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* winsys/amdgpu: do not synchronize unsynchronized buffersNicolai Hähnle2016-09-273-45/+118
| | | | | | | | | | | | | | | | | | | | When a buffer is added to a CS without the SYNCHRONIZED usage flag, we now no longer add a dependency on the buffer's fence(s). However, we still need to add a fence to the buffer during flush, so that cache reclaim works correctly (and in the hypothetical case that the buffer is later added to a CS _with_ the SYNCHRONIZED flag). It is now possible that the submissions refererring to a buffer are no longer linearly ordered, and so we may have to keep multiple fences around. We keep the fences in a FIFO. It should usually stay quite short (# of contexts * 2, for gfx + dma rings). While we're at it, extract amdgpu_add_fence_dependency for a single buffer, which will make adding the distinction between real buffer and slab cases easier. Reviewed-by: Marek Olšák <[email protected]>
* gallium/radeon: add RADEON_FLAG_HANDLENicolai Hähnle2016-09-276-2/+11
| | | | | | | | | | | | | | | | When passed to winsys->buffer_create, this flag will indicate that we require a buffer that maps 1:1 with a kernel buffer handle. This is currently set for all textures, since textures can potentially be exported to other processes. This is not a huge loss, since the main purpose of this patch series is to deal with applications that allocate many small buffers. A hypothetical application with tons of tiny textures might still benefit from not setting this flag, but that's not a use case I'm worried about just now. Reviewed-by: Marek Olšák <[email protected]>
* gallium/radeon: add RADEON_USAGE_SYNCHRONIZEDNicolai Hähnle2016-09-275-13/+25
| | | | | | | | | | This is really the behavior we want most of the time, but having a SYNCHRONIZED flag instead of an UNSYNCHRONIZED one has the advantage that OR'ing different flags together always results in stronger guarantees. The parent BOs of sub-allocated buffers will be added unsynchronized. Reviewed-by: Marek Olšák <[email protected]>
* gallium/pipebuffer: add pb_slab utilityNicolai Hähnle2016-09-273-0/+409
| | | | | | | | | | | | | This is a simple framework for slab allocation from buffers that fits into the buffer management scheme of the radeon and amdgpu winsyses where bufmgrs aren't used. The utility knows about different sized allocations and explicitly manages reclaim of allocations that have pending fences. It manages all the free lists but does not actually touch buffer objects directly, relying on callbacks for that. Reviewed-by: Marek Olšák <[email protected]>
* gallium/u_math: add util_logbase2_ceilNicolai Hähnle2016-09-271-0/+12
| | | | | | For finding the exponent of the next power of two. Reviewed-by: Marek Olšák <[email protected]>
* i915g: add dma-buf support to i915_drm_buffer_get_handleNicholas Bishop2016-09-271-0/+6
| | | | | | | | | | | | | | | | The implementation of i915_drm_buffer_get_handle now handles DRM_API_HANDLE_TYPE_FD in the same way that intel_winsys_import_handle does, by calling drm_intel_bo_gem_create_from_prime. Tested by successfully running Chrome's ozone_demo [1] with the ozone-gbm backend on an Intel Pineview M machine. Without this change it fails while trying to create a DMA-BUF. [1] https://chromium.googlesource.com/chromium/src.git/+/master/ui/ozone/demo/ozone_demo.cc Signed-off-by: Nicholas Bishop <[email protected]> [Emil Velikov: Fix coding style] Signed-off-by: Emil Velikov <[email protected]>
* st/dri: check pipe_screen->resource_get_handle() return valueNicholas Bishop2016-09-271-2/+4
| | | | | | | | | | | | | | | | | | | | | Change dri2_query_image to check the return value of resource_get_handle and return GL_FALSE if an error occurs. For reference this is an example callstack that should propagate the error back to the user: i915_drm_buffer_get_handle i915_texture_get_handle u_resource_get_handle_vtbl dri2_query_image gbm_dri_bo_get_fd gbm_bo_get_fd Cc: [email protected] Signed-off-by: Nicholas Bishop <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> (v1) [Emil Velikov: Split from larger patch, polish coding style, cc stable] Signed-off-by: Emil Velikov <[email protected]>
* gbm: return appropriate error when queryImage() failsNicholas Bishop2016-09-272-2/+4
| | | | | | | | | | | | | | Change gbm_dri_bo_get_fd to check the return value of queryImage and return -1 (an invalid file descriptor) if an error occurs. Update the comment for gbm_bo_get_fd to return -1, since (apart from the above) we've already return -1 on error. Cc: [email protected] Signed-off-by: Nicholas Bishop <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> (v1) [Emil Velikov: Split from larger patch, polish coding style, cc stable] Signed-off-by: Emil Velikov <[email protected]>
* st/va Avoid VBR bitrate calculation overflow v2Andy Furniss2016-09-271-1/+1
| | | | | | | | | | VBR bitrate calc needs 64 bits at high rates. v2: use float. Signed-off-by: Andy Furniss <[email protected]> Reviewed-by: Christian König <[email protected]> Cc: [email protected]
