| Commit message (Collapse) | Author | Age | Files | Lines |
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half_pixel_center.
Squashed commit of the following:
commit 04c5fa2cbb8e89d6f2fa5a75af1cca03b1f6b852
Author: José Fonseca <[email protected]>
Date: Tue Apr 23 17:37:18 2013 +0100
gallium: s/lower_left_origin/bottom_edge_rule/
commit 4dff4f64fa83b9737def136fffd161d55e4f1722
Author: José Fonseca <[email protected]>
Date: Tue Apr 23 17:35:04 2013 +0100
gallium: Move diagram to docs.
commit 442a63012c8c3c3797f45e03f2ca20ad5f399832
Author: James Benton <[email protected]>
Date: Fri May 11 17:50:55 2012 +0100
gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel_center.
This change is necessary to achieve correct results when using OpenGL
FBOs.
Reviewed-by: Marek Olšák <[email protected]>
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This fixes a crash when a resource cannot be mapped to the CPU's address space
because it's too big.
This puts a global pipe_context in r600_screen, which is guarded by a mutex,
so that we can use pipe_context when there isn't one around.
Hopefully our multi-context support is solid.
Reviewed-by: Alex Deucher <[email protected]>
NOTE: This is a candidate for the 9.1 branch.
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Although this might be useful for ARB_clear_buffer_object,
I need it for initializating resources in r600g.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
v2: comment cleanups
NOTE: This is a candidate for the 9.1 branch.
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Number of vertices to fetch doesn't always equal the number of input
vertices. To correctly compute the number if IA primitives we need
to use the total number of input vertices, not only those that
need to be fetched.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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TGSI geometry shader input declerations are of the IN[][2] format
and the dimensions of the array have to be deduced from the input
primitive property.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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We want to be able to reset certain parts of the pipeline,
in particular the input primitive index, but only either with
seperate invocations of the draw_vbo or new instances. In all
other cases (e.g. new invocations due to primitive restart)
that data needs to be preserved. Add a function through which
we can reset instance dependent data.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Same approach as in the llvmpipe, if the geometry shader is
null and we have stream output then attach it to the vertex
shader right before executing the draw pipeline.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Building OpenGL ES1 and/or ES2 without OpenGL is not supported on mesa
9.0.x
Reviewed-by: Chad Versace <[email protected]>
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Probably a copy-n-paste mistake.
Reviewed-by: Kenneth Graunke <[email protected]>
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Looks like a copy&paste typo.
Reviewed-by: Jose Fonseca <[email protected]>
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gl_rasterization_rules lumps too many different flags.
Reviewed-by: Brian Paul <[email protected]>
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The code doesn't set brw->query.obj to NULL, it sets query->bo to NULL.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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TEMP is not the only register file that accept unsigned. OUT too.
Actually, what determines the appropriate type of the destination value is
not the opcode, but rather the register.
Also cleanup/simplify code. Add a few more asserts, but also make
code more robust by handling graceful if assert fails.
This fixes segfault / assertion in the included vert-uadd.sh graw shader.
Reviewed-by: Roland Scheidegger <[email protected]>
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Listed in the restrictions section of CMP, but not on the work-arounds
page.
Reviewed-by: Kenneth Graunke <[email protected]>
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This matches u_minify()'s behavior, for consistency.
Reviewed-by: Brian Paul <[email protected]>
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This should be reusable for other non-gallium drivers, so we can make the
extension always be available.
v2: Add a more detailed comment than the old function had (recommended
by Brian).
Reviewed-by: Brian Paul <[email protected]> (v1)
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I noticed a fallback in regnum through sysprof, and wanted a nicer way to
get information about it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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It caused inumerous regressions (LLVM 3.1) in blending. In particular:
- lp_test_blend
type=u8nx16 rgb_func=sub rgb_src_factor=zero rgb_dst_factor=inv_src_color alpha_func=rev_sub alpha_src_factor=one alpha_dst_factor=const_color ... MISMATCH
Src: 0 0 0 b5 49 29 0 a2 0 21 de 0 c3 1b ec 0
Src1: 2d 85 14 0 f8 0 79 a1 99 0 d8 0 59 16 0 0
Dst: 0 a9 97 0 c0 0 78 0 0 8b aa f0 bd 0 78 f6
Con: 7d 0 c0 0 0 bb 77 0 0 0 50 0 40 51 0 0
Res: 0 0 0 0 0 29 0 0 0 0 c8 0 97 1b e3 0
Ref: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
type=u8nx16 rgb_func=max rgb_src_factor=one rgb_dst_factor=inv_const_color alpha_func=min alpha_src_factor=zero alpha_dst_factor=inv_src1_alpha ... MISMATCH
Src: d 0 0 e9 0 37 35 f0 62 0 0 b2 e9 f7 0 5c
Src1: 8f 0 bf 0 a8 5 0 0 c4 0 d7 7 92 a 0 17
Dst: cb 0 1e 0 0 0 19 8e 0 4d 0 0 0 0 3 46
Con: aa 5a 5f 8f 0 0 bc 92 0 88 0 0 b7 8a c0 88
Res: 44 0 13 0 0 0 7 8e 0 24 0 0 0 0 1 40
Ref: 44 0 13 0 0 37 35 0 62 24 0 0 e9 f7 1 0
This reverts commit 1e266c7ef01251ecf72347a2ba1d174b035cbe3b.
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Because we don't support, and the u_format fallback doesn't work for
zs formats.
