| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Andres Gomez <[email protected]>
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Acked-by: Jason Ekstrand <[email protected]>
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Remove the explicit cast, using the appropriate wrapper instead.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Acked-by: Daniel Stone <[email protected]>
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Remove the explicit cast, using the appropriate wrapper instead.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Acked-by: Daniel Stone <[email protected]>
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Remove the explicit cast, using the appropriate wrapper instead.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Acked-by: Daniel Stone <[email protected]>
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Currently droid_probe_device, does not do any 'probing' but filtering
out a device if it doesn't match the vendor string given.
Rename the function, straighten the return type and call it only as
needed - an actual vendor string is provided.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tomasz Figa <[email protected]>
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The name string is guaranteed to be non-NULL.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tomasz Figa <[email protected]>
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The function name is misleading - it effectively checks if
loader_get_driver_for_fd fails. Which can happen only only on strdup
error - a close to impossible scenario.
Drop the function - we call the loader API at at later stage.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tomasz Figa <[email protected]>
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The name string is guaranteed to be NULL terminated. Drop the explicit
length check that comes with strncmp().
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tomasz Figa <[email protected]>
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Replace the manual handling of /dev/dri in favor of the drmDevice API.
The latter provides a consistent way of enumerating the devices,
providing device details as needed.
v2:
- Use ARRAY_SIZE (Frank)
- s/famour/favor/ typo (Frank)
- Make MAX_DRM_DEVICES a macro - fix vla errors (RobF)
- Remove left-over dev_path instance (RobF)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Robert Foss <[email protected]> (v1)
Reviewed-by: Tomasz Figa <[email protected]>
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This reverts commit ae7898dfdbe5c8dab7d11c71862353f1ae43feb0.
Turns out the python scripts are _not_ fully python 3 compatible.
As Ilia reported using get_xmlpool.py with LANG=C produces some weird
output - see the link for details.
Even though the issue was spotted with the autoconf build, it exposes a
genuine problem with the script (and lack of lang handling of the meson
build.)
https://lists.freedesktop.org/archives/mesa-dev/2018-August/203508.html
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This reverts commit 855af9a5a209f061355513b92f3ba4576f48d091.
Turns out the python scripts are _not_ fully python 3 compatible.
As Ilia reported using get_xmlpool.py with LANG=C produces some weird
output - see the link for details.
Even though the issue was spotted with the autoconf build, it exposes a
genuine problem with the script (and lack of lang handling of the meson
build.)
https://lists.freedesktop.org/archives/mesa-dev/2018-August/203508.html
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This reverts commit 095515e16ca3cb2c9f1813b6602ee57ae28325a8.
This breaks KHR-GL46.map_buffer_alignment.functional on i965.
This code was apparently not reviewed and I don't know why we would
move from a driver configurable constant to a hardcoded value for all
drivers. This really looks like an accidental hack push.
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As far as I can tell, no one reviewed these changes, they made i965
assert fail on driver load, and I am not certain they are correct.
(Hopefully reverting these does not break radeonsi too badly...)
The uniform related changes seem fine and reasonable, but the texture
image units change is possibly incorrect. According to the
OES_tessellation_shader spec issue 5:
(5) How are aggregate shader limits computed?
RESOLVED: Following the GL 4.4 model, but we restrict uniform
buffer bindings to 12/stage instead of 14, this results in
MAX_UNIFORM_BUFFER_BINDINGS = 72
This is 12 bindings/stage * 6 shader stages, allowing a static
partitioning of the bindings even though at most 5 stages can
appear in a program object).
MAX_COMBINED_UNIFORM_BLOCKS = 60
This is 12 blocks/stage * 5 stages, since compute shaders can't
be mixed with other stages.
MAX_COMBINED_TEXTURE_IMAGE_UNITS = 96
This is 16 textures/stage * 6 stages.
which definitely is including compute shaders in that last limit.
Not including compute shaders breaks the following test:
dEQP-GLES31.functional.state_query.integer.max_combined_texture_image_units_getinteger
There was enough breakage that I figured we should just send this back
to the drawing board.
