| Commit message (Collapse) | Author | Age | Files | Lines |
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The build systems already add this as applicable. There's no need to
have this in the source file.
Signed-off-by: Emil Velikov <[email protected]>
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The build systems already add this as applicable. There's no need to
have this in the source file.
Signed-off-by: Emil Velikov <[email protected]>
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Bounds of screen are 0 (inclusive) and ScreenCount(dpy) (exclusive).
The upper bound was too ScreenCount(dpy) (inclusive).
This causes a crash invoked by java3d which passes down an invalid
screen:
6 0x00007f0e5198ba70 in <signal handler called> () at /lib64/libc.so.6
7 0x00007f0e14531e14 in glXGetFBConfigs (dpy=<optimized out>, screen=1, nelements=nelements@entry=0x7f0dab3c522c) at glxcmds.c:1660
8 0x00007f0e14532f7f in glXChooseFBConfig (dpy=<optimized out>, screen=<optimized out>, attribList=0x7f0dab3c54e0, nitems=0x7f0dab3c535c) at glxcmds.c:1611
9 0x00007f0e1478d29b in find_S_FBConfigs () at /usr/lib64/libj3dcore-ogl.so
10 0x00007f0e1478d3dc in find_S_S_FBConfigs () at /usr/lib64/libj3dcore-ogl.so
11 0x00007f0e1478d567 in find_AA_S_S_FBConfigs () at /usr/lib64/libj3dcore-ogl.so
12 0x00007f0e1478d728 in find_DB_AA_S_S_FBConfigs () at /usr/lib64/libj3dcore-ogl.so
13 0x00007f0e1478d97c in Java_javax_media_j3d_X11NativeConfigTemplate3D_chooseOglVisual () at /usr/lib64/libj3dcore-ogl.so
While ScreenCount(dpy) is actually 1:
(gdb) p dpy->nscreens
$2 = 1
screen=1 is passed to glXGetFBConfigs.
Fix this typo in glXGetFBConfigs.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95456
Signed-off-by: Jiri Slaby <[email protected]>
Cc: <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Acked-by: Rhys Kidd <[email protected]>
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Some platforms require separate library in order to resolve the
clock_gettime() symbol. Add the link or the build will fail.
Fixes: 70299474f58 ("egl: add EGL_KHR_reusable_sync to egl_dri")
Cc: Dongwon Kim <[email protected]>
Reported-by: Pali Rohár <[email protected]>
Tested-by: Pali Rohár <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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The DRI flush extension should already do the same thing.
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Rob Herring <[email protected]>
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The drv is no longer used/needed as of last commit.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Herring <[email protected]>
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Make the function non static so that we can use it directly from the
android platform code.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Herring <[email protected]>
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Bail early, as opposed to later on during the build.
Signed-off-by: Emil Velikov <[email protected]>
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Analogous to previous commits.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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Analogous to previous commit.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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Add separate labels and jump to the correct one as needed.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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3d0fac7aca237bbe8ed8e2a362d3b42d0ef8c46c changed all
VK_PROTOTYPES to VK_NO_PROTOTYPES
This brings the Intel header in line with the rest of the Vulkan code.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This adds map and unmap functions to GBM utilizing the DRIimage extension
mapImage/unmapImage functions or existing internal mapping for dumb
buffers. Unlike prior attempts, this version provides a region to map and
usage flags for the mapping. The operation follows the same semantics as
the gallium transfer_map() function.
This was tested with GBM based gralloc on Android.
Signed-off-by: Rob Herring <[email protected]>
[Emil Velikov: drop no longer relevant hunk from commit message.]
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Add pthreadstubs to avoid pulling in full pthreads library. GBM will be the
first user.
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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In preparation to add public map/unmap functions, rename the existing
gbm_dri_bo_{map,unmap} functions to indicate that they are only for dumb
buffers.
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Implement support for mapImage/unmapImage functions in version 12 of the
DRIimage extension.
Signed-off-by: Rob Herring <[email protected]>
[Emil Velikov: align/indent the map/unmap vfuncs]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Add mapImage and unmapImage functions to DRIimage extension for mapping
and unmapping DRIimages for CPU access. The caller provides the region of
the image to map and is returned a pointer to the beginning of the region
and the stride (which could be different from the original).
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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In order to use libgbm for gralloc, add it to the Android build.
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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GBM needs the same special gallium_dri.so loading as EGL for Android, so
copy over the same hunk from the EGL code.
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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In preparation to add Android build support, split out the source file
lists to Makefile.sources
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
[Emil Velikov: Whitespace cleanup.]
Signed-off-by: Emil Velikov <[email protected]>
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Move the defining of DEFAULT_DRIVER_DIR path to a common location so both
EGL and GBM can use it.
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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If the mutexattrs are the default one can just pass NULL to
pthread_mutex_init. As the compiler does not know this detail it
unnecessarily creates/destroys the attrs.
