| Commit message (Collapse) | Author | Age | Files | Lines |
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Previously, we only tried to ensure that we didn't shrink either end
below what was already handed out. However, due to the way we handle
relocations with block pools, we can't shrink the back end at all. It's
probably best to not shrink in either direction.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105374
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106147
Tested-by: Eero Tamminen <[email protected]>
Reviewed-by: Scott D Phillips <[email protected]>
Cc: [email protected]
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It would be nice to share the flags packet emit logic with flat shade
flags, but I couldn't come up with a good way while still using our pack
macros. We need to refactor this to shader record setup at compile time,
anyway.
Fixes ext_framebuffer_multisample-interpolation * centroid-*
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Our TF outputs always start at 6 or 7 currently, so we don't hit the
broken 8 case. Let's make sure that doesn't change somehow.
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We don't use ldunifa yet, but we will eventually for UBOs.
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We don't use TMUWT yet, but we will once we do SSBOs.
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This should fix help with intermittent GPU hangs in tests switching
formats while rendering small frames. Unfortunately, it didn't help with
the tests I'm having troubles with.
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The next shader gets to start writing the register file during these
slots, so make sure we don't stomp over them.
The only case of hitting this that I could imagine would be dead writes.
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GLES's GL_EXT_texture_type_2_10_10_10_REV allows uploading this type to an
unsized internalformat, and it should be non-color-renderable.
fbobject.c's implementation of the check for color-renderable is checks
that the texture has a 2101010 mesa format, so make sure that we have
chosen a 2101010 format so that check can do what it meant to.
Fixes KHR-GLES3.packed_pixels.pbo_rectangle.rgb on vc5.
Reviewed-by: Marek Olšák <[email protected]>
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With this patch, _ElementSize is initialized along with the rest
of the vertex array attributes in new_draw_rasterpos_stage().
This fixes a crash in st_pipe_vertex_format() when running
topogun-1.06-orc-84k-resize trace file with VMware svga driver.
Reviewed-by: Brian Paul <[email protected]>
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s/attibute/attribute/
s/suface/surface/
v2: rebased(Leo)
Reviewed-by: Leo Liu <[email protected]>
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VASurfaceAttribExternalBuffers.pitches is indexed by
plane. Current implementation only supports single plane layout.
Reviewed-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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Previous bit-fields assignments are incorrect and will result certain mpeg4
decode failed due to wrong flag values. This patch fixes these assignments.
Signed-off-by: Boyuan Zhang <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Acked-by: Timothy Arceri <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Acked-by: Timothy Arceri <[email protected]>
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num_channels has been introduced since "ac/surface: don't set
the display flag for obviously unsupported cases".
Based on RadeonSI.
Fixes: e29facff315 ("ac/surface: don't set the display flag for obviously unsupported cases (v2)")
Cc: 18.1 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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dcc_msaa_allowed is always false on GFX9+ and only true on VI
if RADV_PERFTEST=dccmsaa is set. This means DCC was disabled
in some situations where it should not.
This is likely going to fix a performance regression.
Fixes: 2f63b3dd09 ("radv: enable DCC for MSAA 2x textures on VI under an option")
Cc: 18.1 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Jose Maria Casanova Crespo <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Jose Maria Casanova Crespo <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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For all of the OpFOrd* comparisons except OpFOrdNotEqual the hardware
should probably already return false if one of the operands is NaN so
we don’t need to have an explicit check for it. This seems to at least
work on Intel hardware. This should reduce the number of instructions
generated for the most common comparisons.
For what it’s worth, the original code to handle this was added in
e062eb6415de3a. The commit message for that says that it was to fix
some CTS tests for OpFUnord* opcodes. Even if the hardware doesn’t
handle NaNs this patch shouldn’t affect those tests. At any rate they
have since been moved out of the mustpass list. Incidentally those
tests fail on the nvidia proprietary driver so it doesn’t seem like
handling NaNs correctly is a priority.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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v2: Branding changed
Signed-off-by: Matt Atwood <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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The driver may have a reference on the separate stencil buffer for some
reason (like an unflushed job using it), so we can't directly free the
resource and should instead just decrement the refcount that we own.
