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* blorp/clear: Add a binding-table-based CCS resolve functionNanley Chery2017-06-262-17/+57
* anv: Adjust params of color buffer transitioning functionsNanley Chery2017-06-263-36/+39
* anv/blorp: Remove 3D subresource transition workaroundNanley Chery2017-06-261-4/+4
* anv/cmd_buffer: Adjust the image view reloc functionNanley Chery2017-06-261-20/+25
* anv/cmd_buffer: Adjust layout transition aspect checkingNanley Chery2017-06-261-5/+3
* anv: Add and use color auxiliary buffer helpersNanley Chery2017-06-262-0/+32
* intel/isl: Only create a CCS buffer if the image supports renderingNanley Chery2017-06-261-1/+1
* intel/isl: Limit CCS to one level and layer on gen7Nanley Chery2017-06-261-2/+7
* intel/blorp: Check for layer fast-clear restrictionNanley Chery2017-06-261-0/+5
* intel/blorp: Assert levels and layers are in rangeNanley Chery2017-06-262-4/+7
* etnaviv: only flush resource to self if no scanout buffer existsLucas Stach2017-06-261-4/+5
* etnaviv: add support for snorm texturesChristian Gmeiner2017-06-262-3/+7
* etnaviv: add R8G8 texture supportChristian Gmeiner2017-06-261-1/+1
* etnaviv: add support for swizzled texture formatsChristian Gmeiner2017-06-264-39/+99
* etnaviv: add support for extended texture formatsChristian Gmeiner2017-06-264-4/+10
* glapi: Fix -Wduplicate-decl-specifier due to double-constChad Versace2017-06-261-4/+12
* anv: use Mesa's u_atomic.h headerEric Engestrom2017-06-261-2/+3
* radv: use Mesa's u_atomic.h headerEric Engestrom2017-06-262-4/+6
* swr: set an explicit clear_rect if scissor is not enabled.Bruce Cherniak2017-06-261-1/+9
* swr/rast: adjust std::string usage to fix buildTim Rowley2017-06-261-3/+9
* travis: add missing libs: xdamage + xfixesEric Engestrom2017-06-261-0/+2
* radeonsi: support indirect indexing in INTERP_* opcodesNicolai Hähnle2017-06-261-20/+58
* egl_dri2: swrastGetDrawableInfo: set *x, *y [v2]Ben Crocker2017-06-261-1/+3
* egl: fold _eglError() + return EGL_FALSEEmil Velikov2017-06-269-130/+65
* egl: drop _eglInitImage() return typeEmil Velikov2017-06-267-42/+12
* glsl: do not call link_xfb_stride_layout_qualifiers() for fragment shadersJuan A. Suarez Romero2017-06-261-2/+5
* r600g: fix crash when file in R600_TRACE doesn't existConstantine Charlamov2017-06-261-4/+5
* r600g: take into account offset to system inputs at tgsi_interp_egcm()Constantine Charlamov2017-06-262-6/+7
* r600g: get rid of trailing whitespaceConstantine Charlamov2017-06-261-22/+22
* r600/asm: add support for other GDS operations.Dave Airlie2017-06-263-4/+26
* r600: don't merge GDS into VTXDave Airlie2017-06-261-2/+3
* r600: for memory instructions dump index gpr for read indirects also.Dave Airlie2017-06-261-1/+2
* r600: add support for vertex fetches via texture cacheDave Airlie2017-06-262-2/+20
* r600: route indirect address register correctly for vtx fetches.Dave Airlie2017-06-261-1/+1
* radv/meta: don't need vertex info for resolve shader.Dave Airlie2017-06-261-18/+2
* drirc: whitelist glthread for a few gamesMarek Olšák2017-06-261-0/+16
* mesa/glthread: decrease the batch size for better perf scalingMarek Olšák2017-06-261-3/+11
* gallium/hud: add glthread countersMarek Olšák2017-06-263-0/+91
* gallium/hud: add API-thread-busy for monitoring the thread loadMarek Olšák2017-06-263-4/+22
* gallium/hud: add hud_pane::hud pointerMarek Olšák2017-06-262-3/+6
* mesa/glthread: add glthread "perf" counters and pass them to gallium HUDMarek Olšák2017-06-2610-7/+65
* gallium/hud: move struct hud_context to hud_private.hMarek Olšák2017-06-262-46/+48
* gallium/hud: rename API-thread-busy to main-thread-busyMarek Olšák2017-06-263-5/+5
* mesa/glthread: switch to u_queue and redesign the batch managementMarek Olšák2017-06-263-198/+91
* mesa/glthread: remove HAVE_PTHREAD guardsMarek Olšák2017-06-265-69/+1
* util: move pipe_thread_is_self from gallium to src/utilMarek Olšák2017-06-263-12/+13
* radv: Remove unused args of radv_image_view_init.Bas Nieuwenhuizen2017-06-2611-55/+23
* radv: Use correct image layout for blit based copies.Bas Nieuwenhuizen2017-06-261-10/+10
* mesa/marshal: add custom marshalling for glNamedBuffer(Sub)DataGrigori Goronzy2017-06-263-2/+128
* radv: handle primitive id input into fragment shader with no geom shaderDave Airlie2017-06-266-13/+65