Revert "i965: don't include compute resources in "Combined" limits"
Revert "st/mesa: don't include compute resources in "Combined" limits"
Revert "mesa: don't include compute resources in MAX_COMBINED_* limits"
This reverts commit b03dcb1e5f507c5950d0de053a6f76e6306ee71f.
This reverts commit cff290df4c09547cd2cb3b129ec59bdebdadba90.
This reverts commit 45f87a48f94148b484961f18a4f1ccf86f066b1c.
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These have been removed. Unfortunately auto-upgrade doesn't work for
jit. (Worse, it seems we don't get a compilation error anymore when
compiling the shader, rather llvm will just do a call to a null
function in the jitted shaders making it difficult to detect when
intrinsics vanish.)
Luckily the signed ones are still there, I helped convincing llvm
removing them is a bad idea for now, since while the unsigned ones have
sort of agreed-upon simplest patterns to replace them with, this is not
the case for the signed ones, and they require _significantly_ more
complex patterns - to the point that the recognition is IMHO probably
unlikely to ever work reliably in practice (due to other optimizations
interfering). (Even for the relatively trivial unsigned patterns, llvm
already added test cases where recognition doesn't work, unsaturated
add followed by saturated add may produce atrocious code.)
Nevertheless, it seems there's a serious quest to squash all
cpu-specific intrinsics going on, so I'd expect patches to nuke them as
well to resurface.
Adapt the existing fallback code to match the simple patterns llvm uses
and hope for the best. I've verified with lp_test_blend that it does
produce the expected saturated assembly instructions. Though our
cmp/select build helpers don't use boolean masks, but it doesn't seem
to interfere with llvm's ability to recognize the pattern.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106231
Reviewed-by: Jose Fonseca <[email protected]>
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This is ASTC 2D LDR allowing texture arrays and 3D, compressing each
slice as a separate 2D image. Tested by piglit. Trivial.
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same cap as ARB_timer_query, no changes needed, tested by piglit
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because the closed driver exposes it.
It's the same as the ARB extension.
Reviewed-by: Ian Romanick <[email protected]>
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it's a subset of the ARB extension.
Reviewed-by: Ian Romanick <[email protected]>
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because the closed driver exposes it.
This is equivalent to the ARB extension.
Reviewed-by: Ian Romanick <[email protected]>
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because the closed driver exposes it.
It's equivalent to ARB_gpu_shader_int64.
In this patch, I did everything the same as we do for ARB_gpu_shader_int64.
Reviewed-by: Ian Romanick <[email protected]>
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It only contains GLSL changes.
v2: allow the layout qualifier on GLSL <= 1.30
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We have to be a bit careful with this one because we want it to run in
the optimization loop but only in the first brw_nir_optimize call.
Later calls assume that we've lowered away copy_deref instructions and
we don't want to introduce any more.
Shader-db results on Kaby Lake:
total instructions in shared programs: 15176942 -> 15176942 (0.00%)
instructions in affected programs: 0 -> 0
helped: 0
HURT: 0
In spite of the lack of any shader-db improvement, this patch completely
eliminates spilling in the Batman: Arkham City tessellation shaders.