Fixes double-free in KHR-GLES3.packed_depth_stencil.blit.depth32f_stencil8
on vc5.
Fixes: e94eb5e6000e ("gallium/util: add u_transfer_helper")
Reviewed-by: Rob Clark <[email protected]>
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Like for stores, we need to emit a separate load_general packet.
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The internal-type-bpp path is for surfaces that get stored in the raw TLB
format. For 4.x, we're storing MSAA as just 2x width/height at the
original format.
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Fixes piglit fbo-depthstencil blit default_fb
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For single-sample we have to always program SAMPLE_0, but for multisample
we want to store all the samples.
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Commit fa328456e8f29 added VP9 config support, but this needs a newer
libva version, 1.7.0 or above.
Fixes: fa328456e8f ("st/va: add VP9 config to enable profile2")
CC: 18.1 <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Patch enables use of short and unsigned short data for texture uploads,
rendering and reading of framebuffers within the restrictions specified
in GL_EXT_texture_norm16 spec.
Patch also enables those 16bit format layout qualifiers listed in
GL_NV_image_formats that depend on EXT_texture_norm16.
v2: expose extension with dummy_true
fix layout qualifier map changes (Ilia Mirkin)
v3: use _mesa_has_EXT_texture_norm16, other fixes
and cleanup (Ilia Mirkin)
v4: fix rest of the issues found
Signed-off-by: Tapani Pälli <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Fixes: 5608d0a2cee "meson: use array type options"
Cc: Dylan Baker <[email protected]>
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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The logic was flawed, since mul(x,y) will be <= 0 (exactly 0) when
the sign is the same but both numbers are sufficiently small
(if the product is smaller than 2^-128).
This could apparently lead to emitting a sufficient amount of
additional bogus vertices to overflow the allocated array for them,
hitting an assertion (still safe with release builds since we just
aborted clipping after the assertion in this case - I'm however unsure
if this is now really no longer possible, so that code stays).
Not sure if the additional vertices could cause other grief, I didn't
see anything wrong even when hitting the assertion.
Essentially, both +-0 are treated as positive (the vertex is considered
to be inside the clip volume for this plane), so integrate the logic
determining different sign into the branch there.
Reviewed-by: Jose Fonseca <[email protected]>
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Simplifies the logic when to emit null tris (albeit the reasons why we
have to do this remain unclear).
This is strictly just logic simplification, the behavior doesn't change
at all.
Reviewed-by: Jose Fonseca <[email protected]>
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Some analysis suggests that all short immediates are sign-extended. The
insnCanLoad logic already accounted for this, but we could still pick
the wrong form when emitting actual instructions that support both short
and long immediates (with the long form usually having additional
restrictions that insnCanLoad should be aware of).
This also reverses a bunch of commits that had previously "worked
around" this issue in various emitters:
9c63224540ef: gm107/ir: make use of ADD32I for all immediates
83a4f28dc27b: gm107/ir: make use of LOP32I for all immediates
b84c97587b4a: gm107/ir: make use of IMUL32I for all immediates
d30768025a22: gk110/ir: make use of IMUL32I for all immediates
as well as the original import for UMUL in the nvc0 emitter.
Reported-by: Karol Herbst <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
Tested-by: Karol Herbst <[email protected]>
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windows-system FB
When draw buffers are changed on a bound framebuffer, DrawBufferAllocate()
hook should be called. However, it is missing in update_framebuffer with
window-system framebuffer, in which FB's draw buffer state should match
context state, potentially resulting in a change.
Note: This is needed because gallium delays creating the front buffer,
i965 works fine without this change.