* st/va: Fix vaSyncSurface with no outstanding operationMark Thompson2016-09-271-0/+7
| | | | | | Fixes crash if the application doesn't do what the state tracker expects. Reviewed-by: Christian König <[email protected]>
* glsl: remove remaining tabs in glsl_parser_extras.hTimothy Arceri2016-09-271-30/+30
| | | | Reviewed-by: Eric Engestrom <[email protected]>
* st/mesa: enable ARB_ES3_2_compatibility when enough availableIlia Mirkin2016-09-271-0/+20
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Marek Olšák <[email protected]>
* st/mesa: enable GL_ANDROID_extension_pack_es31a when availableIlia Mirkin2016-09-271-0/+18
| | | | | | | For now that's never since advanced blend hasn't been piped through. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Marek Olšák <[email protected]>
* glsl: move some uniform linking code to new link_assign_uniform_storage()Timothy Arceri2016-09-271-63/+69
| | | | | | This makes link_assign_uniform_locations() easier to follow. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: move some uniform linking code to new link_setup_uniform_remap_tables()Timothy Arceri2016-09-273-162/+177
| | | | | | This makes link_assign_uniform_locations() easier to follow. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: create populate key functions for tcs and tesTimothy Arceri2016-09-274-68/+88
| | | | | | These will be used by the on disk shader cache. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: make gs key generation helper available to shader cacheTimothy Arceri2016-09-272-1/+5
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: use reproducible name for lowered const arraysTimothy Arceri2016-09-273-6/+19
| | | | | | | Otherwise we can end up with mismatching names between the cached binary and the cached metadata. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: make vs and fs key generation helpers available to shader cacheCarl Worth2016-09-274-2/+10
| | | | | Signed-off-by: Timothy Arceri <[email protected]> Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
* glsl: Prepare standalone compiler to be able to use parameter listsCarl Worth2016-09-273-0/+23
| | | | | | | | | | | | | | | | | | | | | | | As part of the shader-cache work an upcoming change will add new references to _mesa_add_parameter and _mesa_new_parameter_list from the glsl code. To prepare for that, and to allow the standalone glsl_compiler to still link, here we add mesa/program/prog_parameter.c to the libglsl_util sources. Then, in order to get *that* to work, we also add to stubs to standalone_scaffolding: _mesa_program_state_flags _mesa_program_state_string These functions aren't actually used by the two functions in prog_parameter.c that we are actually calling. They are used in other functions in the same file. So we don't care what the implementation of these stubs is, (they won't be called by glsl_compiler). We just need the stubs present so that it can link. Signed-off-by: Timothy Arceri <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* nv50/ir: fix comments about instructions infoSamuel Pitoiset2016-09-261-2/+3
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* mesa/st: support lowering multi-planar YUVRob Clark2016-09-2618-27/+359
| | | | | | | | | | | | | | | Support multi-planar YUV for external EGLImage's (currently just in the dma-buf import path) by lowering to multiple texture fetch's for each plane and CSC in shader. There was some discussion of alternative approaches for tracking the additional UV or U/V planes: https://lists.freedesktop.org/archives/mesa-dev/2016-September/127832.html They all seemed worse than pipe_resource::next Signed-off-by: Rob Clark <[email protected]>
* mesa/st: add nir pass to lower tex_src_planeRob Clark2016-09-263-0/+124
| | | | Signed-off-by: Rob Clark <[email protected]>
* mesa/st: add lowering pass for YUV samplersRob Clark2016-09-263-0/+483
| | | | Signed-off-by: Rob Clark <[email protected]>
* aubinator: Fix the decoding of values that span two DwordsSirisha Gandikota2016-09-261-13/+37
| | | | | | | | | | | | | | | | | | | | | | Fixed the way the values that span two Dwords are decoded. Based on the start and end indices of the field, the Dwords are fetched and decoded accordingly. v2: rename dw to qw in gen_field_iterator_next and remove extra white space (Anuj) v3: change all instances of dw to qw (Anuj) Earlier, 64-bit fields (such as most pointers on Gen8+) weren't decoded correctly. gen_field_iterator_next seemed to walk one DWord at a time, sets v.dw, and then passes it to field(). So, even though field() takes a uint64_t, we're passing it a uint32_t (which gets promoted, so the top 32 bits will always be zero). This seems pretty bogus... (Ken) Signed-off-by: Sirisha Gandikota <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* nvc0: allow to force compiling programs in debug buildSamuel Pitoiset2016-09-261-9/+10
