| Commit message (Collapse) | Author | Age | Files | Lines |
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If the platform's default L3 config is NULL, then it now gets
initialized only at context init time, and cmd_buffer_config_l3 will
always return immediately.
Rework:
* Remove unneeded check on !cfg in cmd_buffer_config_l3 (Jason)
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4956>
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Reworks:
* Jordan: Check for cfg == NULL rather than is_dg1
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4956>
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On some gen12 platforms we will use the L3FullWayAllocationEnable and
never reconfigure the L3 setup.
Suggested-by: Kenneth Graunke <[email protected]>
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4956>
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An example entry with URB size being 0 is in the cnl list.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4956>
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Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4956>
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Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5059>
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As per discussion on !5059, we don't see any particular reason as to
why MERGEDREGS should be disabled on HS/DS/GS, and none of the dEQP
tests (both VK and GL) fail when MERGEDREGS is enabled. In fact, some
of the VK dEQP tests fail when MERGEDREGS is disabled (e.g. tests
with shaders that employ a0.x). As a result, let's just enable
MERGEDREGS unconditionally on a6xx.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5059>
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Tessellation is incompatible with HW binning (dEQP tests fail when
we set forcebin), so force sysmem when we finish recording a command
buffer that uses a tess pipeline.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5059>
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This commit adds tessellation support for draws. We store the IR3
patch type in tu_pipeline so we can use it in tu_emit_draw_*. We then
convert the IR3 patch type to the native adreno patch type and set
the appropriate reg values.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5059>
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Just like VS/GS/FS.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5059>
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Support for TessCoord, PatchID, TCSHeader.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5059>
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To store tess outputs, the HS stg's into two buffers, one for
per-vertex/per-patch output variables (tess_param) and one for
TessLevelInner/Outer (tess_factor). The addresses of these buffers
are uploaded as consts to the HS/DS and the tess_factor iova is
written to REG_A6XX_PC_TESSFACTOR_ADDR. While the sizes of these
buffers are a function of vetex count and patch count, allocation is
relatively straightforward on freedreno- just keep track of the max
required buffer size for the entire batch and allocate before batch
submit.
In Vulkan, however, a given pipeline can be bound multiple times
across any number of command buffers, each drawing with a different
number of vertices. One solution is to track the max buffer size for
the entire command buffer (similar to fd_batch) and on
vkEndCommandBuffer, allocate appropriately sized tess BOs. Since the
tess BOs addresses are emitted as part of the pipeline state setup
(e.g. PKT4 to REG_A6XX_PC_TESSFACTOR_ADDR), we need to create a new
state group independent of a specific pipeline and parameterize its
IB with the command buffer specific tess BO iovas.
Without a larger refactor, the simplest way to do this is just to
emit per-draw call consts and leverage scratch_bo to re-use buffers.
This way we won't have to store and rewrite earlier packets in the
command stream on vkEndCommandBuffer.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5059>
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This commit adds support for VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
primitive topologies.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5059>
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lower_tess_ctrl_block assumes that the gl_TessLevel*
intrinsic_store_outputs have already been collapsed into a single
instruction before the tess lowering step:
store_output ... /* base=0 */ /* wrmask=xyzw */ /* component=0 */
store_output ... /* base=1 */ /* wrmask=xy */ /* component=0 */
While this is true in fd because of st_nir_vectorize_io, we don't do
the same lowering in turnip so each tess level component still has
its own store instruction:
store_output ... /* base=0 */ /* wrmask=x */ /* component=0 */
store_output ... /* base=0 */ /* wrmask=x */ /* component=1 */
store_output ... /* base=0 */ /* wrmask=x */ /* component=2 */
store_output ... /* base=0 */ /* wrmask=x */ /* component=3 */
store_output ... /* base=1 */ /* wrmask=x */ /* component=0 */
store_output ... /* base=1 */ /* wrmask=x */ /* component=1 */
This commit adds a component offset to the tess control lowering. An
alternative is to also perform nir_lower_io_to_vector in turnip, but
ir3 seems to generate the same assembly either way and it's nice to
not have a lowering prereq before tess lowering.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5059>
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To enable lowering of tess-related shaders, this commit sets the
tessellation primitive field of the ir3_shader_key. In addition,
this commit sets various tessellation flags for
spirv_to_nir configuration.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5059>
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The GLSL to NIR compiler supports the LowerTessLevel flag to convert
gl_TessLevelInner/Outer from their GLSL declarations as arrays of
floats to vec4/vec2s to better match how they are represented in
hardware.
