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*
glsl: include variable name in error messages about initializers
Iago Toral Quiroga
2015-10-12
1
-12
/
+17
*
glsl: shader outputs cannot have initializers
Iago Toral Quiroga
2015-10-12
1
-0
/
+6
*
i965: Fix unsafe pointer when dumping VS/FS IR
Iago Toral Quiroga
2015-10-12
2
-2
/
+2
*
mesa/uniforms: fix get_uniform for doubles (v2)
Dave Airlie
2015-10-12
1
-16
/
+37
*
ilo: improve Gen8 defines based on its PRMs
Chia-I Wu
2015-10-12
13
-121
/
+399
*
i965/vec4: Implement b2f and b2i using negation.
Matt Turner
2015-10-11
1
-7
/
+1
*
nv50,nvc0: don't base decisions on available pushbuf space
Ilia Mirkin
2015-10-11
3
-35
/
+10
*
nouveau: avoid emitting new fences unnecessarily
Ilia Mirkin
2015-10-11
1
-3
/
+9
*
nvc0: make use of NVC0_COMPUTE_CLASS for GF110
Samuel Pitoiset
2015-10-10
1
-5
/
+2
*
i965/gs: Make MAX_GS_INPUT_VERTICES a #define in brw_context.h.
Kenneth Graunke
2015-10-10
3
-4
/
+2
*
i965/vs: Map scalar VS input locations properly; avoid tons of MOVs.
Kenneth Graunke
2015-10-10
2
-52
/
+42
*
i965/vs: Fix a subtlety in the nr_attributes == 0 workaround.
Kenneth Graunke
2015-10-10
1
-5
/
+7
*
i965/vs: Unify URB entry size/read length calculations between backends.
Kenneth Graunke
2015-10-10
4
-30
/
+38
*
i965/cfg: Fix cfg_t::dump() when a block has no immediate dominator.
Kenneth Graunke
2015-10-10
1
-1
/
+5
*
docs: add news item and link release notes for 11.0.3
Emil Velikov
2015-10-10
2
-0
/
+7
*
docs: add sha256 checksums for 11.0.3
Emil Velikov
2015-10-10
1
-1
/
+2
*
docs: add release notes for 11.0.3
Emil Velikov
2015-10-10
1
-0
/
+184
*
i965/gen8: Remove gen<8 checks in gen8 code
Chad Versace
2015-10-09
1
-4
/
+4
*
i965/gen9: Enable rep clears on gen9
Chad Versace
2015-10-09
2
-1
/
+6
*
i965/gen9: Disable MCS for 1x color surfaces
Chad Versace
2015-10-09
1
-0
/
+8
*
tgsi: (trivial) kill c99-ism.
Roland Scheidegger
2015-10-09
1
-2
/
+3
*
program: remove _mesa_init_*_program wrappers
Marek Olšák
2015-10-09
10
-184
/
+50
*
program: remove other unused functions
Marek Olšák
2015-10-09
2
-143
/
+0
*
program: remove unused cloning and combining functions
Marek Olšák
2015-10-09
2
-294
/
+0
*
program: remove unused function _mesa_find_line_column
Marek Olšák
2015-10-09
2
-48
/
+0
*
st/mesa: release the glsl_to_tgsi visitor after translation
Marek Olšák
2015-10-09
1
-2
/
+17
*
st/mesa: translate tessellation shaders into TGSI when we get them
Marek Olšák
2015-10-09
3
-36
/
+64
*
st/mesa: translate geometry shaders into TGSI when we get them
Marek Olšák
2015-10-09
3
-15
/
+30
*
st/mesa: translate fragment shaders into TGSI when we get them
Marek Olšák
2015-10-09
4
-37
/
+55
*
st/mesa: translate vertex shaders into TGSI when we get them
Marek Olšák
2015-10-09
3
-36
/
+44
*
st/mesa: fix glDrawPixels with a texture
Marek Olšák
2015-10-09
5
-29
/
+111
*
st/mesa: implement DrawPixels shader transformation using tgsi_transform_shader
Marek Olšák
2015-10-09
10
-504
/
+303
*
st/mesa: make Z/S drawpix shaders independent of variants, don't use Mesa IR v2
Marek Olšák
2015-10-09
5
-136
/
+60
*
st/mesa: implement glBitmap shader transformation using tgsi_transform_shader
Marek Olšák
2015-10-09
7
-244
/
+202
*
st/mesa: remove old emulation for VS and FS variants
Marek Olšák
2015-10-09
5
-107
/
+17
*
st/mesa: use TGSI utility to emulate features for FS variants
Marek Olšák
2015-10-09
1
-6
/
+21
*
st/mesa: use TGSI utility to emulate features for VS variants
Marek Olšák
2015-10-09
1
-12
/
+29
*
st/mesa: decrease the size of st_vertex_program
Marek Olšák
2015-10-09
2
-51
/
+48
*
st/mesa: inline st_prepare_vertex_program
Marek Olšák
2015-10-09
2
-40
/
+11
*
tgsi/scan: add info about declared samplers (v2)
Marek Olšák
2015-10-09
2
-0
/
+3
*
tgsi: add a utility for emulating some GL features
Marek Olšák
2015-10-09
3
-0
/
+208
*
mesa: call ProgramStringNotify for fixed-function vertex programs
Marek Olšák
2015-10-09
1
-2
/
+1
*
glsl: move shader_enums into nir
Rob Clark
2015-10-09
11
-13
/
+11
*
mesa: Get rid of texture-dependent image unit derived state.
Francisco Jerez
2015-10-09
4
-33
/
+0
*
i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.
Francisco Jerez
2015-10-09
3
-6
/
+10
*
mesa: Skip redundant texture completeness checking during image validation.
Francisco Jerez
2015-10-09
1
-1
/
+2
*
mesa: Expose function to calculate whether a shader image unit is valid.
Francisco Jerez
2015-10-09
2
-4
/
+15
*
i965: Don't tell the hardware about our UAV access.
Francisco Jerez
2015-10-09
6
-19
/
+41
*
nir/instr_set: remove unnecessary check in nir_instrs_equal()
Connor Abbott
2015-10-09
1
-2
/
+1
*
nir: make nir_instrs_equal() static
Connor Abbott
2015-10-09
2
-3
/
+1
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