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* i965: Add an assertion that writemask != NULL for non-ARFs.Kenneth Graunke2013-09-101-0/+2
* i965/vec4: Only zero out unused message components when there are any.Kenneth Graunke2013-09-101-2/+4
* i965/vec4: Simplify the computation of coord_mask and zero_mask.Kenneth Graunke2013-09-101-5/+2
* docs: Clean up autoconf.html.Matt Turner2013-09-101-27/+10
* mesa: Properly set the fog scale (gl_Fog.scale) to +INF when fog start and en...Henri Verbeet2013-09-101-2/+1
* mesa: Use correct enum conversion function.Vinson Lee2013-09-101-1/+1
* mesa: Ensure gl_sync_object is fully initialized.Vinson Lee2013-09-101-1/+1
* radeonsi: Add parentheses around '|' operands.Vinson Lee2013-09-101-1/+1
* util: Fix unmatched parenthesis.Vinson Lee2013-09-101-1/+1
* util: don't use _fxsave() with MSVC 2010 or olderBrian Paul2013-09-102-1/+8
* glsl: Add missing va_end in builtin_builder::add_function.Vinson Lee2013-09-101-0/+1
* glsl: Initialize builtin_builder member variables.Vinson Lee2013-09-101-0/+3
* glsl: fix variadic macro for MSVCBrian Paul2013-09-091-2/+2
* glsl: remove struct keyword from ir_variable declarationsBrian Paul2013-09-091-4/+4
* Revert "i965/vec4: Only zero out unused message components when there are any."Kenneth Graunke2013-09-091-4/+2
* i965: Allow immediates to be folded into logical and shift instructions.Matt Turner2013-09-092-0/+22
* i965: Enable MESA_shader_integer_mix.Matt Turner2013-09-091-0/+1
* glsl: Implement MESA_shader_integer_mix extension.Matt Turner2013-09-097-8/+176
* glsl: Use conditional-select in mix().Matt Turner2013-09-091-8/+8
* i965: Add support for ir_triop_csel.Matt Turner2013-09-093-0/+13
* glsl: Add conditional-select IR.Matt Turner2013-09-098-0/+38
* glsl: Rename ir_function_signature::builtin_info to builtin_avail.Kenneth Graunke2013-09-093-7/+7
* build: Delete cross-compiling macros.Kenneth Graunke2013-09-093-265/+0
* glsl: Add missing type inference for ir_binop_bfm.Kenneth Graunke2013-09-091-0/+1
* glsl: Delete old built-in function generation code.Kenneth Graunke2013-09-09135-11595/+0
* glsl: Remove builtin_compiler from the build system.Kenneth Graunke2013-09-0910-253/+23
* glsl: Switch to the new built-in function module.Kenneth Graunke2013-09-093-29/+4
* glsl: Write a new built-in function module.Kenneth Graunke2013-09-093-0/+3528
* glsl: Add optional parameters to the ir_factory constructor.Kenneth Graunke2013-09-091-3/+3
* glsl: Add IR builder shortcuts for a bunch of random opcodes.Kenneth Graunke2013-09-092-0/+94
* glsl: Expose IR builder support for arbitrary swizzling.Kenneth Graunke2013-09-091-0/+1
* glsl: Add a new ir_builder::dotlike() function.Kenneth Graunke2013-09-092-0/+12
* glsl: Add IR builder support for generating return statements.Kenneth Graunke2013-09-092-0/+9
* glsl: Add IR builder support for conditional assignments.Kenneth Graunke2013-09-092-2/+17
* glsl: Add IR builder support for triops.Kenneth Graunke2013-09-092-0/+9
* glsl: Add an ir_expression triop constructor with type inference.Kenneth Graunke2013-09-092-0/+36
* glsl: Add missing type inference support for ARB_gpu_shader5 unops.Kenneth Graunke2013-09-091-0/+4
* glsl: Initialize lod_info in the ir_texture constructor.Kenneth Graunke2013-09-091-0/+1
* glsl: Skip unavailable built-ins when printing out similar candidates.Kenneth Graunke2013-09-091-0/+3
* glsl: Skip unavailable built-ins when matching signatures.Kenneth Graunke2013-09-091-0/+8
* glsl: Pass _mesa_glsl_parse_state into matching_signature and such.Kenneth Graunke2013-09-0912-21/+30
* glsl: Add a method to tell whether a built-in is available.Kenneth Graunke2013-09-092-0/+20
* glsl: Mark _mesa_glsl_parse_state::is_version() as const.Kenneth Graunke2013-09-091-1/+1
* glsl: Convert ir_function_signature::is_builtin to a method.Kenneth Graunke2013-09-096-10/+15
* glsl: Store a predicate for whether a built-in signature is available.Kenneth Graunke2013-09-094-6/+30
* i965/vec4: Only zero out unused message components when there are any.Kenneth Graunke2013-09-091-2/+4
* vbo: Implement new gs prim types in vbo_count_tessellated_primitives.Paul Berry2013-09-091-0/+12
* i965: Enable AMD_seamless_cubemap_per_textureIan Romanick2013-09-084-2/+7
* mesa: Always use seamless cubemap filtering in GLES3Ian Romanick2013-09-081-0/+8
* mesa: Don't allow glSamplerParameteriv(GL_TEXTURE_CUBE_MAP_SEAMLESS) in ESIan Romanick2013-09-081-1/+2