This commit adds the similar support to the SPIR-V to NIR compiler so
turnip can use the same IR3/NIR tess lowering passes as freedreno.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5059>
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This commit adds a tess_levels_are_sysvals flag to
spirv_to_nir_options similar to GLSLTessLevelsAsInputs in the GLSL to
NIR compiler options. This will be used by turnip as the tess IR3
lowering pass (ir3_nir_lower_tess) operates on TessLevelInner and
TessLevelOuter in the DS as sysvals.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5059>
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The hardware can only support the PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX
subset. This will make it stop advertising the NV_primitive_restart
extension without breaking GLES 3.0 support.
v2: Update features.txt
Reviewed-by: Eric Anholt <[email protected]> (v1)
Reviewed by: Erik Faye-Lund <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5559>
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This is a fine-grained subset of the NV_primitive_restart extension that
only uses the fixed indices provided by GLES 3.0. There’s no public
extension to advertise this behaviour so the bool is added to
gl_constants instead of gl_extensions.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed by: Erik Faye-Lund <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5559>
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Adds PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX which is a subset of the
primitive restart cap for when the hardware can only support the fixed
indices specified in GLES.
The switch statements were automatically modified with this command:
find \( \( -name \*.cpp -o -name \*.c \) \! -type l \) \
-exec sed -i -r \
's/^(\s*case\s+PIPE_CAP_PRIMITIVE_RESTART)\s*:.*$/\0\n\1_FIXED_INDEX:/' \
{} \;
v2: Add a note in screen.rst
Reviewed-by: Eric Anholt <[email protected]> (v1)
Reviewed by: Erik Faye-Lund <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5559>
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When doing RA we end up with adding ValueDef references to Values across
all over the shader. This is all fine until we remove the Instruction
defining those Values, which happens when spilling values.
Instead of manipulating the values directly we should just track all
merged in defs in a seperate structure and remove stale references when
an instruction gets deleted in the spiller.
fixes following libasan report:
=================================================================
==612087==ERROR: AddressSanitizer: heap-use-after-free on address 0x6150003ea380 at pc 0x7f1d12142fe9 bp 0x7fffca6fd120 sp 0x7fffca6fd110
READ of size 8 at 0x6150003ea380 thread T0
#0 0x7f1d12142fe8 in nv50_ir::ValueDef::get() const ../src/gallium/drivers/nouveau/codegen/nv50_ir.h:648
#1 0x7f1d12143c02 in nv50_ir::Value::getUniqueInsn() const ../src/gallium/drivers/nouveau/codegen/nv50_ir_inlines.h:229
#2 0x7f1d1221530d in nv50_ir::RegAlloc::BuildIntervalsPass::addLiveRange(nv50_ir::Value*, nv50_ir::BasicBlock const*, int) ../src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp:333
#3 0x7f1d1221872e in nv50_ir::RegAlloc::BuildIntervalsPass::visit(nv50_ir::BasicBlock*) ../src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp:686
#4 0x7f1d1215676c in nv50_ir::Pass::doRun(nv50_ir::Function*, bool, bool) ../src/gallium/drivers/nouveau/codegen/nv50_ir_bb.cpp:495
