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* darwin: Fix buildJeremy Huddleston2010-05-051-4/+4
| | | | | | | | | This is a regression from e42d84eaba228d4d96a46d116c6ca24581e29439 https://bugs.freedesktop.org/show_bug.cgi?id=27929 Signed-off-by: Jeremy Huddleston <[email protected]> (cherry picked from commit 4d63be67f320839d115987211d0d9b4297f6d17d)
* gallium: still more provoking vertex fixesBrian Paul2010-05-052-11/+22
| | | | | This fixes edge flags for polygons and provoking vertex for filled quads.
* gallium: added edge flag print/debug code (disabled)Brian Paul2010-05-051-0/+20
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* gallium: rename draw() to draw_elements() in vbuf codeBrian Paul2010-05-0510-47/+47
| | | | | Now we have draw_elements() and draw_arrays() to be consistent with the pipe_context drawing functions.
* llvmpipe: update driver's provoking vertex codeBrian Paul2010-05-052-93/+179
| | | | | Note that the lp_setup_vbuf.c code is very, very similar to the corresponding code in softpipe. It could probably be shared.
* gallium: rework provoking vertex codeBrian Paul2010-05-057-164/+321
| | | | | | | | | | | | | | Builds on commit ddb0e18f6c5582d4d2cc59ffd16ad9c4639ed059 and fixes regressions in glean clipFlat test. We assume that Gallium drivers observe flatshade_first for all triangles and that all the assorted per-triangle calls in the 'draw' module also follow flatshade_first. Everything else builds on those rules. Gallium does not use follow flatshade_first for GL quads, quad strips and polygons; the "last" vertex is always the provoking vertex for those prims. So now there are separate QUAD_FIRST_PV and QUAD_LAST_PV macros in the draw primitive decomposition code instead of one QUAD macro.
* tgsi: make dumping work on non-debug buildsMarek Olšák2010-05-051-1/+1
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* st/mesa: fix per-vertex point sizeMarek Olšák2010-05-051-1/+1
| | | | This fixes FDO bug #27343.
* llvmpipe: added a new assertion as a hint to CoverityBrian Paul2010-05-051-0/+1
| | | | Looks like coverity found a false positive for an out of bounds array write.
* nouveau: only advertise PIPE_FORMAT_DXT* if s3tc availableXavier Chantry2010-05-053-8/+27
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* graw-xlib: Revert the output dir lib change.José Fonseca2010-05-051-1/+3
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* st/mesa: Remove unnecessary headers.Vinson Lee2010-05-051-6/+0
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* mesa: fpclassify dummy definition not needed on Mac OS X.Vinson Lee2010-05-051-0/+4
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* svga: Remove unnecessary header.Vinson Lee2010-05-041-1/+0
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* draw: Remove unnecessary header.Vinson Lee2010-05-041-1/+0
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* util: Remove unnecessary headers.Vinson Lee2010-05-043-3/+0
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* llvmpipe: Remove unnecessary headers.Vinson Lee2010-05-042-2/+0
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* r300g: Fix memory leak on error path.Vinson Lee2010-05-041-0/+1
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* i965: When an RB gets a new region, clear the old from the state cache.Eric Anholt2010-05-044-6/+16
| | | | | | | | This prevents memory usage explosion in blender due to the state cache hanging on to old fake frontbuffer regions. Sigh at blender still using frontbuffer rendering. Bug #24119.
* intel: Don't tile textures so small that size is blown up by over 2x.Eric Anholt2010-05-041-4/+3
| | | | | Noted on the mailing list for an app that puts each glyph for its text into a separate texture.
* progs/egl: Fix eglut with OpenGL ES 2.0.Chia-I Wu2010-05-051-1/+3
| | | | EGL_OPENGL_ES2_BIT is not set when choosing OpenGL ES 2.0 configs.
