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* state_tracker: remove written but never used variable.Mathias Fröhlich2011-11-111-2/+0
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* radeon: fix build.Dave Airlie2011-11-111-1/+1
| | | | | | I had a later patch remove this code, but cherry-picked across it. Signed-off-by: Dave Airlie <[email protected]>
* radeon: drop unused constant_cliprect fieldDave Airlie2011-11-112-2/+0
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* radeon: disable texobj state for 3d textureDave Airlie2011-11-111-0/+1
| | | | | | for 3d texture fallback, disable the texobj state. Signed-off-by : Dave Airlie <[email protected]>
* radeon: use meta bitmapDave Airlie2011-11-111-0/+1
| | | | | | Now that the stride bug is fixed, enable Bitmap via meta mode. Signed-off-by: Dave Airlie <[email protected]>
* radeon: fix bug with wrong stride being used for rectangluar textures.Dave Airlie2011-11-114-6/+6
| | | | | | This broke the meta bitmap code when it was enabled. Signed-off-by: Dave Airlie <[email protected]>
* i965: remove #include of api_noop.hBrian Paul2011-11-111-1/+0
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* xlib: set alpha to 0xff when mapping RGB pixmapsBrian Paul2011-11-111-0/+11
| | | | Fixes a bunch of conform regressions.
* swrast: avoid calling _mesa_get_srgb_format_linear() inside a loopBrian Paul2011-11-111-3/+3
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* swrast: remove bogus assertionBrian Paul2011-11-111-1/+0
| | | | | It would fail for images that were never allocated (and wouldn't be used during rendering).
* svga: don't crash/assert if we fail to allocate a vertex bufferBrian Paul2011-11-111-9/+20
| | | | | | | v2: check if pipe_buffer_map() returns NULL, and return NULL from svga_vbuf_render_map_vertices(). Per Jose's suggestion. Reviewed-by: José Fonseca <[email protected]>
* draw: handle out of memory conditionsBrian Paul2011-11-111-3/+5
| | | | | If the vbuf backend fails to allocate a vertex buffer, don't crash or assert.
* util: check for null vertex buffer object in blit codeBrian Paul2011-11-111-6/+10
| | | | Don't crash if we fail to allocate a vertex buffer.
* st/mesa: fix OOM failure in bitmap codeBrian Paul2011-11-111-5/+10
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* vbo: better handling of VBO allocation failuresBrian Paul2011-11-115-39/+125
| | | | | | | | | | | Previously, if we failed to allocate a VBO (either for display list compilation or immediate mode rendering) we'd eventually segfault when trying to map the non-existant buffer or in a glVertex/Color/etc call when we hit a null pointer. Now we don't try to map non-existant buffers and if we do fail to allocate a VBO we plug in no-op functions for glVertex/Color/etc so we don't segfault.
* mesa: replace api_noop.[ch] with vbo_noop.[ch]Brian Paul2011-11-115-1116/+530
| | | | | | None of the code in api_noop.c was used anymore. The new vbo_noop.c functions are true no-ops. They'll be used to no-op glBegin/End functions when we run out of VBO memory.
* vbo: pull some code from api_noop.c into vbo moduleBrian Paul2011-11-112-16/+208
| | | | | | Only a handful of functions from api_noop.c are actually used by the VBO module. Move them to the VBO module. With this change, none of the code in api_noop.c is actually used anymore.