#5 0x7f1d121563ed in nv50_ir::Pass::run(nv50_ir::Function*, bool, bool) ../src/gallium/drivers/nouveau/codegen/nv50_ir_bb.cpp:477
#6 0x7f1d122262b8 in nv50_ir::RegAlloc::execFunc() ../src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp:1910
#7 0x7f1d122256b0 in nv50_ir::RegAlloc::exec() ../src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp:1849
#8 0x7f1d12226f1e in nv50_ir::Program::registerAllocation() ../src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp:1970
#9 0x7f1d1214092a in nv50_ir_generate_code ../src/gallium/drivers/nouveau/codegen/nv50_ir.cpp:1275
#10 0x7f1d1227461b in nvc0_program_translate ../src/gallium/drivers/nouveau/nvc0/nvc0_program.c:634
#11 0x7f1d12294b21 in nvc0_sp_state_create ../src/gallium/drivers/nouveau/nvc0/nvc0_state.c:620
#12 0x7f1d12294d90 in nvc0_fp_state_create ../src/gallium/drivers/nouveau/nvc0/nvc0_state.c:661
#13 0x7f1d12ad4912 in st_create_fp_variant ../src/mesa/state_tracker/st_program.c:1498
#14 0x7f1d12ad4cd5 in st_get_fp_variant ../src/mesa/state_tracker/st_program.c:1525
#15 0x7f1d12ad8252 in st_precompile_shader_variant ../src/mesa/state_tracker/st_program.c:2053
#16 0x7f1d12c9c851 in st_program_string_notify ../src/mesa/state_tracker/st_cb_program.c:185
#17 0x7f1d12d17731 in st_link_tgsi ../src/mesa/state_tracker/st_glsl_to_tgsi.cpp:7441
#18 0x7f1d12cabaf0 in st_link_shader ../src/mesa/state_tracker/st_glsl_to_ir.cpp:175
#19 0x7f1d127c85ca in _mesa_glsl_link_shader ../src/mesa/program/ir_to_mesa.cpp:3186
#20 0x7f1d1252a9f7 in link_program ../src/mesa/main/shaderapi.c:1285
#21 0x7f1d1252a9f7 in link_program_error ../src/mesa/main/shaderapi.c:1384
#22 0x7f1d1252deb3 in _mesa_LinkProgram ../src/mesa/main/shaderapi.c:1876
#23 0x403e13 in main._omp_fn.0 /home/kherbst/git/shader-db/run.c:926
#24 0x7f1d17b8b4b5 in GOMP_parallel (/lib64/libgomp.so.1+0x124b5)
#25 0x4029e4 in main /home/kherbst/git/shader-db/run.c:765
#26 0x7f1d179b51a2 in __libc_start_main ../csu/libc-start.c:308
#27 0x402d1d in _start (/home/kherbst/git/shader-db/run+0x402d1d)
0x6150003ea380 is located 0 bytes inside of 504-byte region [0x6150003ea380,0x6150003ea578)
freed by thread T0 here:
#0 0x7f1d17e5d96f in operator delete(void*) (/usr/lib64/libasan.so.5.0.0+0x11096f)
#1 0x7f1d1214ec0f in __gnu_cxx::new_allocator<nv50_ir::ValueDef>::deallocate(nv50_ir::ValueDef*, unsigned long) /usr/include/c++/9/ext/new_allocator.h:128
#2 0x7f1d1214dc00 in std::allocator_traits<std::allocator<nv50_ir::ValueDef> >::deallocate(std::allocator<nv50_ir::ValueDef>&, nv50_ir::ValueDef*, unsigned long) /usr/include/c++/9/bits/alloc_traits.h:470
#3 0x7f1d1214c5fb in std::_Deque_base<nv50_ir::ValueDef, std::allocator<nv50_ir::ValueDef> >::_M_deallocate_node(nv50_ir::ValueDef*) /usr/include/c++/9/bits/stl_deque.h:624
#4 0x7f1d121498c4 in std::_Deque_base<nv50_ir::ValueDef, std::allocator<nv50_ir::ValueDef> >::_M_destroy_nodes(nv50_ir::ValueDef**, nv50_ir::ValueDef**) /usr/include/c++/9/bits/stl_deque.h:758
#5 0x7f1d1214704d in std::_Deque_base<nv50_ir::ValueDef, std::allocator<nv50_ir::ValueDef> >::~_Deque_base() /usr/include/c++/9/bits/stl_deque.h:680
#6 0x7f1d12145371 in std::deque<nv50_ir::ValueDef, std::allocator<nv50_ir::ValueDef> >::~deque() /usr/include/c++/9/bits/stl_deque.h:1069
#7 0x7f1d1213bc5b in nv50_ir::Instruction::~Instruction() ../src/gallium/drivers/nouveau/codegen/nv50_ir.cpp:615
#8 0x7f1d1213fb2f in nv50_ir::Program::releaseInstruction(nv50_ir::Instruction*) ../src/gallium/drivers/nouveau/codegen/nv50_ir.cpp:1148