This is because we are now able to detect that the temporary array
created by DXVK for storing TCS inputs is a copy of the input arrays and
use indirect URB reads instead of making a copy of 4.5 KiB of input data
and then indirecting on it with if-ladders.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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This peephole optimization looks for a series of load/store_deref or
copy_deref instructions that copy an array from one variable to another
and turns it into a copy_deref that copies the entire array. The
pattern it looks for is extremely specific but it's good enough to pick
up on the input array copies in DXVK and should also be able to pick up
the sequence generated by spirv_to_nir for a OpLoad of a large composite
followed by OpStore. It can always be improved later if needed.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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Shader-db results on Kaby Lake:
total instructions in shared programs: 15177605 -> 15176765 (<.01%)
instructions in affected programs: 4259 -> 3419 (-19.72%)
helped: 1
HURT: 0
total spills in shared programs: 10954 -> 10855 (-0.90%)
spills in affected programs: 295 -> 196 (-33.56%)
helped: 1
HURT: 0
total fills in shared programs: 22222 -> 22117 (-0.47%)
fills in affected programs: 417 -> 312 (-25.18%)
helped: 1
HURT: 0
The helped shader is from the OglCSDof synmark test. On my Kaby Lake
laptop, the actual framerate of the benchmark didn't appear to improve
beyond the noise.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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This pass looks for variables with vector or array-of-vector types and
narrows the type to only the components used.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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We call structure splitting once because it is guaranteed to split all
the structures in the entire shader in one go. We call array splitting
in the loop in case future optimizations turn indirects into direct
dereferences and we can split more arrays.
Shader-db results on Kaby Lake:
total instructions in shared programs: 15177605 -> 15177605 (0.00%)
instructions in affected programs: 0 -> 0
helped: 0
HURT: 0
This is unsurprising because nir_lower_vars_to_ssa already effectively
does structure and array splitting internally. It doesn't actually
split the variables but it's ability to reason about aliasing in the
presence of arrays and structures and pick out scalars or vectors to be
lowered to SSA values is fairly advanced.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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This pass looks for array variables where at least one level of the
array is never indirected and splits it into multiple smaller variables.
This pass doesn't really do much now because nir_lower_vars_to_ssa can
already see through arrays of arrays and can detect indirects on just
one level or even see that arr[i][0][5] does not alias arr[i][1][j].
This pass exists to help other passes more easily see through arrays of
arrays. If a back-end does implement arrays using scratch or indirects
on registers, having more smaller arrays is likely to have better memory
efficiency.
v2 (Jason Ekstrand):
- Better comments and naming (some from Caio)
- Rework to use one hash map instead of two
v2.1 (Jason Ekstrand):
- Fix a couple of bugs that were added in the rework including one
which basically prevented it from running
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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This pass doesn't really do much now because nir_lower_vars_to_ssa can
already see through structures and considers them to be "split". This
pass exists to help other passes more easily see through structure
variables. If a back-end does implement arrays using scratch or
indirects on registers, having more smaller arrays is likely to have
better memory efficiency.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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Reviewed-by: Thomas Helland<[email protected]>
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The combined limits should only include shader stages that can be active
at the same time. We don't need to include compute.
See also cff290df4c09547cd2cb3b129ec59bdebdadba90 for st/mesa.
Unbreaks i965 from assert failing on driver load since Marek's
45f87a48f94148b484961f18a4f1ccf86f066b1c, which dropped the core
Mesa capabilities before adjusting driver limits down to match.
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Same as the closed driver.
This causes a failure in GL45-CTS.compute_shader.max, which has a trivial
bug.
Tested-by: Dieter Nützel <[email protected]>
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same as the closed driver
Tested-by: Dieter Nützel <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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The combined limits should only include shader stages that can be active
at the same time.
Tested-by: Dieter Nützel <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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radeonsi wants to report a different value
Reviewed-by: Ian Romanick <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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5 is the maximum number of shader stages that can be used by 1 execution
call at the same time (e.g. a draw call). The limit ensures that each
stage can use all of its binding points.
Compute is separate and doesn't need the 5x multiplier.
Tested-by: Dieter Nützel <[email protected]>
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same number as our closed GL driver
v2: don't use MaxArrayLockSize
Tested-by: Dieter Nützel <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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The extension was exposed but not the functions.
This fixes:
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.readn_pixels
dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_nuniformfv
dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_nuniformiv
Cc: 18.1 18.2 <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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This lets us example SAMPLER_STATE's LOD Bias field, among other things.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Pretty much all of the scripts are python2+3 compatible.
Check and allow using python3, while adjusting the PYTHON2 refs.
Note:
- python3.4 is used as it's the earliest supported version
- python3 chosen prior to python2
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
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