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* mesa: invalidate framebuffer when changing parametersIlia Mirkin2016-02-021-0/+3
| | | | | | | | | | | | | This fixes dEQP-GLES31.functional.fbo.completeness.no_attachments When the width or height are 0, the framebuffer is incomplete. We may also not have been passing the new state down to the driver when the widths/heights/etc changed. Make sure to dirty the state so that the framebuffer state is revalidated at draw time. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: use geometric helper for computing min samplesIlia Mirkin2016-02-021-3/+4
| | | | | | | | | In case we have a draw buffer without attachments, we should be looking at the default number of samples. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* mesa: the _mesa_geometric_* functions require full types from mtypes.hIlia Mirkin2016-02-021-1/+1
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* winsys/radeon: Do not deinit the pb cache if it was not initializedNiels Ole Salscheider2016-02-021-2/+3
| | | | | | | This fixes a crash in pb_cache_release_all_buffers. Signed-off-by: Niels Ole Salscheider <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* tgsi/scan: add tgsi_shader_info::reads_samplemaskMarek Olšák2016-02-022-0/+3
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* radeonsi: rework RB+ for StoneyMarek Olšák2016-02-024-109/+228
| | | | | | | | | | | | | | | This fixes it. States which also need to be taken into account: - SPI color formats - each down-conversion format supports only a limited set of SPI formats - whether MSAA resolving and logic op are enabled These need special handling: - blending - disabled channels Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: rename cb_target_mask state to cb_render_stateMarek Olšák2016-02-025-14/+15
| | | | | | | | and rename a variable in the function. SX_PS_DOWNCONVERT will be emitted here. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: treat intensity render targets exactly like redMarek Olšák2016-02-021-1/+3
| | | | | | | | | The motivation is to simplify the Stoney RB+ code. Intensity is already treated as red except here. No piglit regressions. Reviewed-by: Nicolai Hähnle <[email protected]>
* tgsi: set correct src type for UP2HMarek Olšák2016-02-021-0/+1
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* util/hash_table: don't compare deleted entriesConnor Abbott2016-02-021-1/+2
| | | | | | | | | | | The equivalent of the last patch for the hash table. I'm not aware of any issues this fixes. v2: - use entry_is_deleted (Timothy) Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Connor Abbott <[email protected]>
* util/set: don't compare against deleted entriesConnor Abbott2016-02-021-1/+2
| | | | | | | | | | | | | | | | | | When we delete entries in the hash set, we mark them "deleted" by setting their key to the deleted_key, which points to a dummy deleted_key_value. When searching for an entry, we normally skip over those, but set_add() had some code for searching for duplicate entries which forgot to skip over deleted entries. This led to a segfault inside the NIR vectorization pass, since its key comparison function interpreted the memory where deleted_key_value resides as a pointer and tried to dereference it. v2: - add better commit message (Timothy) - use entry_is_deleted (Timothy) Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Connor Abbott <[email protected]>
* glsl: Disable tree grafting optimization for shared variablesJordan Justen2016-02-021-5/+6
| | | | | | | | | | | | | | | Fixes: * dEQP-GLES31.functional.compute.basic.shared_atomic_op_multiple_groups * dEQP-GLES31.functional.compute.basic.shared_atomic_op_multiple_invocation * dEQP-GLES31.functional.compute.basic.shared_atomic_op_single_group * dEQP-GLES31.functional.compute.basic.shared_atomic_op_single_invocation From https://android.googlesource.com/platform/external/deqp Reported-by: Ilia Mirkin <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Tested-by: Samuel Pitoiset <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* glsl: Enable debug prints for do_common_optimizationJordan Justen2016-02-021-32/+49
| | | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* Revert "i965: Provide sse2 version for rgba8 <-> bgra8 swizzle"Roland Scheidegger2016-02-022-62/+12
| | | | | | | | | | This reverts commit ab30426e335116e29473faaafe8b57ec760516ee. Apparently the memory isn't quite as aligned when this gets called as it should be, causing crashes. (Albeit this looks independent from this code, should crash just as well if ssse3 is enabled when compiling without this patch.) https://bugs.freedesktop.org/show_bug.cgi?id=93962
* virgl: mark function as staticDave Airlie2016-02-021-1/+1
| | | | | | | | This is fallout from the previous changes. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93961 Signed-off-by: Dave Airlie <[email protected]>
* gallivm: add PK2H/UP2H supportRoland Scheidegger2016-02-022-7/+9
| | | | | | | | | | | | Add support for these opcodes, the conversion functions were already there albeit need some new packing stuff. Just like the tgsi version, piglit won't like it for all the same reasons, so it's disabled (UP2H passes piglit arb_shader_language_packing tests, albeit since PK2H won't due to those rounding differences I don't know if that one works or not as the piglit test is rather difficult to deal with). Reviewed-by: Brian Paul <[email protected]>
* gallivm: add PK2H/UP2H supportRoland Scheidegger2016-02-025-2/+119
| | | | | | | | | | Add support for these opcodes, the conversion functions were already there albeit need some new packing stuff. Just like the tgsi version, piglit won't like it for all the same reasons, so it's disabled (UP2H passes piglit arb_shader_language_packing tests, albeit since PK2H won't due those rounding differences I don't know if that one works or not as the piglit test is rather difficult to deal with).
* tgsi: add PK2H/UP2H supportRoland Scheidegger2016-02-022-3/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | The util functions handle the half-float conversion. Note that piglit won't like it much due to: a) The util functions use magic float mul conversion but when run inside softpipe/llvmpipe, denorms are flushed to zero, therefore when the conversion is from/to f16 denorm the result will be zero. This is a bug which should be fixed in these functions (should not rely on denorms being available), but will happen elsewhere just the same (e.g. conversion to f16 render targets). b) The util functions use trunc round mode rather than round-to-nearest. This is NOT a bug (as it is a d3d10 requirement). This will result of rounding not representable finite values to MAX_F16 rather than INFINITY. My belief is the piglit tests are wrong here but it's difficult to tell (generally glsl rounding mode is undefined, however I'm not sure if rounding mode might need to be consistent for different operations). Nevertheless, for gl it would be better to use round-to-nearest, but using different rounding for GL and d3d10 is an unsolved problem (as it affects things like conversion to f16 render targets, clear colors, this shader opcode). Hence for now don't enable the cap bit (so the code is unused). (Code is from imirkin, comment from sroland) Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* llvmpipe: drop scissor planes early if the tri is fully inside themRoland Scheidegger2016-02-022-69/+110
| | | | | | | | | | | | | | | | | | | | | | | | | | If the tri is fully inside a scissor edge (or rather, we just use the bounding box of the tri for the comparison), then we can drop these additional scissor "planes" early. We do not even need to allocate space for them in the tri. The math actually appears to be slightly iffy due to bounding boxes being rounded, but it doesn't matter in the end. Those scissor rects are costly - the 4 planes from the scissor are already more expensive to calculate than the 3 planes from the tri itself, and it also prevents us from using the specialized raster code for small tris. This helps openarena performance by about 8% or so. Of course, it helps there that while openarena often enables scissoring (and even moves the scissor rect around) I have not seen a single tri actually hit the scissor rect, ever. v2: drop individual scissor edges, and do it earlier, not even allocating space for them. v3: help the compiler a bit with simpler code, suggested by Brian. Reviewed-by: Brian Paul <[email protected]>