#9 0x7f1d122250fb in nv50_ir::SpillCodeInserter::run(std::__cxx11::list<std::pair<nv50_ir::Value*, nv50_ir::Value*>, std::allocator<std::pair<nv50_ir::Value*, nv50_ir::Value*> > > const&) ../src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp:1830
#10 0x7f1d12221445 in nv50_ir::GCRA::allocateRegisters(nv50_ir::ArrayList&) ../src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp:1541
#11 0x7f1d122262e9 in nv50_ir::RegAlloc::execFunc() ../src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp:1913
#12 0x7f1d122256b0 in nv50_ir::RegAlloc::exec() ../src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp:1849
#13 0x7f1d12226f1e in nv50_ir::Program::registerAllocation() ../src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp:1970
#14 0x7f1d1214092a in nv50_ir_generate_code ../src/gallium/drivers/nouveau/codegen/nv50_ir.cpp:1275
#15 0x7f1d1227461b in nvc0_program_translate ../src/gallium/drivers/nouveau/nvc0/nvc0_program.c:634
#16 0x7f1d12294b21 in nvc0_sp_state_create ../src/gallium/drivers/nouveau/nvc0/nvc0_state.c:620
#17 0x7f1d12294d90 in nvc0_fp_state_create ../src/gallium/drivers/nouveau/nvc0/nvc0_state.c:661
#18 0x7f1d12ad4912 in st_create_fp_variant ../src/mesa/state_tracker/st_program.c:1498
#19 0x7f1d12ad4cd5 in st_get_fp_variant ../src/mesa/state_tracker/st_program.c:1525
#20 0x7f1d12ad8252 in st_precompile_shader_variant ../src/mesa/state_tracker/st_program.c:2053
#21 0x7f1d12c9c851 in st_program_string_notify ../src/mesa/state_tracker/st_cb_program.c:185
#22 0x7f1d12d17731 in st_link_tgsi ../src/mesa/state_tracker/st_glsl_to_tgsi.cpp:7441
#23 0x7f1d12cabaf0 in st_link_shader ../src/mesa/state_tracker/st_glsl_to_ir.cpp:175
#24 0x7f1d127c85ca in _mesa_glsl_link_shader ../src/mesa/program/ir_to_mesa.cpp:3186
#25 0x7f1d1252a9f7 in link_program ../src/mesa/main/shaderapi.c:1285
#26 0x7f1d1252a9f7 in link_program_error ../src/mesa/main/shaderapi.c:1384
#27 0x7f1d1252deb3 in _mesa_LinkProgram ../src/mesa/main/shaderapi.c:1876
#28 0x403e13 in main._omp_fn.0 /home/kherbst/git/shader-db/run.c:926
previously allocated by thread T0 here:
#0 0x7f1d17e5c9d7 in operator new(unsigned long) (/usr/lib64/libasan.so.5.0.0+0x10f9d7)
#1 0x7f1d1215046f in __gnu_cxx::new_allocator<nv50_ir::ValueDef>::allocate(unsigned long, void const*) /usr/include/c++/9/ext/new_allocator.h:114
#2 0x7f1d1214ebec in std::allocator_traits<std::allocator<nv50_ir::ValueDef> >::allocate(std::allocator<nv50_ir::ValueDef>&, unsigned long) /usr/include/c++/9/bits/alloc_traits.h:444
#3 0x7f1d1214dbd3 in std::_Deque_base<nv50_ir::ValueDef, std::allocator<nv50_ir::ValueDef> >::_M_allocate_node() /usr/include/c++/9/bits/stl_deque.h:617
#4 0x7f1d1214c464 in std::_Deque_base<nv50_ir::ValueDef, std::allocator<nv50_ir::ValueDef> >::_M_create_nodes(nv50_ir::ValueDef**, nv50_ir::ValueDef**) (/home/kherbst/local/lib64/dri//nouveau_dri.so+0x829464)
#5 0x7f1d121495cd in std::_Deque_base<nv50_ir::ValueDef, std::allocator<nv50_ir::ValueDef> >::_M_initialize_map(unsigned long) /usr/include/c++/9/bits/stl_deque.h:716
#6 0x7f1d12146f7d in std::_Deque_base<nv50_ir::ValueDef, std::allocator<nv50_ir::ValueDef> >::_Deque_base() /usr/include/c++/9/bits/stl_deque.h:507
#7 0x7f1d1214518d in std::deque<nv50_ir::ValueDef, std::allocator<nv50_ir::ValueDef> >::deque() /usr/include/c++/9/bits/stl_deque.h:912
#8 0x7f1d1213b9c9 in nv50_ir::Instruction::Instruction(nv50_ir::Function*, nv50_ir::operation, nv50_ir::DataType) ../src/gallium/drivers/nouveau/codegen/nv50_ir.cpp:605
#9 0x7f1d1224dd44 in nv50_ir::Function::convertToSSA() ../src/gallium/drivers/nouveau/codegen/nv50_ir_ssa.cpp:385