* mesa: remove ancient, unused gl_free_control_points prototoypeBrian Paul2011-11-111-4/+0
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* docs: add another viewperf issueBrian Paul2011-11-111-0/+13
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* i965: Make Gen6+ renderbuffer surface updates not depend on NEW_COLOR.Kenneth Graunke2011-11-103-2/+12
| | | | | | | | | | NEW_COLOR is only needed on Gen4-5 as brw_update_renderbuffer_surfaces only uses ctx->Color when intel->gen < 6. This should reduce unnecessary state updates. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Reorder state atom lists so all the surface state is together.Kenneth Graunke2011-11-101-16/+19
| | | | | | | Not strictly necessary, but seems like a good idea. Suggested-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* glsl: Handle constant expressions involving ir_binop_equal/nequal.Kenneth Graunke2011-11-101-0/+6
| | | | | | | | | | | Constant expressions which called GLSL's equal() and notEqual() built-ins on bvecs would hit an assertion failure; we simply forgot to implement them for booleans. NOTE: This is a candidate for stable release branches. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* glsl: Remove textureGradOffset built-ins taking samplerCube parameters.Kenneth Graunke2011-11-103-9/+0
| | | | | | | | | These simply don't exist in the 1.30 specification---none of the Offset variants allow samplerCube. This must have been a cut and paste error from textureGrad, which /does/ allow cubemaps. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Fix misnamed textureProjOffset prototypes in built-in profiles.Kenneth Graunke2011-11-102-62/+62
| | | | | | | | Due to a cut and paste error, these were accidentally misnamed textureProj() rather than textureProjOffset(). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Remove texture built-ins with 'bias' from 1.30 VS profile.Kenneth Graunke2011-11-101-118/+4
| | | | | | | | | | | From the GLSL 1.30 spec, section 8.7 "Texture Lookup Functions": "In all functions below, the bias parameter is optional for fragment shaders. The bias parameter is not accepted in a vertex shader." This was a cut and paste mistake. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Put a proper sampler count in 3DSTATE_VS.Kenneth Graunke2011-11-102-3/+5
| | | | | | | See similar code for 3DSTATE_WM. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Upload SAMPLER_STATE pointers for the VS on Ivybridge.Kenneth Graunke2011-11-101-1/+7
| | | | | | | See similar code in gen7_wm_state.c. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Move and rename "wm sampler" fields to just "sampler".Kenneth Graunke2011-11-109-33/+37
| | | | | | | | | | | | | brw_wm_samplers actually enables any active samplers regardless of what pipeline stage is using them, so it doesn't make much sense for it to be WM-specific. So, rename it to "brw_samplers." To properly generalize it, move sampler_count and sampler_offset from brw_context::wm to a new brw_context::sampler that can be shared without looking strange. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Clean up code for VS pull constant surface creation.Kenneth Graunke2011-11-103-64/+20
| | | | | | | | | | Like for the WM pull constants, we can merge the former prepare/emit stages into one tracked state atom. Furthermore, the code that used to handle the binding table was removed in the last commit, leaving some rather silly looking short functions that can easily be folded in. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Use a single binding table for all pipeline stages.Kenneth Graunke2011-11-109-85/+80
| | | | | | | | | | | | | | | | | | | | | | | Although the hardware supports separate binding tables for each pipeline stage, we don't see much advantage over a single shared table. Consider the contents of the binding table: - Textures (16) - Draw buffers (8) - Pull constant buffers (1 for VS, 1 for WM) OpenGL's texture bindings are global: the same set of textures is available to all shader targets. So our binding table entries for textures would be exactly the same in every table. There are only two pull constant buffers (not many), and although draw buffers aren't interesting to the VS, it shouldn't hurt to have them in the table. The hardware supports up to 254 binding table entries, and we currently only use 26. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Split brw_wm_surfaces state into renderbuffer and texture atoms.Kenneth Graunke2011-11-103-15/+35
| | | | | | | | | | | | | First, the texturing setup code is relevant for all pipeline stages, while renderbuffer surfaces are only used by the WM. Secondly, renderbuffer and texture setup depends on a different set of dirty bits. There's no reason to walk the array of textures when changing draw buffers, or vice-versa. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Combine the two WM pull constant tracked state atoms.Kenneth Graunke2011-11-104-59/+16
| | | | | | | | | | | | | | | | These were only split for historical reasons: brw_wm_constants used to be the "prepare" step, while brw_wm_constant_surface was "emit". Now that both happen at emit time, it makes sense to combine them. Call the newly combined state atom "brw_wm_pull_constants" to indicate help distinguish it from the Gen6+ atoms that handle push constants. Finally, remove the BRW_NEW_WM_CONSTBUF dirty bit entirely now that it's never flagged nor used. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Rename gen6_*_constants tracked state atoms to "push_constants".Kenneth Graunke2011-11-104-8/+8
