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* swrast: Add a readpixels fast-path based on memcpy and MapRenderbuffer.Eric Anholt2011-11-031-4/+53
* mesa: Add a function for comparing gl_format to format/type.Eric Anholt2011-11-032-0/+321
* swrast: Switch the remaining depth readpixels to MapRenderbuffer.Eric Anholt2011-11-031-5/+17
* swrast: Switch the remaining depth/stencil readpixels path to MapRenderbuffer.Eric Anholt2011-11-031-30/+42
* swrast: MapRenderbuffer in separate depth/stencil readpixels fastpathEric Anholt2011-11-032-21/+59
* swrast: Calculate image address/stride once for depth/stencil readpixels.Eric Anholt2011-11-031-16/+14
* swrast: Make the packed depth/stencil read fastpath use MapRenderbuffer.Eric Anholt2011-11-033-29/+94
* swrast: Directly map the stencil buffer in read_stencil_pixels.Eric Anholt2011-11-033-4/+74
* radeon: Fix variable initialization typo.Vinson Lee2011-11-031-1/+1
* i965: Fix constant propagation into 32-bit integer MUL.Paul Berry2011-11-032-2/+15
* svga: use the draw-module's sprite stage depending on FS inputsBrian Paul2011-11-031-1/+23
* svga: pass fragment shader to draw moduleBrian Paul2011-11-033-0/+12
* svga: implement generic variable index remappingBrian Paul2011-11-039-21/+165
* draw: assert that we have non-null fragment shaderBrian Paul2011-11-032-0/+4
* texgetimage: add missing return on errornobled2011-11-031-0/+1
* mesa: fix texture target mix-up in NV_fragment_program parserBrian Paul2011-11-031-7/+7
* linker: Check that initializers for global variables matchIan Romanick2011-11-037-7/+81
* glsl: Refactor generate_ARB_draw_buffers_variables to use add_builtin_constantIan Romanick2011-11-031-7/+4
* glsl: Put all bitfields in ir_variable together for better packingIan Romanick2011-11-031-8/+8
* linker: Fix the indentation of a block in cross_validate_globalsIan Romanick2011-11-031-25/+32
* radeon: Check an error return instead of assigning it to a dead variable.Eric Anholt2011-11-031-5/+13
* r300g: force buffer placements to GTT on big endian machinesMarek Olšák2011-11-031-0/+6
* state_trackers/vdpau: Add support for VC-1 decodingMaarten Lankhorst2011-11-033-2/+109
* state_trackers/vdpau: Add mpeg4 part2 to PipeToProfile and ProfileToPipeMaarten Lankhorst2011-11-031-0/+8
* state_trackers/vdpau: Add support for MPEG4 Part 2Maarten Lankhorst2011-11-032-20/+105
* state_trackers/vdpau: Test if profile is supported first before trying to cre...Maarten Lankhorst2011-11-031-0/+12
* state_trackers/vdpau: Add num_slices to mpeg12 picture structureMaarten Lankhorst2011-11-032-0/+2
* state_trackers/vdpau: Implement VdpGenerateCSCMatrixMaarten Lankhorst2011-11-033-2/+40
* g3dvl: remove some stale variable incrementChristian König2011-11-031-1/+1
* r600g: more integer supportDave Airlie2011-11-032-23/+37
* radeon: fix some regressions in texturing code.Dave Airlie2011-11-031-6/+4
* scons: Use -static-libstdc++ on 32bits builds w/ Mingw-w64 too.José Fonseca2011-11-031-1/+1
* libgl-gdi: Mingw-w64 in 32bit mode matches the Mingw32's .DEF semantics.José Fonseca2011-11-031-1/+1
* docs: list GL_OES_EGL_image_external in 7.12 release notesChia-I Wu2011-11-031-0/+1
* st/mesa: add support for GL_OES_EGL_image_externalChia-I Wu2011-11-035-0/+9
* mesa: add support for GL_OES_EGL_image_externalChia-I Wu2011-11-0316-17/+106
* mesa: clean up validate_texture_wrap_modeChia-I Wu2011-11-031-15/+27
* mesa: fix a logic error in glFramebufferTexture2DChia-I Wu2011-11-031-1/+1
* glsl: add support for GL_OES_EGL_image_externalChia-I Wu2011-11-0315-1/+70
* mesa: add GL_OES_EGL_image_external to the extension listChia-I Wu2011-11-032-0/+2
* mesa: add missing defines for GL_OES_EGL_image_externalChia-I Wu2011-11-031-0/+8
* mesa, i965: prepare for more than 8 texture targetsChia-I Wu2011-11-034-4/+4
* glapi: regenerate filesChia-I Wu2011-11-031-1178/+1190
* glapi: add entry points for OES_EGL_image_externalChia-I Wu2011-11-031-0/+8
* GLES: upgrade glext.h to revision 13240Chia-I Wu2011-11-031-2/+74
* swrast: simplify the condition test for _swrast_choose_texture_sample_funcYuanhan Liu2011-11-031-13/+9
* mesa: fix the low limit of width and height for glRenderbufferStorageYuanhan Liu2011-11-031-2/+2
* mesa: fix inital value for new renderbufferYuanhan Liu2011-11-031-1/+1
* mesa: complete the GL_TEXTURE_SWIZZLE* setupYuanhan Liu2011-11-031-0/+27
* mesa: remove the redundant checkYuanhan Liu2011-11-031-6/+5