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*
mesa: Add texel fetch functions for BPTC-compressed textures
Neil Roberts
2014-08-12
4
-0
/
+1001
*
mesa: Add the format enums for BPTC-compressed images
Neil Roberts
2014-08-12
8
-0
/
+112
*
mesa/format_info: Add support for the BPTC layout
Neil Roberts
2014-08-12
1
-0
/
+3
*
mesa/format_info: Add support for compressed floating-point formats
Neil Roberts
2014-08-12
1
-1
/
+3
*
mesa: Fix the base format for GL_COMPRESSED_RGB_BPTC_*_FLOAT_ARB
Neil Roberts
2014-08-12
1
-2
/
+2
*
mesa: Add the GL_ARB_texture_compression_bptc extension
Neil Roberts
2014-08-12
2
-0
/
+2
*
winsys/radeon: fix nop packet padding for hawaii
Andreas Boll
2014-08-12
3
-1
/
+16
*
mesa: regenerate gl_mangle.h
Brian Paul
2014-08-12
1
-0
/
+139
*
mesa: update wglext.h to version 20140810
Brian Paul
2014-08-12
1
-2
/
+9
*
mesa: update glxext.h to version 20140810
Brian Paul
2014-08-12
1
-2
/
+9
*
mesa: update glext.h to version 20140810
Brian Paul
2014-08-12
1
-2
/
+378
*
svga: Add a limit to the maximum surface size
Charmaine Lee
2014-08-12
9
-7
/
+130
*
mesa/st: Move declaration to top of block.
José Fonseca
2014-08-12
1
-1
/
+3
*
mesa/st: add support for dynamic sampler offsets
Ilia Mirkin
2014-08-12
2
-18
/
+43
*
radeon/uvd: fix gpu_address for video surfaces
Christian König
2014-08-12
2
-0
/
+4
*
mesa: Add a new function for getting the nonconst sampler array index
Chris Forbes
2014-08-12
2
-0
/
+14
*
glsl: Allow dynamically uniform sampler array indexing with 4.0/gs5
Chris Forbes
2014-08-12
1
-1
/
+8
*
nvc0/ir: describe the tex arguments for fermi/kepler
Ilia Mirkin
2014-08-11
1
-0
/
+25
*
nvc0/ir: add kepler+ support for indirect texture references
Ilia Mirkin
2014-08-11
1
-7
/
+27
*
nvc0/ir: add base tex offset for fermi indirect tex case
Ilia Mirkin
2014-08-11
1
-2
/
+10
*
i965: Revert part of f5cc3fdcf1680b116612fac7c39f1bd79f5e555e.
Kenneth Graunke
2014-08-11
1
-1
/
+1
*
vc4: Flip which primitives are considered front-facing.
Eric Anholt
2014-08-11
1
-1
/
+1
*
vc4: Don't forget to set the depth clear value in the packet.
Eric Anholt
2014-08-11
1
-1
/
+1
*
vc4: Add support for gl_FragCoord.
Eric Anholt
2014-08-11
5
-4
/
+76
*
vc4: Refactor shader input setup again.
Eric Anholt
2014-08-11
1
-17
/
+24
*
vc4: Clean up the tile alloc buffer size.
Eric Anholt
2014-08-11
1
-1
/
+9
*
vc4: Clarify some values implicitly chosen for binning config.
Eric Anholt
2014-08-11
1
-1
/
+4
*
vc4: Improve simulator memory allocation.
Eric Anholt
2014-08-11
1
-4
/
+20
*
vc4: Handle stride==0 in VBO validation
Eric Anholt
2014-08-11
1
-7
/
+9
*
vc4: Stash some debug code for looking at what BOs are at what hindex.
Eric Anholt
2014-08-11
2
-0
/
+5
*
vc4: Use GEM under simulation even for non-winsys BOs.
Eric Anholt
2014-08-11
2
-14
/
+9
*
vc4: Don't forget to unmap the GEM BO when freeing.
Eric Anholt
2014-08-11
1
-0
/
+3
*
vc4: Add validation of raster-format textures.
Eric Anholt
2014-08-11
2
-17
/
+96
*
vc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT.
Eric Anholt
2014-08-11
2
-4
/
+4
*
vc4: Add validation that vertex indices don't overflow VBO bounds.
Eric Anholt
2014-08-11
2
-18
/
+71
*
vc4: Fix the shader record size for extended strides.
Eric Anholt
2014-08-11
1
-0
/
+1
*
vc4: Fix the shader record size for extended strides.
Eric Anholt
2014-08-11
1
-1
/
+4
*
vc4: Add a bunch of validation of render mode configuration.
Eric Anholt
2014-08-11
3
-11
/
+151
*
vc4: Store the (currently always linear) tiling format in the resource.
Eric Anholt
2014-08-11
4
-8
/
+25
*
vc4: Add a bunch of validation of the binning mode config.
Eric Anholt
2014-08-11
2
-17
/
+140
*
vc4: Validate that the same BO doesn't get reused for different purposes.
Eric Anholt
2014-08-11
3
-37
/
+81
*
vc4: Use the packet #defines in the kernel validation code.
Eric Anholt
2014-08-11
1
-45
/
+40
*
vc4: Rename GEM_HANDLES to be in a namespace.
Eric Anholt
2014-08-11
2
-2
/
+8
*
vc4: Clean up TMU write validation.
Eric Anholt
2014-08-11
1
-77
/
+64
*
vc4: Update a comment about shader validation
Eric Anholt
2014-08-11
1
-4
/
+2
*
vc4: Add proper translation from Zc to Zs for vertex output.
Eric Anholt
2014-08-11
2
-1
/
+18
*
vc4: Add support for depth clears and tests within a tile.
Eric Anholt
2014-08-11
10
-12
/
+65
*
vc4: Avoid flushing when mapping buffers that aren't in the batch.
Eric Anholt
2014-08-11
3
-1
/
+50
*
vc4: Drop the flush at the end of the draw
Eric Anholt
2014-08-11
2
-2
/
+2
*
vc4: Align following shader recs to 16 bytes.
Eric Anholt
2014-08-11
2
-2
/
+10
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