| | | | | | | | | | | | | | | When reading the "brw_wm_constants" and "gen6_wm_constants" atoms side-by-side, I initially failed to notice the crucial difference: the Gen6 atoms are for Push Constants, while brw_wm_constants handles Pull Constants. (Gen4/5 Push Constants are handled by "brw_curbe.") Renaming these should clarify the code and save me from constant confusion over the fact that "gen6_wm_constants" isn't just a newer version of "brw_wm_constants." Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Remove nr_surfaces computation from brw_update_wm_surfaces.Kenneth Graunke2011-11-101-11/+1
| | | | | | | | | | | | This code is fairly fragile, as it depends on the ordering of the entries in the binding table, which will change soon. Also, stop listening on the BRW_NEW_WM_CONSTBUF dirty bit as it's no longer required. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Use 0 for the number of binding table entries in 3DSTATE_(VS|WM).Kenneth Graunke2011-11-1010-50/+6
| | | | | | | | | | | | | | | | | | | | | | These fields control how many entries the hardware prefetches into the state cache, so they only impact performance, not correctness. However, it's not clear how to use this in a way that's beneficial. According to the documentation, kernels "using a large number" of entries may wish to program this to zero to avoid thrashing the cache; it's unclear how many is too many. Also, Ironlake's WM was missing this feature entirely---the count had to be zero. The dirty bit tracking to handle this complicates the surface state and binding table setup; removing it should simplify things and make future refactoring easier. So just set 0 for the number of entries rather than trying to compute and track it. Appears to have no impact on Nexuiz and OpenArena on Sandybridge. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Remove outdated comment about CACHE_NEW_SURF_BIND dirty bit.Kenneth Graunke2011-11-101-2/+1
| | | | | | | | | | The comment states that brw_update_vs_constant_surface produces a CACHE_NEW_SURF_BIND dirty bit, but it doesn't. In fact, that bit no longer even exists. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Remove BRW_NEW_NR_VS_SURFACES dirty bit from brw_vs_surfaces.Kenneth Graunke2011-11-101-1/+0
| | | | | | | | | | | | | | | brw_vs_surfaces _produces_ the BRW_NEW_NR_VS_SURFACES dirty bit, so it makes no sense for it to subscribe to it. Fixes an assertion failure in many piglit tests when INTEL_DEBUG is set: brw_state_upload.c:484: void brw_upload_state(struct brw_context *): Assertion `!check_state(&examined, &generated)' failed. One such piglit test is vs-uniform-array-mat2-col-rd.shader_test. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Add missing CACHE_NEW_WM_PROG dirty bit to WM pull constants.Kenneth Graunke2011-11-101-2/+3
| | | | | | | | | | | | | Comparing brw_upload_vs_pull_constants and brw_upload_wm_pull_constants, it became evident that something was amiss: the VS code had both CACHE_NEW_VS_PROG and BRW_NEW_VERTEX_PROGRAM, while the WM code was missing the CACHE_NEW_WM_PROG flag. Not observed to fix anything, but likely necessary. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Use new vtable entries for surface state updating functions.Kenneth Graunke2011-11-104-126/+13
| | | | | | | | | | Now that we have vtable entries in place, we should use them. This allows us to drop the cut and pasted Gen7 brw_tracked_state atoms as they now do exactly the same thing as their brw_wm_surface_state counterparts. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Add new vtable entries for surface state updating functions.Kenneth Graunke2011-11-105-0/+49
| | | | | | | | | | | | | | | Gen7+ SURFACE_STATE is different from Gen4-6, so we need separate per-generation functions for creating and updating it. However, the usage is the same, and callers just want to utilize the appropriate functions with minimal pain. So, put them in the vtable. Since these take a brw_context pointer and are only used on Gen4, just add a forward declaration. This is the simplest (if not cleanest) solution. It would be nicer to have a i965-specific vtable, but that's a refactor for another day. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* r600g: don't set the query result to 0 after a call to get_query_resultMarek Olšák2011-11-111-2/+0
| | | | get_query_result doesn't reset the result. Only begin_query does.
* r600g: the type of OCCLUSION_PREDICATE result should be booleanMarek Olšák2011-11-113-11/+17
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* mesa: silence uninitialized var warningBrian Paul2011-11-101-1/+1
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* radeon: silence initializer warningsBrian Paul2011-11-102-11/+33
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* draw/llvm: silence uninitialized variable warningsBrian Paul2011-11-101-0/+2
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* radeon: silence unused var warningsBrian Paul2011-11-101-3/+3
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* egl: silence unused var warningBrian Paul2011-11-101-0/+2
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* mklib: fix static lib building by filtering out -L, -l optionsWayne E. Robertz2011-11-101-1/+1
| | | | Signed-off-by: Brian Paul <[email protected]>
* r600g: implement PIPE_QUERY_OCCLUSION_PREDICATEMarek Olšák2011-11-101-5/+21
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* r300g: fix query result of GPU_FINISHEDMarek Olšák2011-11-101-1/+1
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