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* i965/fs: Assume shadow sampler swizzling is <X, X, X, 1>.Kenneth Graunke2012-08-271-2/+8
* i965: Index sampler program key data by linker-assigned index.Kenneth Graunke2012-08-276-30/+30
* i965: Only set proj_attrib_mask for fixed function.Kenneth Graunke2012-08-272-2/+12
* i965: Don't set stats_wm in the WM program key on Gen6+.Kenneth Graunke2012-08-271-1/+3
* i965: Don't set vp_outputs_written in the WM program key on Gen6+.Kenneth Graunke2012-08-272-5/+10
* i965: Double the size of the state cache.Kenneth Graunke2012-08-271-2/+2
* glapi/glx: call __glEmptyImage if USE_XCB, not memcpy directlyJulien Cristau2012-08-271-10/+25
* gallium/util: implement tile code for PIPE_FORMAT_Z32_FLOATBrian Paul2012-08-271-0/+36
* st/mesa: use fallback path for glCopyTexSubImage(GL_TEXTURE_1D_ARRAY)Brian Paul2012-08-271-0/+10
* i965: Move hiz resolve to after renderbuffer resizing (v2)Chad Versace2012-08-271-4/+5
* i965: Remove redundant null checkChad Versace2012-08-271-2/+1
* r300g: implement TRUNC correctlyMarek Olšák2012-08-274-1/+42
* radeonsi: Use FP16 shader export format when necessary / possible.Michel Dänzer2012-08-276-18/+114
* radeonsi: Refactor initialization of shader export intrinsic arguments.Michel Dänzer2012-08-271-36/+48
* radeonsi: Maintain cache of pixel shader variants according to contxt state.Michel Dänzer2012-08-276-59/+210
* radeonsi: Drop extraneous semicolons from pm4 state macro definitions.Michel Dänzer2012-08-271-3/+3
* r600g: implement compression for MSAA colorbuffers for evergreenMarek Olšák2012-08-2712-19/+529
* r600g: cleanup names around depth decompressionMarek Olšák2012-08-275-24/+24
* r600g: fix evergreen 8x MSAA sample positionsMarek Olšák2012-08-271-16/+16
* r600g: set CB_TARGET_MASK to 0xf and not 0xff for resolve on evergreenMarek Olšák2012-08-271-0/+1
* gallium/u_blitter: initialize sample mask in resolveMarek Olšák2012-08-271-0/+1
* r300/compiler: Use variable lists in the rename_regs passTom Stellard2012-08-261-17/+14
* i965: Rewrite the comment describing the query object support.Eric Anholt2012-08-261-10/+12
* i965/gen6+: Add support for GL_ARB_timer_query.Eric Anholt2012-08-266-2/+64
* i965: Add support for GL_ARB_occlusion_query2.Eric Anholt2012-08-262-1/+2
* mesa: Add constants for the GL_QUERY_COUNTER_BITS per target.Eric Anholt2012-08-262-1/+44
* i965: Fix accumulator_contains() test to also reject swizzles of the dst.Eric Anholt2012-08-261-1/+1
* st/dri: Support width and height gettersJakob Bornecrantz2012-08-261-1/+7
* st/dri: Claim to support validate_usageJakob Bornecrantz2012-08-261-1/+16
* dri: Make query image WIDTH and HEIGHT be version 4Jakob Bornecrantz2012-08-262-1/+5
* dri: Remove image write functionJakob Bornecrantz2012-08-264-40/+1
* gbm: Use libkms to replace DRI cursor imagesJakob Bornecrantz2012-08-265-12/+67
* i965: Don't set iz_lookup the FS precompile's program key on Gen6+.Kenneth Graunke2012-08-251-7/+10
* i965/fs: Fix INTEL_DEBUG=perf program key printing.Kenneth Graunke2012-08-251-18/+18
* mesa: Use a new, more specific hook for shader uniform changes.Kenneth Graunke2012-08-254-2/+19
* i965: Use linker-assigned sampler IDs in instruction encoding.Kenneth Graunke2012-08-255-35/+74
* i965: Add a "sampler state index" parameter to update_sampler_state().Kenneth Graunke2012-08-253-14/+15
* i965: Un-hardcode WM binding table from update_texture_surface.Kenneth Graunke2012-08-253-20/+31
* i965/vs: Rename "sampler" to "texunit" in texturing code.Kenneth Graunke2012-08-251-5/+5
* i965/fs: Rename "sampler" to "texunit" in texturing code.Kenneth Graunke2012-08-251-14/+14
* i965/fs: Remove unused 'sampler' parameter in emit_texture_genX().Kenneth Graunke2012-08-252-15/+9
* i965: Set SWIZZLE_NOOP for unused texture units in the program keys.Kenneth Graunke2012-08-251-3/+2
* i965: Remove four and a half year old TODO comments about samplers.Kenneth Graunke2012-08-252-8/+0
* i965: Fix brw_link_shader to return false rather than NULL.Kenneth Graunke2012-08-251-1/+1
* mesa/es: Validate glGetBufferParameteriv pname in Mesa code rather than the E...Ian Romanick2012-08-242-10/+6
* mesa/es: Validate glMapBuffer access in Mesa code rather than the ES wrapperIan Romanick2012-08-242-4/+9
* mesa/es: Validate glBufferData usage in Mesa code rather than the ES wrapperIan Romanick2012-08-242-11/+18
* mesa/es: Validate buffer object targets in Mesa code rather than the ES wrapperIan Romanick2012-08-242-36/+8
* mesa/es: Validate VertexPointer types in Mesa code rather than the ES wrapperIan Romanick2012-08-242-15/+6
* mesa/es: Remove redundant vertex pointer size validationIan Romanick2012-08-241-6/+0