#10 0x7f1d1224d381 in nv50_ir::Program::convertToSSA() ../src/gallium/drivers/nouveau/codegen/nv50_ir_ssa.cpp:310
#11 0x7f1d121407c0 in nv50_ir_generate_code ../src/gallium/drivers/nouveau/codegen/nv50_ir.cpp:1264
#12 0x7f1d1227461b in nvc0_program_translate ../src/gallium/drivers/nouveau/nvc0/nvc0_program.c:634
#13 0x7f1d12294b21 in nvc0_sp_state_create ../src/gallium/drivers/nouveau/nvc0/nvc0_state.c:620
#14 0x7f1d12294d90 in nvc0_fp_state_create ../src/gallium/drivers/nouveau/nvc0/nvc0_state.c:661
#15 0x7f1d12ad4912 in st_create_fp_variant ../src/mesa/state_tracker/st_program.c:1498
#16 0x7f1d12ad4cd5 in st_get_fp_variant ../src/mesa/state_tracker/st_program.c:1525
#17 0x7f1d12ad8252 in st_precompile_shader_variant ../src/mesa/state_tracker/st_program.c:2053
#18 0x7f1d12c9c851 in st_program_string_notify ../src/mesa/state_tracker/st_cb_program.c:185
#19 0x7f1d12d17731 in st_link_tgsi ../src/mesa/state_tracker/st_glsl_to_tgsi.cpp:7441
#20 0x7f1d12cabaf0 in st_link_shader ../src/mesa/state_tracker/st_glsl_to_ir.cpp:175
#21 0x7f1d127c85ca in _mesa_glsl_link_shader ../src/mesa/program/ir_to_mesa.cpp:3186
#22 0x7f1d1252a9f7 in link_program ../src/mesa/main/shaderapi.c:1285
#23 0x7f1d1252a9f7 in link_program_error ../src/mesa/main/shaderapi.c:1384
#24 0x7f1d1252deb3 in _mesa_LinkProgram ../src/mesa/main/shaderapi.c:1876
#25 0x403e13 in main._omp_fn.0 /home/kherbst/git/shader-db/run.c:926
SUMMARY: AddressSanitizer: heap-use-after-free ../src/gallium/drivers/nouveau/codegen/nv50_ir.h:648 in nv50_ir::ValueDef::get() const
Shadow bytes around the buggy address:
0x0c2a80075420: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0x0c2a80075430: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0x0c2a80075440: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0x0c2a80075450: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 fa
0x0c2a80075460: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
=>0x0c2a80075470:[fd]fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
0x0c2a80075480: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
0x0c2a80075490: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
0x0c2a800754a0: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fa
0x0c2a800754b0: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
0x0c2a800754c0: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
Shadow byte legend (one shadow byte represents 8 application bytes):
Addressable: 00
Partially addressable: 01 02 03 04 05 06 07
Heap left redzone: fa
Freed heap region: fd
Stack left redzone: f1
Stack mid redzone: f2
Stack right redzone: f3
Stack after return: f5
Stack use after scope: f8
Global redzone: f9
Global init order: f6
Poisoned by user: f7
Container overflow: fc
Array cookie: ac
Intra object redzone: bb
ASan internal: fe
Left alloca redzone: ca
Right alloca redzone: cb
Shadow gap: cc
==612087==ABORTING
v2: full rework
v3: manage a full copy instead of recreating new lists on every access
Closes: #3066
Signed-off-by: Karol Herbst <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5277>
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I will touch them in the next commit
Signed-off-by: Karol Herbst <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5277>
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It is often faster to copy the whole resource and modify that than
to flush and wait for readers of the BO.
Helps anything which updates textures after already using them in a
frame, such as most GLQuake ports.
