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* mesa: glGetProgramResourceLocationIndexTapani Pälli2015-04-163-1/+46
* mesa: glGetProgramResourceLocationTapani Pälli2015-04-163-1/+151
* mesa: glGetProgramResourceNameTapani Pälli2015-04-163-0/+139
* mesa: glGetProgramResourceIndexTapani Pälli2015-04-163-1/+183
* mesa: glGetProgramInterfaceivTapani Pälli2015-04-163-0/+185
* mesa/glsl: build list of program resources during linkingTapani Pälli2015-04-163-0/+212
* glapi: add GL_ARB_program_interface_query skeletonTapani Pälli2015-04-167-7/+247
* linker: fix varying linking if SSO program has only gs and fsTapani Pälli2015-04-161-12/+17
* r600g/sb: Skip empty ALU clause while schedulingGlenn Kennard2015-04-161-0/+3
* nir: Try commutative sources in CSEIan Romanick2015-04-151-9/+18
* glx: Create proper server dependency for GLX_EXT_create_context_es2_profileIan Romanick2015-04-151-11/+1
* vc4: Don't try to use color load/stores to blit across format changes.Eric Anholt2015-04-151-0/+3
* vc4: Don't try to use color load/stores to do depth/stencil blits.Eric Anholt2015-04-151-0/+3
* vc4: Update the shadow texture for public textures on every draw.Eric Anholt2015-04-153-7/+20
* vc4: Hook up VC4_DEBUG=perf to some useful printfs.Eric Anholt2015-04-153-1/+16
* st/mesa: log shaders, GLSL info log with _mesa_log()Brian Paul2015-04-151-6/+4
* mesa: log shaders, GLSL info log with _mesa_log()Brian Paul2015-04-151-14/+11
* mesa: add _mesa_log(), _mesa_get_log_file() functionsBrian Paul2015-04-152-7/+43
* tgsi: also dump label for TGSI_OPCODE_BGNSUB opcodeBrian Paul2015-04-151-0/+1
* st/wgl: Couple of fixes to opengl32.dll's wglCreateContext/wglDeleteContext d...Jose Fonseca2015-04-153-9/+66
* mesa: Enable _mesa_dlopen on MSVC too.Jose Fonseca2015-04-151-3/+3
* glsl: fix assignment of multiple scalar and vecs to matrices.Samuel Iglesias Gonsalvez2015-04-151-61/+49
* nir: Fix typo in "ushr by 0" algebraic replacementIan Romanick2015-04-141-1/+1
* nir: Silence unused parameter warningsIan Romanick2015-04-142-1/+3
* nir/cse: fix bug with comparing non-per-component sourcesConnor Abbott2015-04-141-10/+7
* i965/fs: Combine tex/fb_write operations (opt)Ben Widawsky2015-04-143-0/+103
* i965/fs: Only emit FS_OPCODE_PLACEHOLDER_HALT if there are discardsBen Widawsky2015-04-141-1/+4
* i965/fs: Create a has_side_effects for fs_instBen Widawsky2015-04-142-0/+7
* i965: replace __FUNCTION__ with __func__Marius Predut2015-04-1424-72/+72
* i915: replace __FUNCTION__ with __func__Marius Predut2015-04-1424-107/+107
* glx: replace __FUNCTION__ with __func__Marius Predut2015-04-141-2/+2
* main: replace __FUNCTION__ with __func__Marius Predut2015-04-146-10/+10
* state_tracker: replace __FUNCTION__ with __func__Marius Predut2015-04-148-18/+18
* swrast: replace __FUNCTION__ with __func__Marius Predut2015-04-145-7/+7
* vbo: replace __FUNCTION__ with __func__Marius Predut2015-04-144-5/+5
* tnl: replace __FUNCTION__ with __func__Marius Predut2015-04-148-40/+40
* i965/fs: Correct mistake in determining whether a MUL is negated.Matt Turner2015-04-141-1/+1
* i965/skl: Use an exec size of 8 to initialise the message headerNeil Roberts2015-04-142-2/+2
* i965/fs: Always invert predicate of SEL with swapped argumentsIan Romanick2015-04-141-5/+5
* radeon/llvm: Improve codegen for KILL_IFTom Stellard2015-04-141-0/+29
* radeon/llvm: Run LLVM's instruction combining passTom Stellard2015-04-141-0/+1
* radeonsi: Add header and footer to shader stat dumpTom Stellard2015-04-141-2/+4
* i965: Fix software primitive restart with indirect draws.Kenneth Graunke2015-04-141-2/+4
* i965: Implement proper workaround for Gen4 GPU CONSTANT_BUFFER hangs.Kenneth Graunke2015-04-141-13/+26
* i965: Fix INTEL_DEBUG=shader_time for SIMD8 VS.Kenneth Graunke2015-04-141-0/+3
* vc4: Add a blitter path using just the render thread.Eric Anholt2015-04-131-0/+127
* vc4: Allow submitting jobs with no bin CL in validation.Eric Anholt2015-04-134-11/+19
* vc4: Move the blit code to a separate file.Eric Anholt2015-04-134-64/+92
* vc4: Separate out a bit of code for submitting jobs to the kernel.Eric Anholt2015-04-134-90/+139
* vc4: When asked to sample from a raster texture, make a shadow tiled copy.Eric Anholt2015-04-131-2/+9