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Age
Files
Lines
*
mesa: don't use bitfields in _mesa_prim
Marek Olšák
2020-02-11
5
-12
/
+4
*
mesa: remove unused _mesa_prim::is_indirect
Marek Olšák
2020-02-11
6
-13
/
+1
*
í965: don't use _mesa_prim::is_indirect
Marek Olšák
2020-02-11
2
-8
/
+8
*
vbo: merge use_buffer_objects into vbo_CreateContext to skip the big malloc
Marek Olšák
2020-02-11
16
-72
/
+39
*
vbo: clean up resetting vertex attribs
Marek Olšák
2020-02-11
1
-33
/
+19
*
vbo: also map the immediate mode buffer for read
Marek Olšák
2020-02-11
1
-2
/
+8
*
vbo: delay flagging FLUSH_STORED_VERTICES until glEnd
Marek Olšák
2020-02-11
1
-4
/
+5
*
vbo: add/update unlikely statements in ATTR_UNION
Marek Olšák
2020-02-11
1
-3
/
+3
*
vbo: increase the size of the immediate mode buffer to decrease draw count
Marek Olšák
2020-02-11
1
-1
/
+1
*
vbo: use FlushVertices flags properly and clear NeedFlush correctly
Marek Olšák
2020-02-11
1
-11
/
+30
*
vbo: fix resizing 64-bit vertex attributes
Marek Olšák
2020-02-11
1
-0
/
+6
*
vbo: optimize resizing vertex attributes during immediate mode
Marek Olšák
2020-02-11
1
-62
/
+53
*
vbo: don't store glVertex values temporarily into exec
Marek Olšák
2020-02-11
2
-10
/
+49
*
vbo: pass only either uint32_t or uint64_t into ATTR_UNION
Marek Olšák
2020-02-11
3
-8
/
+23
*
vbo: don't set FLUSH_UPDATE_CURRENT for glVertex
Marek Olšák
2020-02-11
1
-2
/
+3
*
vbo: keep the immediate mode buffer always mapped for simplicity
Marek Olšák
2020-02-11
3
-26
/
+16
*
vbo: don't check ctx->NewState twice in glBegin
Marek Olšák
2020-02-11
1
-3
/
+0
*
vbo: remove a funky recursive call in glBegin
Marek Olšák
2020-02-11
1
-5
/
+1
*
vbo: interleave attrsz, attrtype, and active_sz in memory
Marek Olšák
2020-02-11
4
-55
/
+56
*
vbo: remove immediate mode code that doesn't do anything and simplify stuff
Marek Olšák
2020-02-11
5
-53
/
+3
*
vbo: don't unmap persistent buffer mappings for glBegin/End
Marek Olšák
2020-02-11
3
-9
/
+41
*
vbo: skip FlushMappedBufferRange for glBegin/End by using a persistent mapping
Marek Olšák
2020-02-11
1
-6
/
+16
*
vbo: create the immediate mode buffer only in vbo_exec_vtx_map
Marek Olšák
2020-02-11
1
-10
/
+0
*
mesa: import PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET handling
Marek Olšák
2020-02-11
6
-15
/
+21
*
mesa: remove FLUSH_CURRENT calls that have no effect
Marek Olšák
2020-02-11
5
-11
/
+1
*
mesa: fix incorrect uses of FLUSH_CURRENT
Marek Olšák
2020-02-11
2
-4
/
+4
*
glx: print FPS with 2 decimal places
Marek Olšák
2020-02-10
2
-2
/
+2
*
radeonsi: don't update states for the DCC MSAA bug on GFX6-7
Marek Olšák
2020-02-10
1
-2
/
+2
*
radeonsi: fix the DCC MSAA bug workaround
Marek Olšák
2020-02-10
1
-1
/
+1
*
r600/sfn: Add some documentation
Gert Wollny
2020-02-10
1
-0
/
+69
*
r600/sfn: Add .editorconfig file
Gert Wollny
2020-02-10
1
-0
/
+2
*
r600/sfn: Add support for SSBO load and store
Gert Wollny
2020-02-10
3
-0
/
+99
*
r600/sfn: Add support for atomic instructions
Gert Wollny
2020-02-10
6
-0
/
+228
*
r600: Make sure LLVM is not used for DRAW
Gert Wollny
2020-02-10
1
-0
/
+5
*
r600/sfn: Add lowering UBO access to r600 specific codes
Gert Wollny
2020-02-10
4
-2
/
+115
*
r600/sfn: Add GDS instructions
Gert Wollny
2020-02-10
4
-0
/
+504
*
r600/sfn: Add compute shader skeleton
Gert Wollny
2020-02-10
7
-0
/
+223
*
r600/sfn: Add VS for TCS shader skeleton
Gert Wollny
2020-02-10
2
-0
/
+27
*
r600/sfn: Add support for geometry shader
Gert Wollny
2020-02-10
7
-1
/
+459
*
r600/sfn: add emitVertex instructions
Gert Wollny
2020-02-10
3
-0
/
+45
*
r600/sfn: Add MemRingOut instructions
Gert Wollny
2020-02-10
3
-1
/
+143
*
r600/sfn: Add a load GDS result instruction
Gert Wollny
2020-02-10
2
-0
/
+32
*
r600/sfn: Add lowering arrays to scratch and according instructions
Gert Wollny
2020-02-10
10
-4
/
+281
*
r600/sfn: add register remapping
Gert Wollny
2020-02-10
12
-0
/
+171
*
r600/sfn: add live range evaluation for the GPR
Gert Wollny
2020-02-10
13
-1
/
+1571
*
r600/sfn: Add the WaitAck instruction
Gert Wollny
2020-02-10
6
-0
/
+115
*
r600/sfn: Add the VS in and FS out vectorization
Gert Wollny
2020-02-10
9
-0
/
+993
*
r600: enable NIR backend DEBUG flag for supported architectures
Gert Wollny
2020-02-10
3
-27
/
+115
*
r600/sfn: Add a basic nir shader backend
Gert Wollny
2020-02-10
47
-6
/
+12955
*
r600: Update state code to accept NIR shaders
Gert Wollny
2020-02-10
4
-24
/
+67
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