V2 (Timothy Arceri):
- Rebased on merged/simplified DrawBuffer driver function
- Move DrawBuffer call outside fb->ColorDrawBuffer[0] !=
ctx->Color.DrawBuffer[0] check to make piglit pass.
v3 (Timothy Arceri):
- Call new DrawBuffaerAllocate() driver function.
Tested-by: Dieter Nützel <[email protected]> (v2)
Reviewed-by: Brian Paul <[email protected]> (v2)
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99116
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Unlike some of the classic drivers the st was only using DrawBuffer()
to allocated some buffers on-demand. Creating a separate function
will allow us to call it from update_framebuffer() in the following
patch without regressing some of the older classic drivers.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Because I clearly wasn't thinking and clearly didn't do a good job
testing. Sigh
Fixes: c5a97d658ec19cc02719d7f86c1b0715e3d9ffc4
("meson: fix builds against LLVM built without rtti")
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Instead of emulating it with message.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This option type is nice since it involves less converting strings into
lists, and because it validates the values that are provided.
v2: - Set with_any_vk to true if any vulkan driver is built (Eric)
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Building without rtti is a frought with peril, but it's something that
autotools supports so we need to support it too.
Since we've moved to version 0.44 as a whole we can use the meson
functionality for accessing random llvm-config options we can check for
rtti and add -fno-rtti to all C++ code accordingly.
Signed-off-by: Dylan Baker <[email protected]>
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meson has gotten pretty smart about tracking C and C++ dependencies
(internal and external), and using the right linker. This wasn't always
the case and we created empty c++ files to force the use of the c++
linker. We don't need that any more.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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meson used to get grumpy if the sources list was empty, even when using
--whole-archive (link_whole). In more recent versions that's not true,
so remove the workaround.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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In more modern versions of meson a custom_target returns an index-able
object. This allows us to create accurate dependency models for targets
that rely only on the header and not on the code from anv_entrypoints.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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We have already required 0.44 for building clover and swr, so it was
already partially required. This just makes it required across the board
instead of just for clover and swr.
There is a bug in 0.44 which makes it impossible to build mesa in some
configurations, so require 0.44.1 which fixes this.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This one's completely my fault, I didn't do good enough testing after
rebasing and this got missed.
Fixes: d28c24650110c130008be3d3fe584520ff00ceb1
("meson: build graw tests")
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Since we have an option to turn test building on and off, we should
honor that.
Fixes: 34cb4d0ebc14663113705beae63dd52b9d1b2d87
("meson: build tests for gallium mesa state tracker")
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Since mesa_classic is build-on-demand the tests will create a demand and
add a bunch of extra compilation.
Fixes: 43a6e84927e3b1290f6f211f5dfb184dfe5a719e
("meson: build mesa test.")
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The paths which sample with the clear color are now using a getter which
performs the sRGB decode needed to enable this fast clear.
This path can be exercised by fast-clearing a texture, then performing
an operation which requires sRGB decoding. Test coverage for this
feature is provided with the following tests:
* Shader texture calls:
- spec@ext_texture_srgb@tex-srgb
* Shader texelfetch calls:
- spec@arb_framebuffer_srgb@fbo-fast-clear
- spec@arb_framebuffer_srgb@msaa-fast-clear
* Blending:
- spec@arb_framebuffer_srgb@arb_framebuffer_srgb-fast-clear-blend
* Blitting:
- spec@arb_framebuffer_srgb@blit texture srgb msaa enabled clear
Reviewed-by: Jason Ekstrand <[email protected]>
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The blending issue seems to be present on CNL as well.
Reviewed-by: Jason Ekstrand <[email protected]>
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It returns both the inline clear color and a clear address which points
to the indirect clear color buffer (or NULL if unused/non-existent).
This getter allows CNL to sample from fast-cleared sRGB textures
correctly by doing the needed sRGB-decode on the clear color (inline)
and making the indirect clear color buffer unused.
v2 (Rafael):
* Have a more detailed commit message.
* Add a comment on the sRGB conversion process.
Reviewed-by: Rafael Antognolli <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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