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* mesa: don't use bitfields in _mesa_primMarek Olšák2020-02-115-12/+4
* mesa: remove unused _mesa_prim::is_indirectMarek Olšák2020-02-116-13/+1
* í965: don't use _mesa_prim::is_indirectMarek Olšák2020-02-112-8/+8
* vbo: merge use_buffer_objects into vbo_CreateContext to skip the big mallocMarek Olšák2020-02-1116-72/+39
* vbo: clean up resetting vertex attribsMarek Olšák2020-02-111-33/+19
* vbo: also map the immediate mode buffer for readMarek Olšák2020-02-111-2/+8
* vbo: delay flagging FLUSH_STORED_VERTICES until glEndMarek Olšák2020-02-111-4/+5
* vbo: add/update unlikely statements in ATTR_UNIONMarek Olšák2020-02-111-3/+3
* vbo: increase the size of the immediate mode buffer to decrease draw countMarek Olšák2020-02-111-1/+1
* vbo: use FlushVertices flags properly and clear NeedFlush correctlyMarek Olšák2020-02-111-11/+30
* vbo: fix resizing 64-bit vertex attributesMarek Olšák2020-02-111-0/+6
* vbo: optimize resizing vertex attributes during immediate modeMarek Olšák2020-02-111-62/+53
* vbo: don't store glVertex values temporarily into execMarek Olšák2020-02-112-10/+49
* vbo: pass only either uint32_t or uint64_t into ATTR_UNIONMarek Olšák2020-02-113-8/+23
* vbo: don't set FLUSH_UPDATE_CURRENT for glVertexMarek Olšák2020-02-111-2/+3
* vbo: keep the immediate mode buffer always mapped for simplicityMarek Olšák2020-02-113-26/+16
* vbo: don't check ctx->NewState twice in glBeginMarek Olšák2020-02-111-3/+0
* vbo: remove a funky recursive call in glBeginMarek Olšák2020-02-111-5/+1
* vbo: interleave attrsz, attrtype, and active_sz in memoryMarek Olšák2020-02-114-55/+56
* vbo: remove immediate mode code that doesn't do anything and simplify stuffMarek Olšák2020-02-115-53/+3
* vbo: don't unmap persistent buffer mappings for glBegin/EndMarek Olšák2020-02-113-9/+41
* vbo: skip FlushMappedBufferRange for glBegin/End by using a persistent mappingMarek Olšák2020-02-111-6/+16
* vbo: create the immediate mode buffer only in vbo_exec_vtx_mapMarek Olšák2020-02-111-10/+0
* mesa: import PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET handlingMarek Olšák2020-02-116-15/+21
* mesa: remove FLUSH_CURRENT calls that have no effectMarek Olšák2020-02-115-11/+1
* mesa: fix incorrect uses of FLUSH_CURRENTMarek Olšák2020-02-112-4/+4
* glx: print FPS with 2 decimal placesMarek Olšák2020-02-102-2/+2
* radeonsi: don't update states for the DCC MSAA bug on GFX6-7Marek Olšák2020-02-101-2/+2
* radeonsi: fix the DCC MSAA bug workaroundMarek Olšák2020-02-101-1/+1
* r600/sfn: Add some documentationGert Wollny2020-02-101-0/+69
* r600/sfn: Add .editorconfig fileGert Wollny2020-02-101-0/+2
* r600/sfn: Add support for SSBO load and storeGert Wollny2020-02-103-0/+99
* r600/sfn: Add support for atomic instructionsGert Wollny2020-02-106-0/+228
* r600: Make sure LLVM is not used for DRAWGert Wollny2020-02-101-0/+5
* r600/sfn: Add lowering UBO access to r600 specific codesGert Wollny2020-02-104-2/+115
* r600/sfn: Add GDS instructionsGert Wollny2020-02-104-0/+504
* r600/sfn: Add compute shader skeletonGert Wollny2020-02-107-0/+223
* r600/sfn: Add VS for TCS shader skeletonGert Wollny2020-02-102-0/+27
* r600/sfn: Add support for geometry shaderGert Wollny2020-02-107-1/+459
* r600/sfn: add emitVertex instructionsGert Wollny2020-02-103-0/+45
* r600/sfn: Add MemRingOut instructionsGert Wollny2020-02-103-1/+143
* r600/sfn: Add a load GDS result instructionGert Wollny2020-02-102-0/+32
* r600/sfn: Add lowering arrays to scratch and according instructionsGert Wollny2020-02-1010-4/+281
* r600/sfn: add register remappingGert Wollny2020-02-1012-0/+171
* r600/sfn: add live range evaluation for the GPRGert Wollny2020-02-1013-1/+1571
* r600/sfn: Add the WaitAck instructionGert Wollny2020-02-106-0/+115
* r600/sfn: Add the VS in and FS out vectorizationGert Wollny2020-02-109-0/+993
* r600: enable NIR backend DEBUG flag for supported architecturesGert Wollny2020-02-103-27/+115
* r600/sfn: Add a basic nir shader backendGert Wollny2020-02-1047-6/+12955
* r600: Update state code to accept NIR shadersGert Wollny2020-02-104-24/+67