| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Emil Velikov <[email protected]>
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Current method of generating distribution tar-balls involves manually
invoking make + target name in the appropriate places. This temporary
solution is used until we get 'make dist' working.
Currently it does not work, as in order to have the target (which is
also a filename) available in the final Makefile we need to add a PHONY
target + use the correct target name.
Cc: "10.2 10.3" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 88cbe3908f0ea08228a5ffb1808f98b6906c4416)
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In commit 04895f5c I added support for reswizzling writemasks. This test
was checking that we didn't support this.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82881
(cherry picked from commit 8b5ac1df17608e0d0d5ce412988ee8de97f61405)
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According to the cited documentation section (but in the newer docs),
x_scaledown is the same for 2x and 4x MSAA.
+47 piglits.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83081
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: "10.3" <[email protected]>
(cherry picked from commit e34a363a781a24b2cf6930c4d37f781ffec8a19a)
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The first UVD generation can only do frame based output.
Signed-off-by: Christian König <[email protected]>
(cherry picked from commit 80771e47b6c1e47ab55f17311e1d4e227a9eb3d8)
Nominated-by: Alex Deucher <[email protected]>
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Otherwise we clear areas that shouldn't be cleared.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
(cherry picked from commit 03a99ba9e41ea86355a4febbe0b1a114d5455b9f)
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Correctly handle that the source_surface is only optional.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80561
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
(cherry picked from commit b73c20759fe1b4a96296bed58637f5ded7c9155c)
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We've found that there's a buffer overrun bug in flex that's triggered by
using alternation in a lookahead pattern.
Fortunately, we don't need to match the exact {NEWLINE} expression to
detect an empty pragma. It suffices to verify that there are no non-space
characters before any newline character. So we can use a simple [\r\n] to
get the desired behavior while avoiding the flex bug.
Fixes the regression of piglit's 17000-consecutive-chars-identifier test,
(which has been crashing since commit
04e40fd337a244ee77ef9553985e9398ff0344af ).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82472
Signed-off-by: Carl Worth <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
CC: <[email protected]>
(cherry picked from commit 23163df24cf96107ee8ccb372db20f49e9d88948)
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We switched to these several stable releases ago, (since the MD5 algorithm has
been broken for some time), but only now did I get around to fixing this in
the Makefile rather than just performing this step manually.
CC: "10.2 10.3" <[email protected]>
(cherry picked from commit 46d03d37bf3a75e86f9f8ab56c6a939d04f23383)
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Signed-off-by: Alex Deucher <[email protected]>
Cc: [email protected]
(cherry picked from commit 153df688349dd6e55fa4c280ed6c8abd02c5f890)
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Signed-off-by: Alex Deucher <[email protected]>
Cc: [email protected]
(cherry picked from commit f50b6b489534f8f362953cbe08d37233f1eab669)
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The optimization relies on CMP setting the destination to 0, which is
equivalent to 0.0f. However, early platforms only set the least
significant byte, leaving the other bits undefined. So, we must disable
the optimization on those platforms.
Oddly, Sandybridge wasn't reported as broken. The PRM states that it
only sets the LSB, but the internal documentation says that it follows
the IVB behavior. Since it wasn't reported as broken, we believe it
really does follow the IVB behavior.
v2: Allow the optimization on Sandybridge (requested by Matt).
+32 piglits on Ironlake.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?=79963
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
(cherry picked from commit 97d03b9366bfa55b27feb92aa5afacd9c5f6f421)
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82846
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82929
(cherry picked from commit d77f5603a5de26e66561ec003118bbfb1a07666b)
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If only the flat/smooth shade state changed between
two render calls the prior code would miss updating the
hardware state.
Also add check for sprite coord, potentially same type
of issue otherwise for it.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81967
Signed-off-by: Glenn Kennard <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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cs_vertex_buffer_state.enabled_mask and
cs_vertex_buffer_state.dirty_mask are both updated when
r600_set_constant_buffer() is called, so we don't need to manually
update these values.
