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*
radeonsi: Avoid warning about LLVM generating R_0286D0_SPI_PS_INPUT_ADDR
Michel Dänzer
2016-01-18
1
-0
/
+3
*
radeonsi: Print "LLVM emitted unknown config register" warning only once
Michel Dänzer
2016-01-18
1
-2
/
+9
*
llvmpipe: use vpkswss when dst is signed
Oded Gabbay
2016-01-18
1
-16
/
+15
*
glsl: fix subroutine lowering reusing actual parmaters
Dave Airlie
2016-01-18
1
-5
/
+19
*
glsl: remove special case for detecting stream duplicates
Timothy Arceri
2016-01-18
1
-5
/
+0
*
glsl: add missing explicit_stream flag to has_layout()
Timothy Arceri
2016-01-18
1
-1
/
+2
*
mesa: fix segfault in glUniformSubroutinesuiv()
Timothy Arceri
2016-01-18
1
-0
/
+10
*
glsl: fix segfault linking subroutine uniform with explicit location
Timothy Arceri
2016-01-18
1
-1
/
+1
*
gm107/ir: don't do indirect frag shader inputs on GM107
Ilia Mirkin
2016-01-17
1
-0
/
+1
*
tgsi: initialize Atomic field in tgsi_default_declaration
Ilia Mirkin
2016-01-17
1
-0
/
+1
*
nvc0: bsp_bo can't be null
Ilia Mirkin
2016-01-17
1
-1
/
+1
*
llvmpipe: fix arguments order given to vec_andc
Oded Gabbay
2016-01-17
2
-1
/
+7
*
freedreno/ir3: fix mad 3rd src delay calc
Rob Clark
2016-01-17
1
-1
/
+1
*
freedreno/ir3: better array register allocation
Rob Clark
2016-01-16
2
-9
/
+51
*
freedreno/ir3: array offset can be negative
Rob Clark
2016-01-16
5
-12
/
+13
*
freedreno/ir3: workaround bug/feature
Rob Clark
2016-01-16
1
-0
/
+9
*
ttn: use writemask for store_var
Rob Clark
2016-01-16
1
-26
/
+2
*
freedreno/ir3: array rework
Rob Clark
2016-01-16
9
-363
/
+365
*
freedreno/ir3: refactor/simplify cp
Rob Clark
2016-01-16
1
-87
/
+82
*
freedreno/ir3: fix incorrect decoding of mov instructions
Rob Clark
2016-01-16
1
-1
/
+1
*
freedreno/ir3: remove unused tgsi tokens ptr
Rob Clark
2016-01-16
1
-1
/
+0
*
freedreno/ir3: bit of ra refactor
Rob Clark
2016-01-16
1
-25
/
+20
*
freedreno/ir3: cosmetic de-indent
Rob Clark
2016-01-16
1
-36
/
+34
*
ttn: add missing writemask on store_output
Rob Clark
2016-01-16
1
-0
/
+1
*
nir/print: const_index is signed
Rob Clark
2016-01-16
1
-1
/
+1
*
nir: few missing struct names
Rob Clark
2016-01-16
1
-3
/
+3
*
nv50/ir: add saturate support on ex2
Ilia Mirkin
2016-01-16
2
-0
/
+6
*
gallivm: avoid crashing in mod by 0 with llvmpipe
Jeff Muizelaar
2016-01-16
1
-2
/
+16
*
glsl: Allow implicit int -> uint conversions for bitwise operators (&, ^, |).
Kenneth Graunke
2016-01-15
1
-8
/
+38
*
i965/fs: Always set channel 2 of texture headers in some stages
Jason Ekstrand
2016-01-15
1
-0
/
+8
*
i965/fs/generator: Take an actual shader stage rather than a string
Jason Ekstrand
2016-01-15
7
-11
/
+14
*
i965/vec4: Use UW type for multiply into accumulator on GEN8+
Jason Ekstrand
2016-01-15
1
-1
/
+5
*
llvmpipe: ditch additional ref counting for vertex/geometry sampler views
Roland Scheidegger
2016-01-15
4
-46
/
+12
*
llvmpipe: fix "leaking" textures
Roland Scheidegger
2016-01-15
2
-2
/
+9
*
glsl: restrict consumer stage condition to modify interpolation type
Samuel Iglesias Gonsálvez
2016-01-15
1
-3
/
+5
*
i965: Apply add_const_offset_to_base for vec4 VS inputs too.
Kenneth Graunke
2016-01-14
1
-5
/
+5
*
i965: Make add_const_offset_to_base() work at the shader level.
Kenneth Graunke
2016-01-14
1
-17
/
+21
*
i965: Make an is_scalar boolean in brw_compile_vs().
Kenneth Graunke
2016-01-14
1
-5
/
+5
*
nir/builder: Add a nir_build_ivec4() convenience helper.
Kenneth Graunke
2016-01-14
1
-0
/
+14
*
glsl: mark explicit uniforms as explicit in other stages too
Tapani Pälli
2016-01-15
1
-1
/
+11
*
i965/gen7.5+: Disable resource streamer during GPGPU workloads.
Francisco Jerez
2016-01-14
3
-1
/
+42
*
i965/gen7: Emit stall and dummy primitive draw after switching to the 3D pipe...
Francisco Jerez
2016-01-14
1
-0
/
+24
*
i965/gen4-5: Emit MI_FLUSH as required prior to switching pipelines.
Francisco Jerez
2016-01-14
1
-0
/
+13
*
i965/gen6-7: Implement stall and flushes required prior to switching pipelines.
Francisco Jerez
2016-01-14
1
-0
/
+37
*
i965/gen8+: Invalidate color calc state when switching to the GPGPU pipeline.
Francisco Jerez
2016-01-14
1
-0
/
+20
*
i965: Add state bit to trigger re-emission of color calculator state.
Francisco Jerez
2016-01-14
3
-0
/
+4
*
nv50/ir: rebase indirect temp arrays to 0, so that we use less lmem space
Ilia Mirkin
2016-01-14
1
-14
/
+44
*
nv50/ir: only use FILE_LOCAL_MEMORY for temp arrays that use indirection
Ilia Mirkin
2016-01-14
1
-15
/
+50
*
nvc0/ir: be careful about propagating very large offsets into const load
Ilia Mirkin
2016-01-14
4
-1
/
+19
*
nvc0: allow fragment shader inputs to use indirect indexing
Ilia Mirkin
2016-01-14
1
-1
/
+1
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