Reviewed-by: Brian Paul <[email protected]>
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Prevents assertion failures inside the driver for such state combinations.
Reviewed-by: Brian Paul <[email protected]>
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2.7 was a particularly trouble ridden release.
Furthermore, the bug no longer can be reproduced ever since the
first_level state was taken in account.
Reviewed-by: Brian Paul <[email protected]>
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They are supported on LLVM 3.1, at least on x86. (I haven't tested on PPC
though.)
Actually lp_build_linear_mip_levels() already has been emitting them for
some time.
This avoids intrinsics, which tend to be an obstacle for certain
optimization passes.
Reviewed-by: Brian Paul <[email protected]>
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There will be a new IR for a3xx, which has a very different shader ISA
(more scalar oriented). So rename to avoid conflicts later when I start
adding a3xx support to the gallium driver.
Signed-off-by: Rob Clark <Rob Clark [email protected]>
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The standalone shader assembler needed some meta-data to know about
attributes/varyings/etc, to do the shader linkage. We don't need these
parts with gallium/tgsi, so just get rid of it.
Signed-off-by: Rob Clark <Rob Clark [email protected]>
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Should be able to handle all things which make this tricky to implement.
Fallthroughs, including most notably into/out of default, should be handled
correctly but are quite a mess.
If we see largely unoptimized switches in the wild should probably think
about some "real" switch optimization pass, e.g. things like this:
switch
case1
someinst
brk
case2
default
case3
someinst
brk
case4
someinst
endswitch
are legal, but the pointless case2/case3 statements not only cause condition
evaluation but will turn this into a "fake" fallthrough case (because
mask and defaultmask are already updated for case2 when default is
encountered) requiring executing code twice.
If default is at the end though, there's never any code re-execution, and
if that's not the case if there's no fallthrough in (not even a fake one)
and out of default there's no code re-execution neither.
v2: add comments, and use enum for break type instead of magic boolean.
Reviewed-by: Jose Fonseca <[email protected]>
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Unsurprisingly noone was using it except for grabbing builder.
Reviewed-by: Jose Fonseca <[email protected]>
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It seems there was a typo in gallivm breakc handling (I am actually still
not sure it is really needed but otherwise that statement really should go
away). Also fix the wrong src argument type, even though they weren't really
used.
Reviewed-by: Jose Fonseca <[email protected]>
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While initially that opcode probably was meant for something along the
lines of sm3 break_comp it has never worked that way (not even the
argument count was right) and now the opcode has quite different
semantics so just remove it. (Discovered by Jose Fonseca)
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docs were missing, especially the opcode-from-hell switch however is anything
but obvious.
Reviewed-by: Jose Fonseca <[email protected]>
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This is still not really correct, since at least for sm 4.0
the nesting limit is 64 per subroutine, and subroutine nesting itself
has a limit of 32, so since we have a flat stack we'd need 32*64.
But this should probably be better fixed with per-subroutine stacks,
since otherwise these structures get really big (like 100kB for the
lp_exec_mask).
Reviewed-by: Jose Fonseca <[email protected]>
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Input assembler needs to be able to decompose adjacency primitives
into something that can be understood by the rest of the pipeline.
The specs say that the adjacency primitives are *only* visible
in the geometry shader, for everything else they need to be
decomposed. Which in most of the cases is not an issue, because
the geometry shader always decomposes them for us, but without
geometry shader we were passing unchanged adjacency primitives
to the rest of the pipeline and causing crashes everywhere. This
commit introduces a primitive assembler which, if geometry
shader is missing and the input primitive is one of the
adjacency primitives, decomposes them into something
that the rest of the pipeline can understand.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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pre_clip_pos is a float[4] we just used (*float)[4] to be able to
jump within the array of vertex_headers with it. So if the idx
happened to be anything but 0, we'd actually read from some garbage
in memory. Change it to just be a simple pointer instead of casting
it to something that it's not. As suggested by Jose.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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This causes this function to become asynchronous with glthread.
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This is the kind of information that would have been present for GLX, if
GLX supported modern GL. This allows these entrypoints to get automatic
asynchronous marshalling code generated for glthread.
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This bug is currently benign, since get_called_parameter_string() is
currently only used for functions that return true for
glx_function.has_different_protocol(), and none of those functions
include padding. However, in order to implement marshalling of GL API
functions, we'll need to use get_called_parameter_string() far more
often.
Reviewed-by: Kenneth Graunke <[email protected]>
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Without this patch, $$.negate, $$.rgba_valid, and $$.xyzw_valid take
on garbage values. At the moment this problem is benign (the garbage
values happen to be zero), but in my experiments executing GL
operations on a background thread, the garbage values change, leading
to piglit failures.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Since stdbool.h's "true" and "false" are #defines, they got expanded when
used as macro arguments, and that expanded value was stored in the
XML string, producing XML that driconf would then fail to parse.
Currently no drivers included stdbool along with driconf, but I keep
accidentally doing so on intel as we move towards using normal C.
v2: rebase on master.
Reviewed-by: Kenneth Graunke <[email protected]> (v1)
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Prevents:
LLVM ERROR: Cannot select: intrinsic %llvm.x86.vcvtph2ps.128
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This reverts commit ecdda414d361ab4430fd5747c9217687c1f3d63f.
Commit was supposed to be a simple typo fix. Clearly needs more
investigating.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63688
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It's next to useless, since it just allows you to turn off VDPAU and
XvMC with a single switch. Just check whether Gallium drivers are
enabled instead.
Reviewed-by: Christian König <[email protected]>
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