| | | | | | | | | This adds a new envvar called NV50_PROG_CHIPSET which allows to compile shaders with a different target, especially useful for shader-db. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50/ir: drop unused NVISA_XXX_CHIPSET constantsSamuel Pitoiset2016-09-261-2/+0
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* gallium/util: make use of strtol() in debug_get_num_option()Samuel Pitoiset2016-09-261-17/+8
| | | | | | | | | This allows to use hexadecimal numbers which are automatically detected by strtol() when the base is 0. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Tested-by: Brian Paul <[email protected]>
* r600g: Add support for PK2H/UP2HGlenn Kennard2016-09-262-5/+104
| | | | | | | | Based off of Ilia's original patch, but with output values replicated so that it matches the TGSI semantics. Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* i965: stop passing stage as a function parameterTimothy Arceri2016-09-261-5/+3
| | | | | | We already pass the shader so we can just get the stage from this. Reviewed-by: Jason Ekstrand <[email protected]>
* aubinator: fix resource leakNayan Deshmukh2016-09-251-1/+3
| | | | | | | CovID: 1373370 Signed-off-by: Nayan Deshmukh <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* osmesa: Unbind the current context when given a null context and buffer.Emilio Cobos Álvarez2016-09-231-0/+7
| | | | | | | This is needed to be consistent with other drivers. Signed-off-by: Emilio Cobos Álvarez <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/mesa: small optimization in swizzle_swizzle()Brian Paul2016-09-231-0/+5
| | | | | | | Usually, there's no user-specified texture swizzle so we can optimize the swizzle_swizzle() function and skip the loop/switch. Reviewed-by: Charmaine Lee <[email protected]>
* st/mesa: fix swizzle issue in st_create_sampler_view_from_stobj()Brian Paul2016-09-231-6/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | Some demos, like Heaven, were creating and destroying a large number of sampler views because of a swizzle issue. Basically, we compute the sampler view's swizzle by examining the texture format, user swizzle, depth mode, etc. Later, during validation we recompute that swizzle (in case something like depth mode changes) and see if it matches the view's swizzle. In the case of PIPE_FORMAT_RGTC2_UNORM, get_texture_format_swizzle returned SWIZZLE_XYZW but the u_sampler_view_default_template() function was setting the sampler view's swizzle to SWIZZLE_XY01. This mismatch caused the validation step to always "fail" so we'd destroy the old sampler view and create a new one. By removing the conditional, the sampler view's swizzle and the computed texture swizzle match and validation "passes". When creating a new sampler view, we always want to use the texture swizzle which we just computed. Fixes VMware issue 1733389. Cc: [email protected] Reviewed-by: Charmaine Lee <[email protected]>
* svga: set PIPE_BIND_DEPTH_STENCIL flag for new resources when possibleBrian Paul2016-09-231-1/+11
| | | | | | | | When we create a depth/stencil texture, also check if we can render to it and set the PIPE_BIND_DEPTH_STENCIL flag. We were previously doing this for color textures (PIPE_BIND_RENDER_TARGET). Reviewed-by: Charmaine Lee <[email protected]>
* svga: don't special case caps for SVGA3D_R32_FLOATBrian Paul2016-09-231-6/+2
| | | | | | | This may have been needed years ago during development, but not now. Prevents some regressions after introducing the next patch. Reviewed-by: Charmaine Lee <[email protected]>
* svga: use new adjust_z_layer() helper in svga_pipe_blit.cBrian Paul2016-09-231-44/+28
| | | | | | | | | To handle z/layer fix-ups for blitting and copying. Note that we weren't doing this properly in svga_blit() before. Also, remove redundant stex, dtex assignments. Reviewed-by: Charmaine Lee <[email protected]>
* svga: simplify/improve the format compatibility check for region copiesBrian Paul2016-09-231-5/+25
| | | | | | | | The util_is_format_compatible() function didn't quite do what we wanted for vgpu10. This check is more flexible and allows copies between formats such as R32G32B32A32_FLOAT and R32G32B32A32_INT. Reviewed-by: Charmaine Lee <[email protected]>
* svga: add const qualifier on svga_translate_format()Brian Paul2016-09-232-2/+2
| | | | Reviewed-by: Charmaine Lee <[email protected]>
* svga: eliminate unneeded gotos in svga_validate_surface_view()Brian Paul2016-09-231-7/+4
| | | | Reviewed-by: Charmaine Lee <[email protected]>
* svga: disable srgb format related code from svga_blit()Neha Bhende2016-09-231-12/+0
| | | | | | | | | With latest mesa and latest piglit tests srgb<->linear conversion is not required as per GL4.4 rules See commit b662c70aeab6a92751514f30719c13a6de253b40. Reviewed-by: Charmaine Lee <[email protected]>
* Revert "glsl: move xfb BufferStride into gl_transform_feedback_info"Timothy Arceri2016-09-243-9/+8
| | | | | | | This reverts commit f5a6aab4031bc4754756c1773411728ad9a73381. This broke some tests. It seems gl_transform_feedback_info gets memset to 0 so we were losing the values in BufferStride before we used them.
