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Age
Files
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*
i965: Add INTEL_DEBUG=perf information for GS recompiles.
Kenneth Graunke
2015-12-02
1
-0
/
+58
*
i965: De-duplicate key_debug() function.
Kenneth Graunke
2015-12-02
3
-21
/
+10
*
nv50/ir/gk110: add memory barriers support for GK110
Samuel Pitoiset
2015-12-02
1
-0
/
+12
*
nv50/ir: do not call textureMask() for surface ops
Samuel Pitoiset
2015-12-02
1
-1
/
+2
*
appveyor: Initial integration.
Jose Fonseca
2015-12-02
1
-0
/
+62
*
util/blitter: Fix "SO C90 forbids mixed declarations and code".
Jose Fonseca
2015-12-02
1
-2
/
+4
*
mesa: print enum string in compressed_subtexture_error_check() error msg
Brian Paul
2015-12-02
1
-2
/
+2
*
gallium/util: Fix util_blitter_clear_depth_stencil() for num_layers>1
Edward O'Callaghan
2015-12-02
1
-4
/
+12
*
gallium/util: Fix util_blitter_clear_render_target() for num_layers>1
Edward O'Callaghan
2015-12-02
1
-3
/
+12
*
mesa: fix VIEWPORT_INDEX_PROVOKING_VERTEX and LAYER_PROVOKING_VERTEX queries
Roland Scheidegger
2015-12-02
3
-2
/
+8
*
Remove Sun CC specific code.
Jose Fonseca
2015-12-02
10
-55
/
+11
*
configure.ac: Refuse to build with Sun C compiler.
Jose Fonseca
2015-12-02
1
-0
/
+7
*
travis: Add a test build with scons.
Eric Anholt
2015-12-01
1
-6
/
+15
*
i965: Increase BRW_MAX_UBO to 14.
Kenneth Graunke
2015-12-01
1
-1
/
+1
*
i965: Do dead-code elimination in a single pass.
Matt Turner
2015-12-01
3
-29
/
+16
*
glsl: Rename safe_reverse -> reverse_safe.
Matt Turner
2015-12-01
3
-7
/
+7
*
i965: Don't mark dead instructions' sources live.
Matt Turner
2015-12-01
2
-0
/
+8
*
r600: set mega fetch count to 16 for gs copy shader
Dave Airlie
2015-12-02
1
-0
/
+1
*
r600: increment ring index after emit vertex not before.
Dave Airlie
2015-12-02
1
-18
/
+24
*
r600: add alu + cf nop to copy shader on r600
Dave Airlie
2015-12-02
1
-0
/
+10
*
r600: SMX returns CONTEXT_DONE early workaround
Dave Airlie
2015-12-02
2
-1
/
+13
*
r600: do SQ flush ES ring rolling workaround
Dave Airlie
2015-12-02
3
-1
/
+8
*
nv50,nvc0: allow to create resources other than buffers
Samuel Pitoiset
2015-12-01
5
-4
/
+9
*
glapi: work-around MSVC 65K string length limitation for enums.c
Brian Paul
2015-12-01
1
-3
/
+10
*
mapi: Fix enums.c build with other build systems.
Eric Anholt
2015-12-01
2
-2
/
+2
*
travis: Initial import of travis instructions.
Eric Anholt
2015-12-01
1
-0
/
+92
*
mesa: Drop the blacklisting of new GL enums.
Eric Anholt
2015-12-01
2
-269
/
+2
*
mesa: Use a 32-bit offset for the enums.c string offset table.
Eric Anholt
2015-12-01
1
-3
/
+1
*
mesa: Prefer newer names to older ones among names present in core.
Eric Anholt
2015-12-01
1
-17
/
+8
*
mesa: Drop bitfield "enums" from the enum-to-string table.
Eric Anholt
2015-12-01
2
-21
/
+23
*
mesa: Switch to using the Khronos registry for generating enums.
Eric Anholt
2015-12-01
2
-39
/
+370
*
mesa: Remove the python mode bits from gl_enums.py.
Eric Anholt
2015-12-01
1
-1
/
+0
*
mesa: Drop apparently typoed GL_ALL_CLIENT_ATTRIB_BITS.
Eric Anholt
2015-12-01
2
-4
/
+1
*
mesa: Drop enums that had been removed in later revs of specs.
Eric Anholt
2015-12-01
3
-6
/
+0
*
mesa: Fix a typo in AMD_performance_monitor enum.
Eric Anholt
2015-12-01
1
-1
/
+1
*
mesa: Fix enum definition of CULL_VERTEX_EYE/OBJECT_POSITION
Eric Anholt
2015-12-01
1
-2
/
+2
*
mesa: Add a copy of the Khronos gl.xml (SVN #31705).
Eric Anholt
2015-12-01
1
-0
/
+45348
*
mesa: Cut enum_strings.cpp test down to a few hand-chosen enums.
Eric Anholt
2015-12-01
1
-1822
/
+36
*
clover: Handle NULL devices returned by pipe_loader_probe() v2
Tom Stellard
2015-12-01
1
-1
/
+2
*
automake: fix some occurrences of hardcoded -ldl and -lpthread
Jonathan Gray
2015-12-01
2
-2
/
+3
*
glsl/lower_ubo_reference: split struct copies into element copies
Iago Toral Quiroga
2015-12-01
1
-2
/
+54
*
glsl/lower_ubo_reference: split array copies into element copies
Iago Toral Quiroga
2015-12-01
1
-0
/
+67
*
st/va: also retrieve reference frames info for h264
Julien Isorce
2015-12-01
1
-0
/
+52
*
st/va: delay decoder creation until max_references is known
Julien Isorce
2015-12-01
4
-34
/
+68
*
glsl/dead_builin_varyings: Fix gl_FragData array lowering
Iago Toral Quiroga
2015-12-01
1
-1
/
+1
*
r600: workaround empty geom shader.
Dave Airlie
2015-12-01
1
-0
/
+5
*
r600: rv670 use at least 16es/gs threads
Dave Airlie
2015-12-01
1
-4
/
+5
*
r600: geometry shader gsvs itemsize workaround
Dave Airlie
2015-12-01
1
-0
/
+20
*
glsl: don't sort varying in separate shader mode
Gregory Hainaut
2015-12-01
1
-6
/
+32
*
glsl: don't dead code remove SSO varyings marked as active
Gregory Hainaut
2015-12-01
1
-0
/
+14
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