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* anv: Set L3 full way allocation at context init if L3 cfg is NULLJordan Justen2020-06-222-1/+15
* iris/l3: Enable L3 full way allocation when L3 config is NULLJordan Justen2020-06-221-4/+11
* intel/l3: Allow platforms to have no l3 configurationsJordan Justen2020-06-221-4/+10
* intel/l3: Don't rely on cfg entry URB size being 0 as a sentinalJordan Justen2020-06-221-20/+32
* intel/devinfo: Add is_dg1 to device infoAnuj Phogat2020-06-221-0/+1
* turnip: Enable tessellationShader physical device featureBrian Ho2020-06-221-1/+1
* ir3: Unconditionally enable MERGEDREGS on a6xxBrian Ho2020-06-221-20/+1
* turnip: Force sysmem for tessellationBrian Ho2020-06-222-0/+9
* turnip: Support tess for drawsBrian Ho2020-06-224-7/+45
* turnip: Emit HS/DS user consts as draw statesBrian Ho2020-06-222-1/+11
* turnip: Update VFD_CONTROL with tess system valuesBrian Ho2020-06-223-12/+136
* turnip: Allocate tess BOs as a function of draw sizeBrian Ho2020-06-223-18/+235
* turnip: Parse tess state and support PATCH primtypeBrian Ho2020-06-222-1/+18
* turnip: Offset by component when lowering gl_TessLevel*Brian Ho2020-06-221-3/+6
* turnip: Lower shaders for tessellationBrian Ho2020-06-222-2/+37
* nir: Add an option for lowering TessLevelInner/Outer to vecsBrian Ho2020-06-222-0/+30
* nir: Support sysval tess levels in SPIR-V to NIRBrian Ho2020-06-222-2/+19
* v3d: Disable PIPE_CAP_PRIMITIVE_RESTARTNeil Roberts2020-06-222-2/+1
* mesa: Add PrimitiveRestartFixedIndex to gl_constantsNeil Roberts2020-06-224-2/+16
* gallium: Add pipe cap for primitive restart with fixed indexNeil Roberts2020-06-2220-0/+25
* nv50/ir/ra: fix memory corruption when spillingKarol Herbst2020-06-221-22/+71
* nv50/ir/ra: convert some for loops to Range-based for loopsKarol Herbst2020-06-221-11/+8
* panfrost: Copy resources when mapping to avoid waiting for readersIcecream952020-06-221-1/+23
* panfrost: Update sampler views when the texture bo changesIcecream952020-06-223-1/+4
* panfrost: RGBA4 and RGB5_A1 framebuffer supportIcecream952020-06-223-0/+6
* pan/mdg: Fix max_comp calculation for constant printingIcecream952020-06-221-1/+1
* pan/decode: Add missing wrap modesIcecream952020-06-221-0/+4
* pan/decode: Fix helper invocations when tracingIcecream952020-06-221-2/+2
* r600/sfn: Don't set num_components on TESS sysvalue intrinsicsGert Wollny2020-06-222-12/+8
* r600/sfn: Add support for shared atomicsGert Wollny2020-06-226-0/+164
* r600/sfn: Add lowering pass for shared IOGert Wollny2020-06-221-0/+90
* nv50/ir/nir: rework CFG handlingKarol Herbst2020-06-221-32/+34
* nv50/ir/nir: rework input output handlingKarol Herbst2020-06-221-43/+34
* nv50/ir/nir: handle clip vertex for tess eval shadersKarol Herbst2020-06-221-0/+1
* nv50/ir/nir: don't emit a restart with set a stream_idKarol Herbst2020-06-221-2/+7
* nvc0: enable spirv caps with nirKarol Herbst2020-06-222-1/+4
* nv50/ir/nir: fix nv_viewport_array2Karol Herbst2020-06-221-0/+1
* nv50/ir/nir: fix ext_demote_to_helper_invocationKarol Herbst2020-06-221-1/+5
* nv50/ir/print: add missing VIEWPORT_MASK handlingKarol Herbst2020-06-221-1/+4
* nv50/ir/nir: add workaround for double vertex attribsKarol Herbst2020-06-221-0/+2
* aco: improve validation checks for readlane/writelaneSamuel Pitoiset2020-06-221-10/+30
* radv/aco: implement logic64 instead of loweringDaniel Schürmann2020-06-223-2/+37
* nir: slight correction to cube_face_coord constant foldingRhys Perry2020-06-221-2/+2
* aco: fix printing ASM on GFX6-7 if clrxdisasm is not foundSamuel Pitoiset2020-06-221-1/+3
* v3d: Let scheduler know GS doesn’t have shared I/O memoryNeil Roberts2020-06-221-1/+2
* nir/scheduler: Add an option to specify what stages share memory for I/ONeil Roberts2020-06-223-12/+43
* nir/schedule: Store a pointer to the scoreboard in nir_deps_stateNeil Roberts2020-06-221-15/+15
* v3d: Remove unused member of v3d_compileNeil Roberts2020-06-221-1/+0
* nir/scheduler: Handle nir_intrinsic_load_per_vertex_inputNeil Roberts2020-06-221-0/+1
* gv100/ir: fix OP_TXG for shadow texturesKarol Herbst2020-06-221-2/+9