines of gen6 regs from docs comparison.Eric Anholt2010-02-251-4/+5
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* i965: Add basic decode of new gen6 packet boundaries.Eric Anholt2010-02-251-0/+6
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* i965: Reconnect the index/vertex setup.Eric Anholt2010-02-254-15/+40
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* i965: Set up the SNB URB.Eric Anholt2010-02-256-2/+92
| | | | even with vs disabled, still doesn't work.
* i965: Try sending prims down the pipeline.Eric Anholt2010-02-251-4/+0
| | | | Now things catch on fire.
* i965: Try uploading SNB VS constants.Eric Anholt2010-02-251-9/+52
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* i965: Try turning on the VS.Eric Anholt2010-02-251-1/+2
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* i965: Get vp-tri batchbuffers running (no rendering).Eric Anholt2010-02-253-16/+29
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* i965: Add untested REJECT_ALL clip state.Eric Anholt2010-02-255-2/+100
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* i965: Add untested passthrough GS setup.Eric Anholt2010-02-255-5/+102
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* i965: Add untested Sandybridge passthrough VS setup.Eric Anholt2010-02-255-4/+101
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* i965: Start adding support for the Sandybridge CC unit.Eric Anholt2010-02-259-5/+592
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* i965: Set up sandybridge binding table pointers but don't enable it yet.Eric Anholt2010-02-253-0/+39
| | | | | It hangs the GPU at the clipper stage, presumably because we're lacking other setup.
* i965: Update WM surface state setup for sandybridge's new BLEND_STATE.Eric Anholt2010-02-252-17/+24
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* i965: Set up sandybridge depthbuffer.Eric Anholt2010-02-253-4/+23
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* intel: Start adding defines and some bits for sandybridge bringup.Eric Anholt2010-02-256-8/+130
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* dri/nouveau: Use the XRGB8888 hardware texture format.Francisco Jerez2010-02-255-27/+49
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* dri/nouveau: Use the hardware I8 format for intensity textures.Francisco Jerez2010-02-254-1/+4
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* dri/nouveau: Implement EXT_texture_from_pixmap.Francisco Jerez2010-02-257-57/+116
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* dri/nouveau: Support rectangle textures.Francisco Jerez2010-02-255-14/+100
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* dri/nouveau: Don't try to map a non-existent teximage.Francisco Jerez2010-02-251-4/+7
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* dri/nouveau: Add some RGB888 span functions.Francisco Jerez2010-02-251-0/+11
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* dri/nouveau: Fake A8 and L8 texture support on nv04.Francisco Jerez2010-02-251-30/+46
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* dri/nouveau: Restructure the nv[12]0 regcombiner code, and fake A8/L8 support.Francisco Jerez2010-02-257-129/+221
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* dri/nouveau: Try to validate textures earlier.Francisco Jerez2010-02-256-112/+191
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* dri/nouveau: Swizzle using the CPU when we hit a limitation of SIFM.Francisco Jerez2010-02-251-7/+89
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* dri/nouveau: Clean up the nv04 surface code a bit.Francisco Jerez2010-02-251-26/+10
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* dri/nouveau: Avoid mask overflow on nv04_surface_fill.Francisco Jerez2010-02-251-1/+1
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* dri/nouveau: Set _BaseFormat correctly for z24s8 renderbuffers.Francisco Jerez2010-02-251-1/+1
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* dri/nouveau: Fix stencil mask handling on glClear().Francisco Jerez2010-02-251-2/+2
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* scons: Always build trace driverJosé Fonseca2010-02-252-5/+5
| | | | | | | | | | | | There are so many state trackers and winsys that rely on it for debug building, and trace can really build anywhere and is thin so there's no point is making it an option. Based on Xavier Chantry <[email protected]>'s patch: "I also removed the trace check in xlib SConscript which is now useless, and that script seems to deal with the cell driver, so I added cell in the check for supported drivers."
* python: Fix typo.Michal Krol2010-02-252-1/+1
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* glapi/gen: just copy in glx/glapiGeorge Sapountzis2010-02-251-23/+21
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* glapi: EXTRA_DEBUG is never defined, make this explicitGeorge Sapountzis2010-02-251-1/+1
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* glapi: minor ugliness to be able to copy to xorgGeorge Sapountzis2010-02-255-15/+22
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* docs: remove demos.html page which contained one dead linkBrian Paul2010-02-252-19/+0
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* tgsi: Remove dead code.Michal Krol2010-02-251-12/+0
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* mesa: Move src/mesa/glapi/dispatch.h to mesa.Chia-I Wu2010-02-2532-32/+32
| | | | | | glapi/dispatch.h is a core Mesa header file. Move the header file to main/ to make this clear. It also becomes clear after this change that IN_DRI_DRIVER is only used in core Mesa to enable the remap table.
* glapi: Move src/mesa/main/dispatch.c to glapi and rename.Chia-I Wu2010-02-259-17/+14
| | | | | | main/dispatch.c is a glapi source file. It is part of GLAPI_SOURCES in sources.mak and part of glapi_sources in SConscript. This commit moves it to glapi/ and renames it to glapi_dispatch.c.
* glapi: Generated GLX sources should use glapidispatch.h.Chia-I Wu2010-02-253-3/+3
| | | | Fix glX_proto_recv.py and glX_proto_send.py, and regenerate the sources.
* mesa: Remove unused Makefile.{ugl,win}.Chia-I Wu2010-02-252-572/+0
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* st/egl: Reduce validation round-trips in DRI2 backend.Chia-I Wu2010-02-251-14/+88
| | | | | | | | | | | | This is similar to the changes to reduce the round-trips in ximage backend. When the server supports DRI_InvalidateBuffers, the event is used to update the server stamp (this path is not tested). Otherwise, the server stamp is updated when flush_frontbuffer or swap_buffers is called. This makes sure at least the client APIs get the new buffers when a new frame is started while skipping all round-trips during the drawing.
* st/egl: Reduce validation round-trips in ximage backend.Chia-I Wu2010-02-252-43/+39
| | | | | | | | | | | ximage_surface_validate is called several times per frame. This commit adds the client and server stamps to reduce the round-trips to the server. The idea is to bump the server stamp when flush_frontbuffer or swap_buffers is called, and to skip the round-trip when the client stamp is equal to the server stamp. This makes sure the client APIs get the new buffers when a new frame is started while skipping all round-trips during the drawing. To make this work, egl_g3d_validate_context is no longer called after swap_buffers.
* st/egl: Refactor dri2_surface_get_buffers.Chia-I Wu2010-02-251-51/+67
| | | | | Add dri2_surface_process_drawable_buffers to process the buffers returned by the server.
* st/egl: Add dri2InvalidateBuffers.Chia-I Wu2010-02-254-19/+74
| | | | | | src/glx/dri2.c will call dri2InvalidateBuffers when DRI2_InvalidateBuffers event is received. This fixes a missing symbol error, and paves the way for event-based validation.
* util: Assert that pointer is not null before dereferencing.Vinson Lee2010-02-251-1/+4
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* mesa: Remove dead error condition.Vinson Lee2010-02-251-1/+1
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* glu/sgi: Set freed pointer to NULL.Vinson Lee2010-02-251-0/+1
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* r300g: Atomize vertex shader.Corbin Simpson2010-02-248-60/+58
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* r300g: Move CALLOCs to correct place.Corbin Simpson2010-02-241-8/+7
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