This fixes a crash with OpenCL programs that have a kernel with no
arguments.
https://bugs.freedesktop.org/show_bug.cgi?id=82671
CC: "10.2" <[email protected]>
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v2:
- Change driver_name to char*
Reviewed-by: Emil Velikov <[email protected]>
CC: "10.2" <[email protected]>
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v2:
- Add missing break.
https://bugs.freedesktop.org/show_bug.cgi?id=82709
CC: "10.2" <[email protected]>
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v2: Tom Stellard
- Properly destroy the Module
Reviewed-by: Francisco Jerez <[email protected]>
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Unlocking the texture is not safe: another thread could come in and grab
it. Now that we use a recursive mutex, this should work. This also fixes
texture lock deadlocks in the new meta fast clear path.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Tested-by: Chris Forbes <[email protected]>
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This avoids problems with things like meta operations calling functions
that want to take the lock while the lock is already held. Basically,
the point is to guard against API reentrancy across threads...not to
guard against ourselves.
Dave Airlie opposed this change, but it makes master usable again and no
one proposed a better solution. We can revert this if/when someone
does.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Tested-by: Chris Forbes <[email protected]>
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There were two problems with the way this script used sed on OS X:
1. The OS X sed doesn't interpret "\r" in a replacement list as a
carriage-return character, (instead it was inserting a literal
'r' character).
We fix this by putting an actual ^M character into the source of
the script, (rather than a two-character escape sequence hoping
for sed to do the right thing).
2. When generating the test files with LF-CR ("\n\r") newlines, the
OS X sed was adding an undesired final newline ("\n") at the end
of the file. We avoid this by first using sed to add the ^M
before the newlines, then using tr to swap the \r and \n
characters. This way, sed never sees any lines ending with
anything but \n, so it doesn't get confused and doesn't add any
bogus extra newlines.
Tested-by: Vinson Lee <[email protected]>
Vinson's testing confirmed that this patch fixes FreeBSD as well.
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I noticed that with /bin/sh on Mac OS X, "echo -n" does not work as
desired, (it actually prints "-n" rather than suppressing the final
newline). There is a /bin/echo that could be used (it actually works)
instead of the builtin echo.
But I decided it's more robust to just use printf rather than
hardcoding /bin/echo into the script.
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total instructions in shared programs: 4288033 -> 4266151 (-0.51%)
instructions in affected programs: 930915 -> 909033 (-2.35%)
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Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Fixes make check in that case.
Reviewed-by: Tom Stellard <[email protected]>
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This LLVM 3.6 commit changed EngineBuilder constructor.
commit 3f4ed32b4398eaf4fe0080d8001ba01e6c2f43c8
Author: Rafael Espindola <[email protected]>
Date: Tue Aug 19 04:04:25 2014 +0000
Make it explicit that ExecutionEngine takes ownership of the modules.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215967 91177308-0d34-0410-b5e6-96231b3b80d8
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-and-Tested-by: Michel Dänzer <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Timothy Arceri <[email protected]>
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The docs say "When performing a render target resolve, PIPE_CONTROL with end
of pipe sync must be delivered.", which doesn't actually tell us whether we
need to do it before or after. Blorp did it before and after, and doing it
before certainly makes sense. The resolve operation needs to read from the
MCS and if we don't flush the render cache it won't get up-to-date data.
On the other hand, doing it after should not be necessary, since we call
brw_render_cache_set_check_flush() after the resolve.
Fixes rendering corruption in kwin's cover switch effect and various steam
games.
Missing flush spotted by Ken.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Kristian Høgsberg <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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The extension requires GL 3.0, so enable on just the generations
exposing that.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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total instructions in shared programs: 4344280 -> 4288033 (-1.29%)
instructions in affected programs: 397468 -> 341221 (-14.15%)
Reviewed-by: Kenneth Graunke <[email protected]>
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This commit and the last one fix ARB_fragment_program/sparse-samplers and
6 other tests.
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Part of fixing ARB_fragment_program/sparse-samplers
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This is a follow-on fix to commit 39b40ad144. Fixes a crash if the
user calls glDrawBuffers(0, NULL).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82814
Cc: "10.2" <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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SB needs a bit of special handling to handle
instructions without obvious side effects, to
avoid it deleting them.
Fixes failing non-const ARB_gpu_shader5
textureOffsets piglits with sb enabled.
Signed-off-by: Glenn Kennard <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Acked-by: Brian Paul <[email protected]>
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Acked-by: Brian Paul <[email protected]>
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Acked-by: Brian Paul <[email protected]>
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Done for: nvc0, softpipe and llvmpipe
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
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Also add an extension bit so we can safely enable
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
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I changed Emil's patch in f921131a5cebc233749a86cdd44b409c0cecc4ef to report
raw values in the winsys, but forgot to convert the values to megabytes in the
pipe driver.
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