* llvmpipe: minor cleanup of sse2 for calc_fixed_positionRoland Scheidegger2016-02-021-6/+5
| | | | | | Just slightly simpler assembly. Reviewed-by: Brian Paul <[email protected]>
* llvmpipe: use vector loads for (optimized) tri raster funcsRoland Scheidegger2016-02-022-37/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | When we switched to 64bit rasterization, we could no longer use straight aligned loads for loading the plane data. However, what the code actually does for loading 3 planes, is 12 scalar loads + 9 unpacks, and then there's another 8 unpacks for the transpose we need (!). It would be possible to do the (scalar) loads of course already transposed (at least saving the additional unpacks), however instead just use (un)aligned vector loads, and recalculate the eo values, which is much less instructions (note in case of the triangle_32_3_4 case, the eo values are not even used, making the scalar loads + unpacks for them all the more pointless). This drops execution time of the triangle_32_3_4 function considerably, albeit it doesn't really make a measurable difference (for small tris we're essentially limited by vertex throughput in any case), for triangle_32_3_16 it's essentially noise (the loop is more costly than the initial code there). (I'm thinking about just ditching storing the eo values in the plane data, so could switch back to using aligned planes, however right now they are still used in the other raster functions dealing with planes with scalar code. Also not touching the ppc code, might not be that bad there in any case.) Reviewed-by: Brian Paul <[email protected]>
* i965: Provide sse2 version for rgba8 <-> bgra8 swizzleRoland Scheidegger2016-02-022-12/+62
| | | | | | | | | | | | | The existing code used ssse3, and because it isn't compiled in a separate file compiled with that, it is usually not used (that, of course, could be fixed...), whereas sse2 is always present at least with 64bit builds. This should be pretty much as fast as the pshufb version, albeit those code paths aren't really used on chips without llc in any case. v2: fix andnot argument order, add comments v3: use pshuflw/hw instead of shifts (suggested by Matt Turner), cut comments Reviewed-by: Matt Turner <[email protected]>
* mesa: fix typo in python scriptsRoland Scheidegger2016-02-022-2/+2
| | | | Reviewed-by: Matt Turner <[email protected]>
* virgl: also build vtest for AndroidRob Herring2016-02-023-2/+35
| | | | | | | Enabling swrast on Android causes a link error because vtest is missing. Signed-off-by: Rob Herring <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* virgl: fix reference counting of prime handlesRob Herring2016-02-022-12/+33
| | | | | | | | | | The virgl reference counting of buffers is broken for prime fd buffers. Each prime fd passed into virgl_drm_winsys_resource_create_handle creates a new resource. The solution requires creating a separate hash table to track flink names separately from prime handles. Signed-off-by: Rob Herring <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* virgl: reuse screen when fd is already openRob Herring2016-02-025-8/+97
| | | | | | | | | | It is necessary to share the screen between mesa and gralloc to properly ref count resources. This implements a hash lookup on the file description to re-use an already created screen. This is a similar implementation as freedreno and radeon. Signed-off-by: Rob Herring <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* nouveau/video: wrap assertion within #ifndef NDEBUGMauro Rossi2016-02-011-0/+2
| | | | | | | | | | | | The change is necessary to avoid the following building error in android: external/mesa/src/gallium/drivers/nouveau/nouveau_vp3_video_bsp.c: In function 'nouveau_vp3_bsp_next': external/mesa/src/gallium/drivers/nouveau/nouveau_vp3_video_bsp.c:269:14: error: 'bsp_bo' undeclared (first use in this function) assert(bsp_bo->size >= str_bsp->w0[0] + num_bytes[i]); ^ This matches the declaration of the variables in question. Reviewed-by: Ilia Mirkin <[email protected]>
