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* ilo: add variants of 3DSTATE_CLIPChia-I Wu2014-11-113-24/+32
* ilo: prefix 3DSTATE_VF with gen75Chia-I Wu2014-11-112-4/+4
* st/va: MPEG4 call vlVaDecoderFixMPEG4Startcode()Michael Varga2014-11-101-0/+7
* st/va: MPEG4 generate GOV and VOP headerMichael Varga2014-11-101-0/+92
* st/va: MPEG4 populate the SPS structureMichael Varga2014-11-101-0/+6
* st/va: MPEG4 populate the iq matrix buffersMichael Varga2014-11-101-0/+16
* st/va: MPEG4 populate the PPS structureMichael Varga2014-11-102-0/+81
* st/va: refactored handleVASliceDataBufferTypeMichael Varga2014-11-101-35/+40
* mesa: Remove _mesa_max_buffer_indexIan Romanick2014-11-102-52/+0
* mesa: Uniform logging is very, very unlikelyIan Romanick2014-11-101-2/+2
* glsl: Swap the order of glsl_type::name and ::lengthIan Romanick2014-11-102-8/+8
* glsl: Store glsl_type::vector_elements and ::matrix_columns as uint8_tIan Romanick2014-11-101-2/+2
* mesa: Don't check for API_OPENGLES in _mesa_uniform_matrixIan Romanick2014-11-101-4/+4
* mesa: Rework array error checks in validate_uniform_parametersIan Romanick2014-11-101-19/+22
* mesa: Get some gl_shader_program::LinkStatus checking out of the main pathIan Romanick2014-11-101-6/+19
* mesa: Rework location == -1 error checkingIan Romanick2014-11-101-38/+38
* mesa: Minor clean ups in _mesa_uniformIan Romanick2014-11-101-23/+9
* mesa: Remove GLSL_TYPE_SAMPLER checkIan Romanick2014-11-101-2/+1
* mesa/main: Pass the data that _mesa_uniform actually wantsIan Romanick2014-11-103-119/+54
* ilo: derive fb blending caps at bind timeChia-I Wu2014-11-103-78/+101
* ilo: remove inlined state functionsChia-I Wu2014-11-104-236/+177
* ilo: use top/bottom split for state functionsChia-I Wu2014-11-109-1852/+1856
* i965: Advertise a line width of 40.0 on Cherryview and Skylake.Kenneth Graunke2014-11-081-1/+5
* i965: Advertise larger line widths.Kenneth Graunke2014-11-081-3/+9
* i965: Use ctx->Const.MaxLineWidth when clamping ctx->Line.Width.Kenneth Graunke2014-11-084-5/+8
* i965: Set Line Width correctly on Cherryview and Skylake.Kenneth Graunke2014-11-082-1/+6
* docs: add news item and link release notes for mesa 10.3.3Emil Velikov2014-11-082-0/+7
* docs: Add sha256 sums for the 10.3.3 releaseEmil Velikov2014-11-081-1/+3
* Add release notes for the 10.3.3 releaseEmil Velikov2014-11-081-0/+207
* util/format: Fix clamping to 32bit integers.José Fonseca2014-11-081-0/+27
* util/format: Generate floating point constants for clamping.José Fonseca2014-11-081-4/+4
* glsl/list: Revert unintentional file mode change in previous commit.Vinson Lee2014-11-071-0/+0
* glsl/list: Move declaration before code.Vinson Lee2014-11-071-1/+3
* glsl/list: Add an exec_list_validate functionJason Ekstrand2014-11-071-0/+19
* llvmpipe: Avoid deadlock when unloading opengl32.dllJosé Fonseca2014-11-071-2/+6
* docs: Update minimum required LLVM version.José Fonseca2014-11-071-1/+1
* i965: drop the custom gen8_instruction CFLAGEmil Velikov2014-11-071-2/+0
* gbm/dri: cleanup memory leak on teardownEmil Velikov2014-11-071-0/+3
* egl_dri2: add a note about dri2_create_screenEmil Velikov2014-11-071-0/+4
* egl_dri2: fix double free on drm platformsEmil Velikov2014-11-071-3/+9
* ilo: tidy up message descriptor decodingChia-I Wu2014-11-071-189/+302
* ilo: decode INTERFACE_DESCRIPTOR_DATAChia-I Wu2014-11-073-1/+42
* i965/fs: Wire up control flow correctly in predicated break pass.Matt Turner2014-11-061-3/+7
* i965/cfg: Add functions to get first and last non-CF instructions.Matt Turner2014-11-061-0/+74
* glsl: Skip loop-too-large heuristic if indexing arrays of a certain sizeKenneth Graunke2014-11-061-1/+12
* glsl: Lower constant arrays to uniform arrays.Kenneth Graunke2014-11-064-0/+106
* glsl: Add infrastructure for "hidden" uniforms.Kenneth Graunke2014-11-065-2/+67
* mesa: Add SSE 4.1 optimisation for glDrawElements.Timothy Arceri2014-11-066-5/+152
* i965: Remove non-existent vertical strides from array.Matt Turner2014-11-061-1/+1
* i965: Convert stride/width/execution size macros into enums.Matt Turner2014-11-061-28/+33