Signed-off-by: Emil Velikov <[email protected]>
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This fixes a recent linking error in libvulkan_common
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Andres Gomez <[email protected]>
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From the GL 4.5 core spec, section 11.1.1 (Vertex Attributes):
"A program with more than the value of MAX_VERTEX_ATTRIBS
active attribute variables may fail to link, unless
device-dependent optimizations are able to make the program
fit within available hardware resources. For the purposes
of this test, attribute variables of the type dvec3, dvec4,
dmat2x3, dmat2x4, dmat3, dmat3x4, dmat4x3, and dmat4 may
count as consuming twice as many attributes as equivalent
single-precision types. While these types use the same number
of generic attributes as their single-precision equivalents,
implementations are permitted to consume two single-precision
vectors of internal storage for each three- or four-component
double-precision vector."
This commits makes dvec3, dvec4, dmat2x3, dmat2x4, dmat3, dmat3x4,
dmat4x3 and dmat4 consume twice as many attributes as equivalent
single-precision types.
v3: count doubles as consuming two attributes (Dave Airlie)
v4: make reference to spec (Michael Schellenberger Costa)
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Signed-off-by: Antia Puentes <[email protected]>
Signed-off-by: Juan A. Suarez Romero <[email protected]>
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The previous implementation relied on the std140 alignment rules to
avoid handling misalignment in the case where we are loading more than
2 double components from a vector, which requires to emit a second load
message.
This alternative implementation deals with misalignment and is more
flexible going forward.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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I think these are not strictly necessary since the floats in them
should be automatically promoted to doubles when operated with
double sources, but it makes things more explicit at least.
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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For geometry/compute inputs and tess control outputs, we create
an AST node to keep track of some things. However if we have
multiple layout sections, we don't ever link the node into the AST.
This is because we create the node on the rightmost layout declaration
and don't pass it back in so it gets linked at the end of the parsing
of the rightmost.
Reviewed-by: Timothy Arceri <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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GLSL 4.20 allows overriding the layout qualifiers.
This helps fix:
GL45-CTS.shading_language_420pack.qualifier_override_layout
Reviewed-by: Timothy Arceri <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The code didn't deal with explicit function indexes properly.
It also handed out the indexes at link time, when we really
need them in the lowering pass to create the correct if ladder.
So this patch moves assigning the non-explicit indexes earlier,
fixes the lowering pass and the lookups to get the correct values.
This fixes a few of:
GL45-CTS.explicit_uniform_location.subroutine-index-*
Signed-off-by: Dave Airlie <[email protected]>
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Fixes:
GL45-CTS.shader_subroutine.subroutine_uniform_reset
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The code was implementing the ACTIVE_SUBROUTINE_UNIFORMS
incorrectly, using the number of types not the number of
uniforms. This is different than the locations as the
locations may be sparsly allocated.
This fixes:
GL43-CTS.shader_subroutine.four_subroutines_with_two_uniforms
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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GLSL spec says this doesn't generate an error.
Fixes:
GL45-CTS.explicit_uniform_location.subroutine-loc
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes:
GL45-CTS.shader_subroutine.subroutines_with_separate_shader_objects
Since we set the stream flags earlier on all geom shaders, we
shouldn't fall over later if we find one.
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes a crash in:
GL45-CTS.explicit_uniform_location.subroutine-loc-negative-link-max-num-of-locations
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes .length() on subroutine uniform arrays, if
we don't find the identifier normally, we look up the corresponding
subroutine identifier instead.
Fixes:
GL45-CTS.shader_subroutine.arrays_of_arrays_of_uniforms
GL45-CTS.shader_subroutine.arrayed_subroutine_uniforms
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes:
GL45-CTS.explicit_uniform_location.subroutine-index-negative-link-max-num-of-indices
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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If a subroutine uniform is declared with no functions backing it,
that isn't legal, so we should fail to link.
Fixes:
GL43-CTS.shader_subroutine.subroutine_uniform_wo_matching_subroutines
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes:
GL43-CTS.shader_subroutine.subroutines_incompatible_with_subroutine_type
It just makes sure the signatures match as well as the return
types.
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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_mesa_GetActiveSubroutineUniformiv needs to check
against the number of types here.
Noticed while playing with ogl conform.
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This happens with dEQP tests. The code doesn't at all protect against
this condition, so while unhandled, this is an expected situation.
Also avoid using more than the first 16 registers for nv3x vertex
programs.
Signed-off-by: Ilia Mirkin <[email protected]>
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On nv30, for example, there is no hardware index buffer support. So all
of those will be created entirely in user memory.
Signed-off-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This isn't used anymore in the tree, culldist's
are part of the clipdist semantic, we could in theory
rename it, but I'm not sure there is much point, and
I'd have to be careful with virgl.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The way the HW works doesn't really fit with having
two semantics for this.
The GLSL compiler emits 2 vec4s and two properties,
this makes draw use those instead of CULLDIST semantics.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Cc: Dave Airlie <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes:
GL45-CTS.direct_state_access.queries_errors
The ARB_direct_state_access spec agrees.
v2: move check down further (Ilia)
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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When the array doesn't start at 0 we need to account for su->tex.r.
While we are at it, make sure to avoid out of bounds access by masking
the index.
This fixes GL45-CTS.shading_language_420pack.binding_image_array.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reported-by: Dave Airlie <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Apparently the stencil mask applies to clears on nv30/nv40. Reset it to
0xff before doing a stencil clear. This fixes gl-1.0-readpixsanity and
a number of other piglit tests.
Signed-off-by: Ilia Mirkin <[email protected]>
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