* st/mesa: treat a write as a read for range purposesIlia Mirkin2016-02-011-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We use this logic to detect live ranges and then do plain renaming across the whole codebase. As such, to prevent WaW hazards, we have to treat a write as if it were also a read. For example, the following sequence was observed before this patch: 13: UIF TEMP[6].xxxx :0 14: ADD TEMP[6].x, CONST[6].xxxx, -IN[3].yyyy 15: RCP TEMP[7].x, TEMP[3].xxxx 16: MUL TEMP[3].x, TEMP[6].xxxx, TEMP[7].xxxx 17: ADD TEMP[6].x, CONST[7].xxxx, -IN[3].yyyy 18: RCP TEMP[7].x, TEMP[3].xxxx 19: MUL TEMP[4].x, TEMP[6].xxxx, TEMP[7].xxxx While after this patch it becomes: 13: UIF TEMP[7].xxxx :0 14: ADD TEMP[7].x, CONST[6].xxxx, -IN[3].yyyy 15: RCP TEMP[8].x, TEMP[3].xxxx 16: MUL TEMP[4].x, TEMP[7].xxxx, TEMP[8].xxxx 17: ADD TEMP[7].x, CONST[7].xxxx, -IN[3].yyyy 18: RCP TEMP[8].x, TEMP[3].xxxx 19: MUL TEMP[5].x, TEMP[7].xxxx, TEMP[8].xxxx Most importantly note that in the first example, the second RCP is done on the result of the MUL while in the second, the second RCP should have the same value as the first. Looking at the GLSL source, it is apparent that both of the RCP's should have had the same source. Looking at what's going on, the GLSL looks something like float tmin_8; float tmin_10; tmin_10 = tmin_8; ... lots of code ... tmin_8 = tmpvar_17; ... more code that never looks at tmin_8 ... And so we end up with a last_read somewhere at the beginning, and a first_write somewhere at the bottom. For some reason DCE doesn't remove it, but even if that were fixed, DCE doesn't handle 100% of cases, esp including loops. With the last_read somewhere high up, we overwrite the previously correct (and large) last_read with a low one, and then proceed to decide to merge all kinds of junk onto this temp. Even if that weren't the case, and there were just some writes after the last read, then we might still overwrite a merged value with one of those. As a result, we should treat a write as a last_read for the purpose of determining the live range. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]> Cc: [email protected]
* i965/gen7+: Use NIR for lowering of pack/unpack opcodes.Matt Turner2016-02-013-19/+29
| | | | Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965/vec4: Implement nir_op_pack_uvec2_to_uint.Matt Turner2016-02-011-0/+18
| | | | | | | And mark nir_op_pack_uvec4_to_uint unreachable, since it's only produced by lowering pack[SU]norm4x8 which the vec4 backend does not need. Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir: Add lowering support for unpacking opcodes.Matt Turner2016-02-012-0/+32
| | | | Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir: Add lowering support for packing opcodes.Matt Turner2016-02-014-0/+66
| | | | Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965/fs: Implement support for extract_word.Matt Turner2016-02-015-0/+56
| | | | | | The vec4 backend will lower it. Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir: Add opcodes to extract bytes or words.Matt Turner2016-02-013-0/+28
| | | | | | The uint versions zero extend while the int versions sign extend. Reviewed-by: Iago Toral Quiroga <[email protected]>
* glsl: Remove 2x16 half-precision pack/unpack opcodes.Matt Turner2016-02-019-170/+8
| | | | | | i965/fs was the only consumer, and we're now doing the lowering in NIR. Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965/fs: Switch from GLSL IR to NIR for un/packHalf2x16 scalarizing.Matt Turner2016-02-013-11/+7
| | | | Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir: Add lowering of nir_op_unpack_half_2x16.Matt Turner2016-02-012-4/+29
| | | | Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: Make separate nir_options for scalar/vector stages.Matt Turner2016-02-011-28/+33
| | | | | | | We'll want to have different lowering options set for scalar/vector stages. Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: Move brw_compiler_create() to new brw_compiler.c.Matt Turner2016-02-015-133/+161
| | | | | | | A future patch will want to use designated initalizers, which aren't available in C++, but this is C. Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir: Make argument order of unop_convert match binop_convert.Matt Turner2016-02-011-10/+10
