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*
llvmpipe: add cbuf/zsbuf + coverage samples to the fragment shader key.
Dave Airlie
2020-05-06
2
-0
/
+13
*
llvmpipe: change mask input to fragment shader to 64-bit.
Dave Airlie
2020-05-06
4
-8
/
+14
*
llvmpipe: add multisample bit to fragment shader key.
Dave Airlie
2020-05-06
2
-0
/
+5
*
llvmpipe: plumb multisample state bit into setup code.
Dave Airlie
2020-05-06
4
-3
/
+8
*
llvmpipe/rast: fix tile clearing for multisample color and depth tiles
Dave Airlie
2020-05-06
1
-78
/
+83
*
llvmpipe: record sample info for color/depth buffers in scene
Dave Airlie
2020-05-06
5
-4
/
+26
*
llvmpipe: pass color and depth sample strides into fragment shader.
Dave Airlie
2020-05-06
4
-5
/
+33
*
draw: disable point/line smoothing for multisample (v2)
Dave Airlie
2020-05-06
3
-12
/
+12
*
llvmpipe: handle multisample render target clears
Dave Airlie
2020-05-06
1
-37
/
+55
*
llvmpipe: add clear texture support for multisample textures.
Dave Airlie
2020-05-06
1
-1
/
+124
*
llvmpipe: add multisample resource copy region support.
Dave Airlie
2020-05-06
1
-0
/
+51
*
llvmpipe: add internal multisample texture mapping path.
Dave Airlie
2020-05-06
2
-7
/
+27
*
llvmpipe: pass incoming sample_mask into fragment shader context.
Dave Airlie
2020-05-06
6
-3
/
+22
*
llvmpipe/jit: pass fragment sample mask via jit context.
Dave Airlie
2020-05-06
2
-0
/
+10
*
llvmpipe: add get_sample_position support (v2)
Dave Airlie
2020-05-06
3
-1
/
+22
*
llvmpipe: fix race between draw and setting fragment shader.
Dave Airlie
2020-05-06
1
-5
/
+5
*
gallium/util: split out zstencil clearing code.
Dave Airlie
2020-05-06
2
-89
/
+123
*
llvmpipe: add a max samples define set to 4.
Dave Airlie
2020-05-06
1
-0
/
+1
*
llvmpipe: add multisample support to texture allocator.
Dave Airlie
2020-05-06
5
-3
/
+14
*
util: add a resource wrapper to get resource samples
Dave Airlie
2020-05-06
1
-0
/
+5
*
llvmpipe: add samples support to image jit
Dave Airlie
2020-05-06
6
-2
/
+28
*
llvmpipe: add num_samples/sample_stride support to jit textures
Dave Airlie
2020-05-06
6
-1
/
+32
*
draw: add support for num_samples + sample_stride to the image paths
Dave Airlie
2020-05-06
7
-9
/
+36
*
draw: introduce sampler num samples + stride members
Dave Airlie
2020-05-06
9
-6
/
+31
*
gallivm/nir: add multisample image operations
Dave Airlie
2020-05-06
1
-0
/
+6
*
gallivm/nir: add multisample support to image size
Dave Airlie
2020-05-06
1
-0
/
+3
*
gallivm/nir/tgsi: add multisample texture sampling.
Dave Airlie
2020-05-06
2
-1
/
+13
*
gallivm/sample: add multisample image operation support
Dave Airlie
2020-05-06
2
-0
/
+18
*
gallivm/sample: add multisample support for texel fetch
Dave Airlie
2020-05-06
2
-2
/
+52
*
virgl: Properly check for encode_stride when encoding transfers
Tomeu Vizoso
2020-05-06
1
-1
/
+1
*
llvmpipe: simple texture barrier implementation.
Dave Airlie
2020-05-06
4
-151
/
+11
*
llvmpipo/nir: free compute shader NIR
Dave Airlie
2020-05-06
1
-0
/
+2
*
draw/tess: free tessellation control shader i/o memory.
Dave Airlie
2020-05-06
1
-0
/
+3
*
nir: add missing group_memory_barrier handling
Rhys Perry
2020-05-05
2
-0
/
+2
*
freedreno/ir3: Disable sin/cos range reduction for mediump.
Eric Anholt
2020-05-05
1
-2
/
+2
*
st/nine: Set correctly blend max_rt
Axel Davy
2020-05-05
1
-2
/
+1
*
radeonsi: enable TC-compatible HTILE on demand for best Z/S performance
Marek Olšák
2020-05-05
5
-4
/
+57
*
radeonsi: allow tc_compatible_htile to be mutable
Marek Olšák
2020-05-05
1
-44
/
+56
*
radeonsi/gfx9: always use IMG_DATA_FORMAT_S8_32 for 8-bit stencil
Marek Olšák
2020-05-05
1
-2
/
+1
*
ac/surface: unset RADEON_SURF_TC_COMPATIBLE_HTILE if HTILE hasn't been computed
Marek Olšák
2020-05-05
1
-0
/
+8
*
radeonsi: don't wait for idle at the end of gfx IBs
Marek Olšák
2020-05-05
1
-0
/
+13
*
ac/nir: export some undef as zero
Pierre-Eric Pelloux-Prayer
2020-05-05
3
-6
/
+37
*
gallium: add a new cap PIPE_CAP_GLSL_ZERO_INIT
Pierre-Eric Pelloux-Prayer
2020-05-05
6
-2
/
+14
*
mesa: extend GLSLZeroInit semantics
Pierre-Eric Pelloux-Prayer
2020-05-05
4
-4
/
+8
*
glsl: add a is_implicit_initializer flag
Pierre-Eric Pelloux-Prayer
2020-05-05
4
-2
/
+18
*
glsl: rework zero initialization
Pierre-Eric Pelloux-Prayer
2020-05-05
3
-6
/
+16
*
glsl: init gl_FragColor if zero_init=true
Pierre-Eric Pelloux-Prayer
2020-05-05
1
-1
/
+7
*
radeonsi: don't print gs_copy_shader stats for shaderdb
Pierre-Eric Pelloux-Prayer
2020-05-05
1
-2
/
+0
*
radv: enable shaderInt16 unconditionally with LLVM and only GFX8+ with ACO
Samuel Pitoiset
2020-05-05
1
-1
/
+1
*
radeonsi: add workaround for issue 2647
Pierre-Eric Pelloux-Prayer
2020-05-05
7
-4
/
+45
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