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* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-03122-1521/+1526
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* optimized lambda calculation (Klaus Niederkrueger)Brian Paul2001-03-032-203/+218
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* changed AlphaFunc() ref from GLclampf to GLchanBrian Paul2001-03-031-2/+2
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* fixed _mesa_getenv() weirdnessBrian Paul2001-03-021-3/+3
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* fixed mistake in alpha buffer clear testBrian Paul2001-03-011-2/+2
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* Uncomment some defaults.Keith Whitwell2001-03-011-11/+11
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* Bugfixes for vertex format, templatesKeith Whitwell2001-03-013-45/+36
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* added s/w alpha buffer clearingBrian Paul2001-03-011-1/+8
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* removed some bogus error checksBrian Paul2001-02-281-15/+3
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* Now there's four possible display modes:Brian Paul2001-02-281-17/+126
| | | | | | | 1. normal, shadowed rendering 2. display depth texture image 3. display depth texture mapped onto scene 4. render grayscale scene where gray level = distance from light source
* Templates are in working order.Keith Whitwell2001-02-285-282/+593
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* GLvisual inside GLframebuffer is no longer a pointer, copy the struct instead.Brian Paul2001-02-283-17/+30
| | | | | Added context/drawbuffer visual config sanity checking in _mesa_make_current2(). Added some 'const' keywords.
* fixed glitches in error checking of imaging extensionsBrian Paul2001-02-273-38/+38
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* signal _NEW_TEXTURE in all teximage functionsBrian Paul2001-02-271-1/+10
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* added fog coord clampingBrian Paul2001-02-271-3/+5
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* colortable w/ size=0 wasn't handled correctlyBrian Paul2001-02-272-99/+82
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* Initialize Line._WidthKeith Whitwell2001-02-271-1/+2
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* more tweaksBrian Paul2001-02-271-3/+1
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* minor extension tweaksBrian Paul2001-02-272-5/+9
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* Disable most extensions by default. Drivers should enable them as needed.Brian Paul2001-02-265-101/+175
| | | | Renamed gl_*() functions as _mesa_*().
* fixed extension checking in _mesa_BlendEquation()Brian Paul2001-02-261-6/+13
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* added filtering option, compute shadow tex size from window sizeBrian Paul2001-02-261-13/+36
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* tiny change to a gl_problem() callBrian Paul2001-02-261-2/+2
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* added a cube map error checkBrian Paul2001-02-261-1/+10
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* bilinear sampling of depth texturesBrian Paul2001-02-261-29/+251
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* Template workKeith Whitwell2001-02-246-429/+689
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* another fix in _mesa_stencil_and_ztest_pixels() for hardware fallbacksBrian Paul2001-02-231-6/+3
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* fixed bug in _mesa_stencil_and_ztest_pixels() found w/ DRI mga driverBrian Paul2001-02-231-26/+29
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* improvements to regions_overlap() functionBrian Paul2001-02-221-13/+33
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* removed some bogus codeBrian Paul2001-02-221-3/+1
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* Committing in .Jouk Jansen2001-02-221-9/+8
| | | | | | | | Modified Files: Mesa/src/descrip.mms old files removed/ new files included in VMS makefile ----------------------------------------------------------------------
* fixed GL_LUMINANCE_ALPHA bug in fetch_2d_texel()Brian Paul2001-02-211-4/+4
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* Added GLvector4chan type, removed lots of CHAN_TYPE ifdefs.Keith Whitwell2001-02-2012-229/+157
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* more 3.5 updatesBrian Paul2001-02-201-3/+7
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* added extension #ifdef/#endifsBrian Paul2001-02-201-2/+5
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* added shadow extensionsBrian Paul2001-02-201-3/+6
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* added shadowtexBrian Paul2001-02-202-5/+7
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* demo of GL_SGIX_shadowBrian Paul2001-02-201-0/+393
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* Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture.Brian Paul2001-02-2011-98/+169
| | | | Added some const keywords in the s/w texturing code.
* plug in fallback teximage DD functionsBrian Paul2001-02-191-1/+13
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* Updated Driver.CopyTexImage[12]D and Driver.CopyTexSubImage[123]D functionsBrian Paul2001-02-196-213/+552
| | | | | so they work like the other teximage functions. Added fallback routines to texstore.c for drivers to use.
* added a bunch of extensions (Ray Tice)Brian Paul2001-02-191-3/+126
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* Changed FetchTexel() function pointer arguments.Brian Paul2001-02-1713-366/+470
| | | | | | | Implemented glGetTexImage(format=GL_COLOR_INDEX). Changed _mesa_unpack_depth_span() args. Minor changes/clean-ups in mtypes.h. Histogram counter component sizes were wrong.
* added MESA_GLX_FORCE_CI env var (useful for conformance testing)Brian Paul2001-02-171-17/+35
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* Work in glGetTexImage() to return GL_COLOR_INDEX images.Brian Paul2001-02-175-38/+302
| | | | Prototype code for GL_SGIX_depth_texture / more flexible teximage code.
* moved depth/index/stencil span packing into image.cBrian Paul2001-02-163-328/+435
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* added n-key to toggle nice fog, other minor clean-upsBrian Paul2001-02-161-5/+33
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* Fix state bitmasks for invalidating line,tri,point functions. (won't fixKeith Whitwell2001-02-161-5/+14
| | | | the fog problem, I don't think)
* Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR whenKeith Whitwell2001-02-1626-171/+2994
| | | | | | | | | | | | | texturing is not enabled, and without requiring the two colors be added externally. As a part of this, collapsed the decomposition of quads into triangles inside swrast to be hardwired into _swrast_Quad; removed s_quads.[ch]. Removed checks on texture state from t_vb_light.c, which was previously required by swrast. Moved the t_dd_ templates to a new directory.
* Fixed conform problems with recent material tracking change.Keith Whitwell2001-02-1612-143/+129
| | | | | | Remove redundant 'update_materials' stage. Fix conform segfault with seperate specular colors in mustpass.c. These tests still fail, however.