* osmesa: remove unused varBrian Paul2010-05-041-1/+0
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* mesa: remove some color index codeBrian Paul2010-05-041-19/+0
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* mesa: remove unused renderbuffer adaptor codeBrian Paul2010-05-044-607/+0
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* mesa: remove renderbuffer adaptor callsBrian Paul2010-05-041-24/+0
| | | | Was only used for OSMesa but no longer needed.
* osmesa: fix OSMesa for CHAN_BITS=32Brian Paul2010-05-041-7/+30
| | | | | | CHAN_BITS=16 still broken. NOTE: this is a candidate for back-porting to the 7.8 stable branch.
* st/mesa: Fix texture-from-pixmap.Chia-I Wu2010-05-052-6/+30
| | | | | | Remember the size of the level=0 mipmap image. Do not call util_format_get_component_bits when st_context_teximage is called to release a texture image.
* mesa: Fix build of ES overlay.Chia-I Wu2010-05-055-16/+34
| | | | | | | ES overlay is built with FEATURE_ES1 or FEATURE_ES2, and is built without FEATURE_GL. Fix the build by always building OpenGL ES sources, but test for FEATURE_ES1 or FEATURE_ES2. Also, define symbols that are missing because FEATURE_GL is not defined.
* st/mesa: remove commented-out struct fieldBrian Paul2010-05-041-1/+0
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* gallium: remove trailing comma in enum listBrian Paul2010-05-041-2/+2
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* mesa: add a dummy definition for fpclassify() if neededBrian Paul2010-05-041-0/+10
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* mesa: remove trailing comma in enum listBrian Paul2010-05-041-1/+1
| | | | Some compilers complain about this.
* llvmpipe: predicate LLVMDumpModule() on DEBUG_JITBrian Paul2010-05-041-3/+2
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* tests/raw: Get it building with scons.José Fonseca2010-05-054-5/+8
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* draw: Preserve the provoking vertex both when decomposing and clipping.José Fonseca2010-05-052-23/+31
| | | | Based on John Lawless' feedback.
* draw: Adjust wideline vertex coords for D3D.Brian Paul2010-05-051-27/+34
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* scons: Add support for Mingw64.José Fonseca2010-05-051-1/+10
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* st/mesa: need to pass srcLevel to st_texture_image_copy()Brian Paul2010-05-043-7/+6
| | | | Fixes a regression in mipmap setup.
* llvmpipe: fix broken compressed cube mapsBrian Paul2010-05-041-27/+47
| | | | | | When the cube faces were stored in a compressed format, the img_stride values were wrong and didn't match the per-face size computed in the tex_image_face_size() function. This caused bad rendering or segfaults.
* gallium/util: added is_format_compressed()Brian Paul2010-05-041-0/+20
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* llvmpipe: do some null pointer checkingBrian Paul2010-05-041-17/+22
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* llvmpipe: add some tests for malloc() returning NULL.Brian Paul2010-05-042-22/+38
| | | | | Start propogating NULL pointers from allocation functions and checks for NULL in the callers...
* progs/demos: set line width back to 1.0 in DrawBox()Brian Paul2010-05-041-0/+1
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* glxinfo: Get visual info when an fbconfig has an associated visualKristian Høgsberg2010-05-041-8/+11
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* Fix gles .pc file generationKristian Høgsberg2010-05-042-1/+4
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* Add egl.pc fileKristian Høgsberg2010-05-043-1/+33
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* r300g: advertise S3TC only when it's available in GalliumMarek Olšák2010-05-041-0/+5
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* u_blitter: fix creating fragment shadersWiktor Janas2010-05-041-7/+6
| | | | | | See FDO bug #27887. Signed-off-by: Marek Olšák <[email protected]>
* intel: Update renderbuffers unconditionally in intelSetTexBuffer2()Kristian Høgsberg2010-05-041-2/+1
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* st/mesa: return success/fail from guess_and_alloc_texture()Brian Paul2010-05-041-7/+10
| | | | | | Before we looked at stObj->pt to see if we may have run out of memory, but that's not a good indicator. This fixes the spurious GL_OUT_OF_MEMORY errors that could arise before.