| | | | | | Strangely the return and parameter types were reversed. Reviewed-by: Iago Toral Quiroga <[email protected]>
* mesa: enable enums for OES_geometry_shaderMarta Lofstedt2016-02-012-36/+98
| | | | | | | | | | | | | Enable GL_OES_geometry_shader enums for OpenGL ES 3.1. V4: EXTRA tokens updated according to comments from Ilia Mirkin. V5: Account for check_extra does not evaluate "or" lazy. Fix issues with EXTRA_EXT_FB_NO_ATTACH_CS. Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: Add DragonFly supportFrançois Tigeot2016-01-311-1/+1
| | | | | Cc: [email protected] Signed-off-by: Emil Velikov <[email protected]>
* nv50/ir: get rid of memory stores with nop valuesIlia Mirkin2016-01-301-0/+6
| | | | | | | | | | | | | | | | | | | | This happens especially with exports and varying packing, where the last bits aren't always filled in. We end up trying to do quad-wide stores, which ends up being a lot of register moves that carefully preserve the nop value. Instead don't do the stores. total instructions in shared programs : 6131375 -> 6125267 (-0.10%) total gprs used in shared programs : 910139 -> 895501 (-1.61%) total local used in shared programs : 15328 -> 15328 (0.00%) local gpr inst helped 0 7442 4693 hurt 0 90 2687 Most of the helped/hurt instruction changes are by one or two ops because can no longer do quad-wide stores in all cases. Signed-off-by: Ilia Mirkin <[email protected]>
* nv50/ir: fix false global CSE on instructions with multiple defsIlia Mirkin2016-01-301-0/+2
| | | | | | | | | | | | | | | | | | | | | If an instruction has multiple defs, we have to do a lot more checks to make sure that we can move it forward. Among other things, various code likes to do a, b = tex() if () c = a else c = b which means that a single phi node will have results pointing at the same instruction. We obviously can't propagate the tex in this case, but properly accounting for this situation is tricky. Just don't try for instructions with multiple defs. This fixes about 20 shaders in shader-db, including the dolphin efb2ram shader. Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected]
* nv50,nvc0: fix buffer clearing to respect engine alignment requirementsIlia Mirkin2016-01-302-52/+247
| | | | | | | | | | | | | | | It appears that the nvidia render engine is quite picky when it comes to linear surfaces. It doesn't like non-256-byte aligned offsets, and apparently doesn't even do non-256-byte strides. This makes arb_clear_buffer_object-unaligned pass on both nv50 and nvc0. As a side-effect this also allows RGB32 clears to work via GPU data upload instead of synchronizing the buffer to the CPU (nvc0 only). Signed-off-by: Ilia Mirkin <[email protected]> # tested on GF108, GT215 Tested-by: Nick Sarnie <[email protected]> # GK208 Cc: [email protected]
* freedreno/ir3: ignore clip-vertex varyingRob Clark2016-01-301-1/+4
| | | | | | | | | | | Since we emulate clip-planes, the clip-vertex is used within the VS itself (thanks to nir_lower_clip). So just ignore it as a VS output. Fixes a boatload of piglit tests that were asserting on unknown varying slot. (Also unrelated spelling/typo fix.) Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: don't ignore local varsRob Clark2016-01-301-1/+7
| | | | | | | | | | | With glsl_to_nir we end up with local variables, instead of global, for arrays. Note that we'll eventually have to do something more clever, I think, when we support multiple functions, but that will probably take some work in a few places. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: handle tex instrs w/ const offsetRob Clark2016-01-301-0/+16
| | | | | | Something we start to see with glsl_to_nir. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: support load_front_face intrinsicRob Clark2016-01-301-2/+14
| | | | | | | With tgsi_to_nir we get this as a normal input with VARYING_SLOT_FACE. But glsl_to_nir plus nir_lower_system_values this becomes an intrinsic. Signed-off-by: Rob Clark <[email protected]>
* freedreno: limit string marker to max packet sizeRob Clark2016-01-301-0/+3
| | | | | | Experimentally derived max size. Signed-off-by: Rob Clark <[email protected]>