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* intel/blorp: Use isl_get_interleaved_msaa_px_size_saJason Ekstrand2016-09-121-28/+6
* intel/isl: Add a helper for getting the size of an interleaved pixelJason Ekstrand2016-09-122-5/+20
* intel/blorp: Handle 3D surfaces in convert_to_single_sliceJason Ekstrand2016-09-121-5/+11
* intel/isl: Fix an assert in get_intratile_offset_saJason Ekstrand2016-09-121-1/+1
* intel/blorp: Fix the early return condition in convert_to_single_sliceJason Ekstrand2016-09-121-1/+6
* intel/blorp: Use the surface format for computing offsetsJason Ekstrand2016-09-121-1/+1
* intel/blorp: Don't assume R8_UINT in convert_to_single_sliceJason Ekstrand2016-09-121-1/+1
* intel/blorp: Take a destination swizzle in blorp_blitJason Ekstrand2016-09-123-2/+4
* intel/blorp: Take an isl_swizzle instead of a SWIZZLEJason Ekstrand2016-09-123-29/+30
* intel/isl: Add an isl_swizzle structure and use it for isl_view swizzlesJason Ekstrand2016-09-128-64/+48
* docs: Add OES_tessellation_shader to the release notes.Kenneth Graunke2016-09-121-0/+1
* docs: Mark OES_tessellation_shader as done.Kenneth Graunke2016-09-121-1/+1
* st/mesa: fix is_scissor_enabled when X/Y are negativeIlia Mirkin2016-09-121-4/+6
* android: add support for libmesa_amdgpu_addrlibMauro Rossi2016-09-137-6/+84
* u_endian: add android to glibc clauseDave Airlie2016-09-131-1/+1
* Revert "i965: Drop the maximum 3D texture size to 512 on Sandy Bridge"Jason Ekstrand2016-09-121-10/+1
* intel/blorp: Handle the 512 layers restriction on Sandy BridgeJason Ekstrand2016-09-122-4/+19
* intel/isl: Treat 3-D textures as 2-D arrays for renderingJason Ekstrand2016-09-122-4/+13
* aubinator: Simplify gen_disasm_create()'s devinfo handlingSirisha Gandikota2016-09-121-7/+1
* aubinator: Fix compiler warningSirisha Gandikota2016-09-121-1/+1
* st/va: also honors interlaced preference when providing a video formatJulien Isorce2016-09-121-17/+19
* tgsi: document semantics for compute shadersSamuel Pitoiset2016-09-121-0/+28
* mesa: Enable OES/EXT_tessellation_shader for ES 3.1 + ARB_tess drivers.Kenneth Graunke2016-09-121-4/+4
* radeonsi: don't preload constants at the beginning of shadersMarek Olšák2016-09-121-20/+11
* intel/blorp: Add a TODO fileJason Ekstrand2016-09-121-0/+16
* i965: check for GL_TEXTURE_EXTERNAL_OES at miptree_create_for_teximageAlejandro Piñeiro2016-09-121-0/+1
* gbm: fix potential NULL deref of mapImage/unmapImage.Chuanbo Weng2016-09-121-2/+3
* Remove GL_GLEXT_PROTOTYPES guards from non-ext headers.Emil Velikov2016-09-124-20/+0
* aubinator: rework print_help()Emil Velikov2016-09-121-12/+5
* docs: Note MESA_configless_context as supersededAdam Jackson2016-09-121-2/+6
* egl: Rename MESA_configless_context bit to KHR_no_config_contextAdam Jackson2016-09-124-6/+8
* egl: QueryContext on a configless context returns zeroAdam Jackson2016-09-121-3/+8
* st/va: enable vbr rate control for vaapi encodeBoyuan Zhang2016-09-122-2/+2
* vl/rbsp: match initial escaped bits with valid in the bufferLeo Liu2016-09-121-2/+4
* egl: fix gcc warning braces around scalar initializerTimothy Arceri2016-09-121-1/+1
* winsys/radeon: rename nrelocs, crelocs to max_relocs, num_relocsNicolai Hähnle2016-09-122-27/+27
* winsys/radeon: don't pre-allocate the relocations arrayNicolai Hähnle2016-09-121-14/+1
* winsys/radeon: remove unused radeon_cs_context::priority_usageNicolai Hähnle2016-09-121-1/+0
* winsys/amdgpu: remove amdgpu_cs_lookup_bufferNicolai Hähnle2016-09-122-9/+3
* winsys/amdgpu: remove unused field domains from amdgpu_cs_bufferNicolai Hähnle2016-09-122-37/+17
* winsys/amdgpu: remove initial buffer list allocationNicolai Hähnle2016-09-121-20/+0
* winsys/amdgpu: extract adding a new buffer list entry into its own functionNicolai Hähnle2016-09-121-43/+70
* winsys/amdgpu: use only one fence per BONicolai Hähnle2016-09-123-68/+56
* winsys/amdgpu: add do_winsys_deinit functionNicolai Hähnle2016-09-121-2/+7
* winsys/amdgpu: clean up error paths in amdgpu_winsys_createNicolai Hähnle2016-09-121-7/+5
* gallium/radeon: page alignment for buffers is unnecessaryNicolai Hähnle2016-09-121-4/+1
* gallium/radeon/winsyses: remove #includes of pb_bufmgr.hNicolai Hähnle2016-09-123-3/+0
* i965/rbc: Clarify rational given for shader image resolvesTopi Pohjolainen2016-09-121-3/+4
* i965/blorp: Use hw generetad primitive copies for layered clearsTopi Pohjolainen2016-09-121-24/+12
* i965/blorp: Sanity check all layers before actual clearTopi Pohjolainen2016-09-121-2/+5