Reviewed-by: Tomeu Vizoso <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5573>
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The BO reallocation path in panfrost_transfer_map caused textures and
sampler views to get out of sync.
v2: Use the GPU address of the BO in case two BOs get allocated at the
same address.
Reviewed-by: Tomeu Vizoso <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5573>
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Tested with fbo_firecube.
Reviewed-by: Tomeu Vizoso <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5573>
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Reviewed-by: Tomeu Vizoso <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5573>
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Reviewed-by: Tomeu Vizoso <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5573>
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midgard1.flags_lo was being changed when tracing, causing helper
invocations to be disabled.
This was found by using mprotect to make BOs read only in
pandecode_fetch_gpu_mem.
Reviewed-by: Tomeu Vizoso <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5573>
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These instructions are not vectorized, and validation rules added for
this with 167fa2887f09
nir/validate: validate intr->num_components
Fixes: 46a3033b43b9b51cae5c60eea39e7e5af325c4db
r600/sfn: Emit some LDS instructions
Signed-off-by: Gert Wollny <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5575>
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Signed-off-by: Gert Wollny <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5575>
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Lower shared load and store to use the r600 specific intrinsics.
Signed-off-by: Gert Wollny <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5575>
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Remove all convergency handling as it was broken and get the code to be a
bit closer to TGSI. Also removes pointless asserts.
Signed-off-by: Karol Herbst <[email protected]>
Tested-by: Ben Skeggs <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5512>
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New code is a bit more structurized and fixes a bunch of int64 and double
fails. Also disables lower_to_scalar which gives us nice vectorized inputs
and outputs.
Signed-off-by: Karol Herbst <[email protected]>
Tested-by: Ben Skeggs <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5512>
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Signed-off-by: Karol Herbst <[email protected]>
Tested-by: Ben Skeggs <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5512>
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Signed-off-by: Karol Herbst <[email protected]>
Tested-by: Ben Skeggs <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5512>
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This enables the SPIR-V GL extensions moving us a step closer to GL 4.6.
Signed-off-by: Karol Herbst <[email protected]>
Tested-by: Ben Skeggs <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5512>
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Signed-off-by: Karol Herbst <[email protected]>
Tested-by: Ben Skeggs <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5512>
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Signed-off-by: Karol Herbst <[email protected]>
Tested-by: Ben Skeggs <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5512>
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Also add an STATIC_ASSERT so we catch those issues automatically.
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5512>
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Gallium adjusts the vertrix attrib types for doubles, but can run out of
bounds this way. As the slot is counted from 0 anyway, just fix it.
Signed-off-by: Karol Herbst <[email protected]>
Tested-by: Ben Skeggs <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5512>
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This allows literals for the lane select on GFX10+. The doc says
that is should be a SGPR or a constant but VOP3 on GFX10+ allows
literals.
Some later validation code checks if literals are allowed anyways.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Daniel Schürmann <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5010>
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to make use of the scalar ALU
Reviewed-by: Rhys Perry <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5527>
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ACO does the division with a rcp and then a multiplication.
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5547>
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Fixes some dEQP-VK.pipeline.executable_properties.* which expect
a valid string to be returned.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Daniel Schürmann <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5560>
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Unlike the vertex shaders, the memory for inputs and outputs is stored
in separate segments so the scheduler doesn’t need to serialise them.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5561>
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The scheduler has code to handle hardware that shares the same memory
for inputs and outputs. Seeing as the specific stages that need this is
probably hardware-dependent, this patch makes it a configurable option
instead of hard-coding it to everything but fragment shaders.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5561>
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nir_deps_state is a struct used as a closure for calculating the
dependencies. Previously it had two fields copied out of the scoreboard.
The closure is initialised in two seperate places. In order to make it
easier to access other members of the scoreboard in the callbacks in
later patches, the closure now just contains a pointer to the scoreboard
and the two bits of copied information are removed.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5561>
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It looks like gs_input_sizes was added when GS shaders were implemented
but it was never used anywhere.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5561>
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load_per_vertex_input should probably be handled in the same way as a
regular load_input. I think the nir_schedule pass was written before V3D
had geometry shader support, so that is probably why it hasn’t taken
this into account until now.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5561>
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doesn't seem to fix any tests now, but the previous code was obviously
incorrect and I still see fails in those CTS tests:
KHR-GL46.texture_gather.*depth*
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Ben Skeggs <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5576>
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