* glsl: Delete linker stuff relating to built-in functions.Kenneth Graunke2016-09-232-58/+16
| | | | | | | | | | Now that we generate built-in functions inline, there's no need to link against the built-in shader, and no built-in prototypes to consider. This lets us delete a bunch of code. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by; Ian Romanick <[email protected]>
* glsl: Delete ftransform support from builtin_functions.cpp.Kenneth Graunke2016-09-231-26/+4
| | | | | | | This is now handled directly by ast_function.cpp. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by; Ian Romanick <[email protected]>
* glsl: Immediately inline built-ins rather than generating calls.Kenneth Graunke2016-09-231-24/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In the past, we imported the prototypes of built-in functions, generated calls to those, and waited until link time to resolve the calls and import the actual code for the built-in functions. This severely limited our compile-time optimization opportunities: even trivial functions like dot() were represented as function calls. We also had no way of reasoning about those calls; they could have been 1,000 line functions with side-effects for all we knew. Practically all built-in functions are trivial translations to ir_expression opcodes, so it makes sense to just generate those inline. Since we eventually inline all functions anyway, we may as well just do it for all built-in functions. There's only one snag: built-in functions that refer to built-in global variables need those remapped to the variables in the shader being compiled, rather than the ones in the built-in shader. Currently, ftransform() is the only function matching those criteria, so it seemed easier to just make it a special case. On Skylake: total instructions in shared programs: 12023491 -> 12024010 (0.00%) instructions in affected programs: 77595 -> 78114 (0.67%) helped: 97 HURT: 309 total cycles in shared programs: 137239044 -> 137295498 (0.04%) cycles in affected programs: 16714026 -> 16770480 (0.34%) helped: 4663 HURT: 4923 while these statistics are in the wrong direction, the number of hurt programs is small (309 / 41282 = 0.75%), and I don't think anything can be done about it. A change like this significantly alters the order in which optimizations are performed. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by; Ian Romanick <[email protected]>
* glsl: Check TCS barrier restrictions at ast_to_hir time, not link time.Kenneth Graunke2016-09-232-99/+19
| | | | | | | | | | | | | | | | | | | | | | | We want to check prior to optimization - otherwise we might fail to detect cases where barrier() is in control flow which is always taken (and therefore gets optimized away). We don't currently loop unroll if there are function calls inside; otherwise we might have a problem detecting barrier() in loops that get unrolled as well. Tapani's switch handling code adds a loop around switch statements, so even with the mess of if ladders, we'll properly reject it. Enforcing these rules at compile time makes more sense more sense than link time. Doing it at ast-to-hir time (rather than as an IR pass) allows us to emit an error message with proper line numbers. (Otherwise, I would have preferred the IR pass...) Fixes spec/arb_tessellation_shader/compiler/barrier-switch-always.tesc. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by; Ian Romanick <[email protected]>
* glsl: move xfb BufferStride into gl_transform_feedback_infoTimothy Arceri2016-09-243-8/+9
| | | | | | | | It makes more sense to have this here where we store the other values from xfb qualifiers. The struct it was previously part of is now only used to store values that come from the api. Reviewed-by: Alejandro Piñeiro <[email protected]>
* Revert "mapi: export all GLES 3.2 functions in libGLESv2.so"Dylan Baker2016-09-231-12/+0
| | | | | | | | | | | This reverts commit e66a2b879b73bf48800fec7353dafe8fc693ecdb. Which breaks the scons build in an interesting way, particularly when BlendBarrier and PrimitiveBoundingBox are added to static_data.py's functions list. This seems to be related to the fact that the unsuffixed names are only in GLES3.2, but Desktop GL only has suffixed versions. Signed-off-by: Dylan Baker <[email protected]>
* i965: Enable EGL_KHR_gl_texture_3D_imageAdam Jackson2016-09-231-0/+3
| | | | | Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
* i915: Enable EGL_KHR_gl_texture_3D_imageAdam Jackson2016-09-231-0/+3
| | | | | Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Adam Jackson <[email protected]>